00:00www.mesmerism.info
00:34We started research on it about five years ago.
00:37Back then, only research groups were really doing it.
00:39This kind of 3D mesh generation from optical cameras.
00:42We thought that there might be some application for what we were doing,
00:45and this story is a detective story,
00:47so the believability of the actor's performance is key to gameplay.
00:51That's one of the key strengths of our system.
00:53We can actually see all the subtle features
00:55that animation, traditional ones, just can't do.
00:59Cole Phelps, traffic, what have we got?
01:02It's really acting a scene in two parts,
01:07the motion capture and then the motion scanning.
01:10The motion capture captures all the body movements
01:13and where people look, so it gives you all of the eye lines.
01:16Regulator valve, good find.
01:18Then we move over to this studio
01:21where an actor would typically go into makeup in the morning
01:24and then they'd have their hair done in a 1940s hairstyle.
01:27Then they'd come into a room and sit in the seat behind me,
01:29and what the rig does is capture a volume around them.
01:33You've got cameras not only around,
01:36but also looking upward and downward as well,
01:39so any kind of movement is going to cut out some of the information.
01:43They deliver their lines and as they talk,
01:46they get processed and turned in 3D.
01:48And action!
01:50So the guys' names that I've been seeing doing the repairs on the heaters,
01:53they're fully licensed and accredited.
01:54We go from 2D videos to 3D meshes.
01:57I think you're lying, RASIK.
01:59I think some of your men aren't fully licensed.
02:02To compressed versions for the game.
02:04I think some of your men aren't fully licensed.
02:07You're desperate to cover your sales.
02:09The level of detail is just so high that they're just like a real person in your life.
02:13You're going to lose your wife and probably end up in the big house.
02:16I hope she was worth it.
02:19Being in the depth analysis room is a process that most people have never experienced.
02:25It's such a new technology.
02:27It's a constant close-up is what it is,
02:29but it's a close-up from 360 degrees.
02:33There's something pretty special about knowing that you will be recreated,
02:37but in another type of form.
02:38I saw myself today.
02:41Blow it off, Cole.
02:42These artsy-fartsy types always get a little flighty.
02:45It's me.
02:46LAPD, drop the weapon!
02:48You think I'm some kind of nut job?
02:50What proof have you got?
02:51A big theme of this game is dishonesty,
02:54and to detect when people are lying.
02:56You couldn't have done that in the past.
02:58Why are you lying to me, Barley?
03:00The better you are at reading people,
03:01the more things it will reveal,
03:03and the story goes different ways if you do that.
03:04The only way you're going to get rid of me is to give me an answer.
03:07You're out of your depth here, detective,
03:10and you're asking the wrong questions of the wrong people.
03:13Having this realism really helps.
03:15You're literally talking to that person
03:16and then seeing how they behave by asking questions.
03:19Why did you kill Mrs. Terrelson?
03:21I have no recollection of the people I've killed.
03:24So what if I took a look around that car?
03:27You can't be accusing me of nothing.
03:30You've got the wrong guy.
03:31You can eat that guy.
03:33You can't be lying to me.
03:38You can't be lying to me.
03:39Grazie.
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