00:00PEGI 16
00:12Wild is an action adventure game
00:14about the relationship between men and nature.
00:22We want the player to experience things
00:25to learn how the wild world works.
00:33Your character really represents the experience
00:35that you have in the game.
00:36For example, you've got a lot of tattoos on the body.
00:39Every tattoo is an experience of your character.
00:42The world is huge, so you can explore
00:44and have the feeling of freedom.
00:48We are working on an open world game
00:50with a very large world
00:52and we can go anywhere we want, anywhere.
00:55We don't have any restrictions on this side.
00:59The inspiration for Wild really comes from my childhood.
01:02I was spending a lot of time in the wild nature.
01:06It's something that is there in my mind for a long time.
01:10I've been working on games where the forest
01:12and the wild world is very important.
01:14For example, Rayman started in the jungle.
01:18To develop the universe of Wild,
01:20I asked the team to go in the wild nature
01:23like a surviving experience
01:25and feel and smell
01:28and really be immersed in what is the wild world.
01:32We wanted to go in the wild and old places
01:36to get a lot of real materials
01:38in order to build our characters
01:41and all objects in the shaman environment.
01:45The journey of an object from the real world to the game
01:48is going through a process which is photogrammetry.
01:52So we take a lot of pictures
01:53and then it's building the 3D model of the object directly
01:57from those pictures.
01:58So we can use real wild objects
02:01in our real wild game.
02:05Every time I hire people,
02:07it is my first question.
02:08Do you have animals at home?
02:09Do you like animals?
02:10Every five seconds,
02:11we come up with a new idea
02:12of what a cool thing an animal would do.
02:14There's this kind of constant inspiration just in nature.
02:29So you've just seen our trailer at Paragames Week
02:32and I'm going to go through the gameplay demo
02:34and show you what's cool playing wild.
02:37Save her, shaman.
02:39I really wanted the main character
02:41to carry the values of the game
02:44like for example he's not a warrior
02:46so he's got a wood stick
02:49because he's more a sorcerer, he's a shaman
02:52and the main thing is the fact that you can jump
02:56from a human character to any animal.
03:00I can call an eagle for example, a wild eagle.
03:05What makes the game really cool is that
03:07when you call a bird like that
03:09you can go into his spirit
03:12and control the bird
03:14and you've got a new point of view of the same world.
03:18So once you control your eagle
03:22you realize that the eagle is a hunter.
03:24And here we want to hunt a new animal
03:28because in a wild you can catch any animal
03:32and summon the divinity of this animal.
03:39Another very nice thing that you can call giant bears
03:44and you can use them as very powerful vehicles.
03:55It's a very nice way to have another perspective,
03:58another point of view of the same game.
04:02But your biggest enemy in wild is the other humans.
04:06Here for example you are arriving in a cannibal camp
04:09which is very dangerous.
04:14So I'm going to use another animal
04:16and this is very interesting because you will see here
04:18a combination of gameplays with different animals.
04:21And then attack!
04:36Then I can continue my way to the giant divinity.
04:42My goal is to then take my snake
04:45and summon the snake divinity.
04:51The divinities represent the forces of nature.
04:54They can be unpredictable, they can be dangerous.
05:00Maybe the divinity will ask for a very dangerous challenge
05:03to prove that I have the knowledge of the snakes.
05:06So everything is never easy win.
05:09You have to prove that you understand the world of wild.
05:12and this is even more bad.
05:12But it is.
05:20You have to do so much.
05:22You have to do so much.
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