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00:07www.mesmerism.info
00:07I've been a massive fan of LEGO and Star Wars since I was very young.
00:10There's lightsabers, there's spaceships, there's weird aliens.
00:15It was just a privilege to be able to work on the game.
00:18It's just a franchise that spans all generations.
00:23I'm going to make the jump to light speed.
00:30As soon as we started talking about doing a new LEGO Star Wars game,
00:35the ambition swelled.
00:38Because as fans, we love all the movies.
00:41And to have the opportunity to tell the whole saga,
00:46from episode one all the way through to episode nine,
00:49we knew we had to take it further than we'd ever been.
00:53We started off by having regular meetings with LEGO and Lucasfilm,
00:57discussing just everything about the visual design of Star Wars,
01:00what makes a Star Wars game,
01:02how we might integrate LEGO into this game.
01:05They gave us access to all of their libraries,
01:09which was the greatest thing to be able to dig into.
01:15The storytelling throughout LEGO Star Wars is incredible,
01:18and filled with jokes and funny moments.
01:21Because in a LEGO game, we have freedom.
01:25You can use the humor and we can spin it.
01:28So Han Solo is still being Han Solo,
01:31but he might have a banana instead of a blaster or something like that.
01:39We knew we needed to refresh the game and get something that felt familiar but reinvented.
01:45The systems, the frameworks we put in place to enable us to do that,
01:49over like a hundred different gameplay mechanics,
01:52and all the different systems that make up that game.
01:54Real-time processing on the voices.
01:56So when you pick up a helmet and you put it on,
01:59your voice changes to sound like you're a stormtrooper.
02:02Well, looks like you've got a stormtrooper problem you should look into.
02:05We're putting a lot of emphasis on the lighting and the environments.
02:08We have something like 12,000 materials that were generated for the game,
02:1320,000 unique models, and 26,000 textures.
02:17If you're a fan of LEGO companies' work,
02:20you'll be amazed at the resolution
02:22and the amazing work that the models team have done.
02:25We get to recreate all these iconic designs literally brick by brick.
02:30We built the ships entirely out of LEGO bricks.
02:35That's not just the exterior of the ship, that's the interior,
02:38so you can land inside these ships and walk around in an environment entirely made out of LEGO bricks.
02:45If you were to build one of our capital ships in real life,
02:47it would take millions and millions of bricks.
02:50We've designed some of the characters that don't exist as physical models.
02:55What we would do is we'd look at the film reference,
02:57and we'd take existing LEGO creatures and characters that are similar,
03:01and then what we end up with is something that is as accurate as we could make it.
03:06Take the Bantha, for example.
03:07So it's just really true to LEGO IP, and it's really true to the film IP.
03:14We wanted an evolution, I suppose.
03:17So what we've done is try to keep what's familiar,
03:19but really add something a bit more modern in, a bit more fresher.
03:22One of the things we've done in this game is we've gone for a third-person camera.
03:26With the Blaster combat in the game, we really wanted to make it feel more visceral.
03:30Now when you use the Blaster combat, we bring the camera down,
03:33we get into this third-person perspective,
03:35and it just really makes you feel, like, more in the action, which is pretty great.
03:40Using the Force is a huge part of the game.
03:42The Jedi, the Sith, they all have this Force power,
03:45where they can literally pick objects off the floor and fling them about.
03:48We really took advantage of that Force power that we haven't done in previous games.
03:55You can fly into space and there's, like, just interactions that will happen.
03:59Giant ships, like a Star Destroyer coming in,
04:01you can try and fight it and you can defeat it and you can capture it and take it over.
04:07I think when we're making these games, we think about the fans a lot.
04:10So there's a few Easter eggs in this game,
04:11some stuff that we're really excited to get in.
04:13You can switch all the weapons so that it's mouth noises.
04:17So you can be like...
04:22And, of course, you might have heard of a little thing called mumble mode.
04:25So mumble mode is basically how the old Star Wars games were.
04:29But we had to rely on animation, expression, and these sort of mumbles that mimicked the speech.
04:34It goes...
04:39Huh?
04:40Huh?
04:41Huh?
04:41Huh?
04:42Huh?
04:42Huh?
04:43Huh?
04:43Huh?
04:47Seeing your work put together on a scale like this really makes it feel like it's something special.
04:54This is the ultimate experience of going everywhere in the universe as whatever character you want
04:59and really being in Star Wars.
05:02And I can't wait for players to see the hard work.
05:05It's been a really ambitious project.
05:07What they've achieved, they should be rightfully proud of.
05:09Not to judge...
05:11.
05:12.
05:16.
05:17.
05:19Grazie a tutti.
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