Shinobi voltou depois de um tempão parado... mas será que Art of Vengeance realmente faz jus ao legado da franquia?
Depois de zerar o jogo, pegar todas as conquistas e explorar tudo o que ele tem a oferecer, resolvi fazer uma análise completa.
Se você é fã da franquia ou ficou curioso com esse novo jogo, esse vídeo vai te ajudar a entender se ele realmente vale a pena.
---------------------------------
Capítulos:
00:00 Introdução
01:17 Visual
02:55 Gameplay
07:49 Level Design
11:54 Trilha Sonora e Referências
14:13 História
16:27 Duração e Rejogabilidade
19:26 Pequenos comentários sobre a DLC
20:02 Conclusão
---------------------------------
#shinobi #shinobiartofvengeance #review #análise
#games
Links dos trailers
https://www.youtube.com/watch?v=ut6mbp1d_Hs
https://www.youtube.com/watch?v=pFU1fU4EizE
Depois de zerar o jogo, pegar todas as conquistas e explorar tudo o que ele tem a oferecer, resolvi fazer uma análise completa.
Se você é fã da franquia ou ficou curioso com esse novo jogo, esse vídeo vai te ajudar a entender se ele realmente vale a pena.
---------------------------------
Capítulos:
00:00 Introdução
01:17 Visual
02:55 Gameplay
07:49 Level Design
11:54 Trilha Sonora e Referências
14:13 História
16:27 Duração e Rejogabilidade
19:26 Pequenos comentários sobre a DLC
20:02 Conclusão
---------------------------------
#shinobi #shinobiartofvengeance #review #análise
#games
Links dos trailers
https://www.youtube.com/watch?v=ut6mbp1d_Hs
https://www.youtube.com/watch?v=pFU1fU4EizE
Categoria
🎮️
JogosTranscrição
00:08Shinobi is one of those franchises that, for many people, may seem forgotten, but for those who grew up with it, it can...
00:14to have a different weight.
00:15I've been following Shinobi for quite some time, I've played practically all the games in the franchise, and I've even reviewed them here before.
00:20The channel has a complete checklist talking about each of them.
00:24So when Shinobi Art of Vengeance was announced, I confess I was curious and even surprised, after all it was
00:30A franchise that had been dormant for a long time is returning with a new title almost 14 years after the last one.
00:35game.
00:36And when I saw who was behind the development of this game, Lizard Cube, which had been involved in games like
00:42Looking at Wonder Boy and Streets of Rage 4, I got the feeling that something really good could easily come out of it.
00:48But it wasn't until a few months after the game came out that I finally had the opportunity to play it.
00:53And after playing the game to the end, getting all the achievements, and spending a lot of time with it, I
00:58I felt like stopping and reflecting a little on what my experience was like.
01:02So, if you've played any Shinobi game or are simply curious about this new one, watch the video, because
01:08What I want to do here is an analysis,
01:09Looking at what they got right, what their problems were, and everything that fell by the wayside, and seeing if, in the end...
01:15In all things considered, this is a title that honors the franchise or not.
01:24The first thing you notice right away is that this is a 2D action game.
01:28with a completely hand-drawn visual style.
01:31And honestly, the visuals are one of the game's strongest points.
01:34Both the characters and the settings are very detailed, with fluid animations and an excellent art style.
01:40All the scenarios are very varied and help to give each stage its own identity, ensuring that the game never feels the same.
01:45It becomes visually tiring.
01:47It's amazing that you can already see this variety right at the beginning of the game, where in the first stage you already...
01:52It begins in a forest,
01:54Then you go inside a giant dojo and then you're in a section that has snow.
01:58And the other stages still manage to have this enormous variety, whether it's a stage that has a laboratory, a desert, and...
02:04etc.
02:05The character animations, especially that of the protagonist, also deserve mention because, in addition to being visually appealing and very fluid,
02:12They are very helpful in reading the combat.
02:14It's easy to understand the strikes, the movements, and the impact of each attack.
02:19The art director is Ben Ficker, who has worked on other Lizard Cube projects, and
02:24It's already clear that, at least for now, this hand-drawn style has become a trademark of the studio.
02:30Visually, Shinobi Art of Vengeance conveys a strong sense of artistic care, something that fits well with the film's premise and...
02:36The game's atmosphere, but with a more modern presentation.
02:40Like, I know that some more nostalgic players might prefer a beat-based style, something that's uncommon in indie games.
02:46or in games like Ninja Gaiden and Rage Bounds.
02:49But what was done here is more to my liking, and it's certainly not badly done.
03:02The gameplay is where Shinobi Art of Vengeance truly shines.
03:06In practice, this is a game heavily focused on combat and partly platforming with exploration.
03:11You progress through the levels facing enemies almost constantly, and the game makes it clear that mastering a system of
03:17Fighting is essential.
03:18And just as there are elements from the classic games in the franchise here, there are also new features, taking a closer approach to...
03:24A modern game.
03:25The character control is very precise.
03:27The movements are responsive, the controls are clear, and you rarely feel like you died because of the game.
03:33Jumping, attacking up close or from afar, dodging, and using special abilities quickly becomes second nature.
03:39which is essential in an action game of this type.
03:42Furthermore, the game allows you to customize the controls, which is great for those who prefer to adapt the commands to their liking.
