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00:05Drézion
00:06Drézion
00:22Drézion was one of the first maps we put together.
00:24It really is a massive city in terms of game development.
00:28perfecting it was a real challenge for us
00:31Dresden is a kind of a linchpin
00:33that holds the whole story together
00:35enormously important city in the story
00:37in the world itself
00:39and it appears on the horizon
00:41of the story long before you get to see it
00:44even in chapter 1
00:45when you are stranded in Canaveras
00:47you keep hearing about Dresden
00:49how tragic it is that it had been lost
00:51you meet people who were there
00:53you meet people who saw it lost
00:56who were responsible for it lost
00:58who were traumatized by terrible things
01:01that happened in Dresden 70 years ago
01:03then in chapter 2
01:05Queen tells you to go and take back Dresden
01:09at this point you already know what it is
01:11the whole chapter 2 is you moving towards Dresden
01:13it's your big beacon
01:16Raffle the Righteous is a game about crusades
01:19and what's a crusade without sieges and the like
01:23the player chooses how they
01:25they are going to assault Dresden
01:27which of their allies and friends to listen to
01:30and whom to take there
01:31depending on which decisions the player makes
01:35and which companion's advice they follow
01:38their starting location on this map changes
01:40and so do the events that follow
01:45then you enter Dresden
01:47and it's a huge climactic battle
01:50it's one of the probably the most important
01:53most complicated battle we are making in the game
01:57I've been writing a lot for it
01:59and I was floored when I got to actually play it
02:02because it felt from the game inside
02:05it felt nothing like when I was writing for it
02:08we've made quite a lot of cutscenes for Dresden
02:11actually our cutscenes are not just something
02:13there's nothing that wrenches control out of your hands
02:15to show you beautiful cinematics
02:16there's also everything that happens around the player
02:19in total Dresden has over 70 cutscenes
02:22but the player most likely won't get to see them all in a single playthrough
02:27one of the challenges we faced was that Dresden is a three-tier structure
02:32much like a real medieval city on a hill
02:34it has three layers
02:35the first one is the slums
02:37the second layer is an epic city district with a strong infrastructure
02:42it has a graveyard, barracks, a marketplace, a prison area and a temple compound
02:48the third section is way up high
02:50it's the citadel
02:51the main events take place inside
02:55the player finds an ancient artifact
02:57the Sword of Valor
02:58it's a banner that belongs to the goddess Ayamedai
03:01and this banner later accompanies the player throughout the entire game
03:05and it's related to many of the game's plot twists
03:08you raise your banner and then everything changes
03:11because after that, after that moment, it becomes your city
03:15Dresden is the place that holds the story together
03:19because you keep returning there not just to sleep and wash and sell and buy gear
03:24it's not just your home base
03:26it's a place where something is constantly happening
03:29it's a busy city
03:30with Parthenic and Waco, we treated your capital as your companion
03:34it was in a constant dialogue with you
03:36you made decisions and it changed
03:38it changed the way your kingdom changed and you changed yourself
03:43Dresden is the same but for your mythic
03:48the city also evolves depending on which mythic path the player is chosen
03:52the mythic area as a whole switches mechanically from one to another
03:57based on how the player acted earlier in the game
04:02for example, the Lich can just build a ziggurat in the middle of Dresden
04:05and the Azada can grow a forest
04:07developing this comprehensive solution for Dresden was the most interesting part
04:12while working on the city's environment, not only did we use a whole bunch of shots of real-life structures
04:18we also looked at paintings from the late 18th century that depicted the middle ages
04:24really, nothing is more important in a game than faithfulness
04:29during the development of Kingmaker, all of our locations were more or less flat
04:34because there was no option to rotate the camera
04:36so we always had to pick the perfect angle so that nothing would obstruct gameplay
04:41in Ref of the Righteous, the camera rotates
04:43so we were able to build locations like Dresden that have a lot of verticality
04:49another objective we had, and the team handled the issue nicely
04:53was to stop the camera from jumping from one step to another
04:56and instead float upward smoothly along with the player
05:01Dresden has some high walls that we can walk atop
05:04we can also run under them from both sides
05:07and I think it makes the whole area feel better
05:09it becomes your little island of normalcy among the huge wasteland
05:17Dresden is like your mirror, a mirror of the story
05:22Dresden is a mirror of the world around you, it's you
05:35this is just a little part of what we have to say about our game
05:38so if you are interested and want to see more
05:42please stay tuned for updates
05:44let's look forward to our new game diaries and subscribe to our channel
05:57and see you next time
05:58and see you soon
05:58and see you next time
05:59and see you next time
05:59you
05:59Grazie a tutti
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