00:00www.dragonage.com
00:30in a world of dark fantasy.
00:32Dragon Age is probably the biggest game I've ever worked on
00:35and is about the size of three of the biggest games
00:38that I've ever worked on combined.
00:45Mythical creatures are probably one of the most challenging things to do in sound design.
00:49We have a breakdown of the Deep Stalker,
00:52a couple of different samples used,
00:54one of which is a human imitating a cat.
00:57The cat itself.
01:00The lizard.
01:02And lastly, we have a dolphin.
01:04Let's mix them together.
01:05You get this.
01:10I think you'll find that the audio experience of the cinematics
01:14is on par with what you will experience in a movie.
01:17You have a huge full-scale battle,
01:19enormous changes in perspective.
01:23You have very strong emotional undertones to the whole scene,
01:29so you're moving between telling the story from an emotional perspective
01:33and telling it from an action perspective.
01:35Warriors and mages,
01:37Barbarians and kings,
01:39Grey Wardens sacrificed everything
01:41to stem the tide of darkness
01:44and prevail.
01:46Let's see.
01:53No!
01:56No!
02:01No!
02:06No!
02:06No!
02:07No!
02:07No!
02:09No!
02:11No!
02:12So the making of Dragon Age Audio was a team collaborative effort.
02:18Ten guys putting everything they've got into bringing that fantasy to life.
02:23They pulled off what was really a massive task.
02:27It sounds way better than I anticipated it would sound.
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