00:04Grazie a tutti.
00:30They're soft when far away, like the crowns of the trees, while appearing sharp and clear when close to the
00:36ground.
00:37Note the photorealistic details of the tower and the natural alignment of shadows cast by the great pillars of the
00:43defensive palisade.
00:48This is the result of applying global illumination and specular reflections.
00:52The building on the left reflects sunlight, while the puddle shows us exact and stable reflections of other buildings.
01:00All the details of the post-apocalyptic setting are reflected in the windows and water.
01:05The experience is completed by the play of light and shadow on the building's facade.
01:11Note the subtle shading created by the ambient occlusion effect, or the reflections in the glass panes that change with
01:18the movements of the camera.
01:20Open work structures are a challenge for ray tracing.
01:23Thanks to advanced denoises, the end result is stable, despite the minimum number of rays per pixel.
01:29Performance meets fidelity here.
01:36Global illumination on the ceiling, specular reflections on the huge matte glass pane and open work structure, combined with shadows
01:43and ambient occlusion.
01:45That's what makes this space look so realistic.
01:51Ray tracing in Dying Light 2 Stay Human is not just limited to static objects.
01:58Within each frame, calculations are made to account for animations of dynamic objects, such as trees, characters and moving textiles.
02:07We hope you enjoyed this short presentation.
02:10We can't wait to share our game with you on December 7th.
02:17We will see you.
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