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00:02I'm Danielle Kreinich, and I'm the director of television development for Ubisoft.
00:05My name is Margaret Boykin, and I'm director of film development here at Ubisoft.
00:09I'm Mishina Wolff, I'm a screenwriter.
00:11My name is Tasha Hugh, I am a film and TV writer.
00:15I'm going to be adapting Child of Light. It's going to be a live-action television show.
00:20The game, if you've ever played it, is this playable fairy tale, and it's so beautiful, it's so wonderful.
00:26It has this hero, this little girl who finds a sword, and she travels this huge world on this kind
00:33of journey of self-discovery.
00:34And we don't want to lose that. We absolutely don't want to lose that.
00:39And so our story is going to be Aurora also on this journey of finding her own strength while passing
00:47through a world.
00:48We wanted our creators and our fellowship winners to come in and really explore these worlds.
00:53But Tasha just came in with such a respectful vision of the game and her vision for the story for
00:59the TV series
01:00that they melded so easily, there was no reason to step in.
01:04It's a live-action, really cool take on Child of Light.
01:08As a writer and a gamer, you want to respect the gameplay aspect of it
01:11and somehow find a way to translate that in the medium that you're doing it in.
01:15So for me, it was, I wanted to challenge myself to do this thing that I've always wanted to do.
01:21It was just really amazing to see how perfectly matched Mishnah and that the tone of Werewolf So Then was,
01:28the sort of social commentary of it and the comedy.
01:30It was just a great fit that I personally didn't see coming and I'm so happy with.
01:34Well, it's a live-action horror comedy about a small town who sort of takes justice into their own hands.
01:39I just am tickled by the idea of private justice and that sort of got the ball rolling for me
01:45as far as, you know, what kind of a story could be made out of that.
01:48You know, I came in with a title that was, you know, it was high concept,
01:51but it also had some execution-based elements and I felt like the team really trusted me to execute.
01:58And it's just been really pretty easygoing and fun process.
02:03In the past, the fellowships I've been in were not geared specifically towards women.
02:08This fellowship is much more of a development process,
02:12so I'm learning more about the sort of business side
02:16and also like just collaborating with someone who's actually looking to make the film at the end of the day.
02:22On day one, they were like, yeah, you're going to be pitching a show
02:26and hopefully making a show.
02:28There was never a doubt that this was going to be a job.
02:31The most surprising thing really is the freedom that they gave us from walking in from our first kickoff meeting
02:37to being like, hey, you can have, like, this whole catalog is open to you,
02:40you know, minus the stuff that's already in development, like, go to town.
02:43Play the games that you're most passionate about
02:46and then find a story in there that maybe we didn't see before.
02:49I felt like I was really encouraged to be creative and think outside the box
02:53and just go with ideas and run down cul-de-sacs and run on back.
02:59And there weren't really, I didn't feel like any limitations were put on my creativity.
03:04Yeah, I would say that's the nice thing about the structure of the fellowship
03:07is that once you have narrowed it down to a title,
03:09there's time built in there to sort of play with a lot of different ways into the story.
03:13And we craft sort of our development process the same way we do with our slate projects,
03:18which is take the world and the tone of the game
03:20and let's come up with an original story within that world and tone.
03:24The reason we started this fellowship is we wanted to find a way to illuminate female voices
03:27who weren't getting a chance to be heard.
03:29And opening our catalog with its plethora of different types of titles and genres
03:33was a great way for us to give women who were trying to find a foothold in this industry a
03:38voice.
03:39In 2017, only 10% of the highest grossing films were written by women,
03:44whereas women represent 50% of the movie-going audience.
03:47So I think that points to sort of the percentage of female writers
03:50who are working in the big IP adaptation space.
03:53We like to target women who are sort of looking for that extra push in their careers.
03:57We're so excited to announce that the fellowship is starting again.
04:00We're accepting applications November 1st.
04:02You don't have to be a gamer to apply, but it is definitely an added bonus.
04:06The fellowship is paid, and we never thought of having a fellowship without paying.
04:09The best way to apply for the fellowship is through H&R managers,
04:12and we will be spreading the word far and wide shortly.
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