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Un filmato che illustra la componente di personalizzazione della produzione firmata Real Time Worlds.
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00:00www.mesmerism.info
00:30www.mesmerism.info
01:00Customization in APB obviously is a very large element to the game.
01:03When the players first get in, they open up something called the Designer.
01:06A lot of the artwork that you see here at the showcase today, including one I've got on my t
01:09-shirt right now,
01:10was created using symbols from our editor.
01:12They can take those primitive shapes, they can layer them on top of each other,
01:15apply effects, masks, color them, skew them, all kinds of different things to create images they want.
01:21They can take those pre-created images and then stick them onto cars, onto t-shirts,
01:25even onto their arms and body as tattoos.
01:28And that also bleeds into the music-creating tool, which is in the game.
01:31Players can actually use a sequencer-style software that ships with the game to create what we call death themes.
01:37So every time you kill a player, they're forced to listen to your music.
01:45When the game launches, we'll have three distinct districts.
01:48The first one is the Social District.
01:50Basically, that's where players can meet up with their friends and just hang out in an area that's very chilled.
01:54We also have two districts at launch called Action Districts, the first of which is the Financial District.
01:59It's kind of a downtown area of San Paro, lots of high-rise buildings, lots of sort of large roads,
02:04big park areas.
02:05We also have the Waterfront District, which is kind of a marina set-up, lots of shopping malls, ferries, boats.
02:11But it also has a sort of a seedy underbelly to it.
02:15So I guess if you want to get involved right now, you can do.
02:17We have a beta program, so head over to apw.com and sign up.
02:20And I guess I'll see you on the streets of San Paro.
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