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  • 8 ore fa
Dal GC 2008 arriva il nuovo video di Dark Void, action game in sviluppo presso Capcom.
Trascrizione
00:03I'm Jose Perez III, I'm the lead game designer on Capcom and Airtight Games Dark Void.
00:14So there are a lot of third-person shooters out there, and we know that.
00:19There's advantages and disadvantages to that from a design perspective.
00:23The advantages are a lot of players are going to jump into Dark Void
00:26and know how to control the player on this horizontal surface really quickly.
00:30Because they've played games like Gears of War, Halo, or Lost Planet.
00:34So that's really great for our initial kind of upfront, like, welcome to the game, you kind of know what
00:39you're doing.
00:39But if you just keep it at that, you know, the game can feel kind of stale.
00:43So we took those concepts and we said, how can we build on these and do something that's innovative,
00:49but still maintain a control scheme that players are going to be comfortable with?
00:52So what we came up with is something called Vertical Cover.
00:55And what that means is we take all that knowledge that most players or a lot of players have from
00:59a horizontal gameplay perspective,
01:01and we literally turn it on its side.
01:04So with the simple press of this button, my camera is facing up and I'm actually in cover,
01:08but I'm moving up the side of this mountain.
01:11There's a lot of fun in this.
01:12From our SWAT turns left and right, you can peek out, you can blind fire.
01:18Again, if you've got other cover points that are ahead of you, you hit the Y button, you'll fly up
01:22to them.
01:23And then the greatest part of it, of course, is watching robots fall to their death.
01:29So this is a concept that is a lot more dangerous than horizontal, as you can see right there.
01:33If explosions go off or guys fall into you, you have these little grip mini games that you'll have to
01:37do to stay in cover.
01:38And then in addition to that, if I can kill some of these watchers that are above me,
01:44I might have a clearing where I can jump up underneath these guys and then use a melee to pull
01:49these guys off the side of the cliff.
01:51This is a great way to bury up the game as you're going through it.
01:54So instead of just always staying on this one plane that you're going through,
01:57this one kind of horizontal look at the game, we can start to turn it on its side and look
02:01at these really cool perspectives.
02:03And just adding gravity to things for some reason, it just makes it all the more exciting.
02:09There's a lot of fun in the dynamite, Tesla-y dynamite too.
02:13Sometimes you'll throw it straight up and it'll get the guys above you.
02:15Sometimes you'll throw it straight up and it'll land pretty much where you are and kill you.
02:19So you have to be pretty careful about how you're dealing with that.
02:21And just the different perspectives of where the enemies are attacking you from is really interesting.
02:26In the end, you'll also be able to do this vertical combat system down as well as up.
02:31And with the simple press of a button, we're back to our horizontal combat.
02:36So vertical is something that we're going to really use as a spice.
02:39It's not going to be the entire game.
02:41There's a lot of other things and a lot of other elements in this game,
02:43but it's a great way to just break up how you're playing through the game.
02:47There's a lot of technical challenges that come with that, from how the camera works
02:50to transitioning from the horizontal surface to this.
02:54And there's a lot of challenges that lay ahead for the team at Airtight as well,
02:58from creating destructible cover, which means, you know, as I'm fighting up those vertical surfaces,
03:03watching the cover break and those guys fall past me, and what that means,
03:07and in addition what that means to you.
03:10So if I'm on a piece of cover that's destructible, whether I'm moving up or down,
03:14what happens if that cover breaks out from under me and I start to fall.
03:35We really feel like we've got something special in our vertical cover system.
03:39We have a ways to go before we're going to make it feel exactly the way we want it to,
03:43but already it's something that, around the studio, we feel like is a lot of fun.
03:46And when you guys get your hands on it, we hope you feel the same way.
03:49So that's a quick look at our vertical cover system for Capcom and Airtight Games Darkfoot.
04:03Call her on it.
04:04Let's go.
04:05Let's go.
04:10Let's make sure you're really well put this on the spot.
04:13Let's go.
04:24Grazie a tutti.
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