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  • 23 hours ago
Transcript
00:00Hey there, it's Eike, producer of The Amusement.
00:02And it's Mark, game director of The Amusement.
00:06And we want to give you all a glimpse behind the locomotion magic
00:10that we've integrated into our upcoming narrative adventure game.
00:14Your father, noble as his efforts were, has failed.
00:18You don't have to keep protecting her from the park.
00:21I'm protecting her from you.
00:28In The Amusement, we use redirected walking
00:31that have the goal to enable real walking in confined play spaces.
00:35In the maze demo, we wanted to ease the player
00:38into using all of their room-scale space with impossible spaces.
00:43Different parts of the environment are activated while others are disabled
00:47so that we can overlap different parts of the environment
00:50while moving you closer and closer to the centerpiece of the maze,
00:53the mighty giant Rubertsau.
00:56Rotation gains are another way how we can expand play spaces.
01:00Head rotations of the player are amplified
01:02so that a virtual turn is slightly larger than a real turn.
01:06We use it in this interactive kind of a puzzle game, for example.
01:09Essentially, we are resetting your play space
01:11as you step forward into more of the environment.
01:14We overlap these redirection techniques more and more in upcoming levels,
01:18combining them with a bunch of movement mechanics.
01:21Climbing, carts, elevators, and pulley platforms to name a few.
01:26Try it for yourself in our Steam demo
01:28and get your steps in
01:29when The Amusement launches on April 16th
01:32on MetaQuest and SteamVR.
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