03:48Here, the game relies on a combat system that closely resembles some rank-and-slash games, where...
03:53This allows you to create combos in long and varied ways, but still requires some reasoning.
03:58And it's not enough to just attack without thinking.
04:01You need to learn patterns, manage your skills, and understand the rhythm of the fights.
04:06Regarding the combat mechanics of this game, I think we can start by saying that the sword is the basis of combat.
04:11with faster light attacks and slower heavy attacks that deal more damage.
04:15And then there are the kunai, which are projectiles that can be thrown.
04:19However, one detail worth mentioning is that kunai are limited and cause little damage, but they can still be used.
04:25They are very useful for filling, say, an enemy stun bar.
04:30And that's where one of the game's most important systems comes in: the Shinobi execution bar.
04:35When complete, enemies will have a symbol above them, and you can execute them instantly.
04:41The more enemies you manage to connect in this execution, the greater the rewards will be.
04:46One important detail is that his attacks, especially the strong ones and the kunai, as mentioned before, are great for increasing his stats.
04:53Enemy meters are faster.
04:56Furthermore, some of the elements that were in the older games are also present here.
04:59Ninjutsu, for example, are supreme special techniques, so to speak, and are quite limited.
05:05You press two buttons to assume the ninjutsu stance, and then choose which one you're going to use.
05:10At the beginning of the game, you only have the fire weapon, but as the campaign progresses you will be able to use others that...
05:15They have different functions.
05:16And in order to use them, you need to fill your fury meter, and you only fill it if you take damage or
05:21when orbs of fury sometimes come from enemies.
05:24Furthermore, one of the new features of this game is ninjutsu, special attacks that can have different functions and help you.
05:31It has fire ninjutsu, which you get at the beginning, counter-attack ninjutsu, and several others.
05:36But to use them, you need to spend ninjutsu cells; you can recover these cells by hitting enemies.
05:43This can be useful in many ways, whether it's to increase your combos, increase distance, or other possible strategies.
05:50It's also important to highlight the upgrades and items you can obtain throughout the game.
05:55There are items that can increase your health and cell bars, as well as others that can bring...
06:00Benefits in gameplay, such as combo and passive charms.
06:03For example, combo charms are activated after you hit a certain number of hits on the combo counter.
06:10And the effects only stop when you are hit.
06:13There are several of these for you to obtain; some can increase sword damage, others can make...
06:18enemies dropping more health or ammunition, and various other things.
06:21Passive charms, on the other hand, have permanent effects that don't disappear.
06:25The game offers different types, each with a different effect.
06:28And finally, regarding the combat, it's also worth mentioning that the variety of enemies here is quite good.
06:33big.
06:34Not only in terms of quantity, but also in the types of enemies you encounter in the game.
06:38There are demons, ninjas, robots, and many others, and each one may require different strategies.
06:44For example, some enemies may come with a shield, which makes them invulnerable as long as their shield bar is empty.
06:50for destruction.
06:51While others can perform shadow attacks that cannot be interrupted or dodged, etc.
06:57The same goes for the bosses; both are quite varied and fun to fight.
07:02In addition to all that, another positive point is the difficulty.
07:06Basically, this game has 3 difficulty levels.
07:08Shinobi, which is the normal difficulty level, so to speak.
07:11Apprentice, which is the easy way.
07:13Beginner level, which is very easy.
07:16Furthermore, it's also possible to customize the difficulty to make the game completely to your liking.
07:21being able to change many things, from the damage you receive from enemies,
07:24as well as the traps of the scenery, etc.
07:27Based on my experience, I recommend the Shinobi difficulty level.
07:31And if you've played the older games, you might even have a little difficulty here.
07:35But there's nothing too exaggerated about the difficulty.
07:38I just wouldn't recommend playing on beginner difficulty for your first playthrough.
07:41because the game's difficulty becomes extremely easy
07:43And I believe you won't have a purer experience playing on this difficulty.
07:55Moving on to the level design, the game still maintains a more traditional structure of linear stages.
07:59but with some interesting differences.
08:02Although you progress from point A to point B most of the time,
08:05The game adds more freedom than it seems at first glance.
08:09Once you complete the first stage, you'll see a map of the stages, which is divided into zones.
08:13In each zone, it's possible to choose specific phases within that area to play first.
08:18which already breaks up that completely rigid progression a bit.
08:21Furthermore, it's noticeable that the phases here are longer.
08:24and they feature much more exploration than the older titles in the franchise.
08:28It's noticeable that the game draws loose inspiration from the Metroidvania style.
08:32It's not quite as open or interconnected as a classic Metroid.
08:36but there are alternative routes, optional areas and sections
08:39that encourage revisiting stages after acquiring new skills
08:42In search of things you left behind and couldn't collect before.
08:45Platform components also play an important role.
08:48It's not just fighting all the time.
08:50The game requires precision in jumps and the use of skills to overcome obstacles.
08:54And watch out for traps scattered throughout the environment.
08:57And depending on the section, pass through those platform parts.
09:00They are often more difficult than the battles themselves.
09:02The checkpoints, which in this game are this snake here,
09:05They are well distributed, which helps to maintain the pace without generating excessive frustration.
09:10You rarely lose much progress when you die.
09:12which makes things much more balanced,
09:14especially in the most challenging situations.
09:17Furthermore, it is through the checkpoints that you can fast travel in this game.
09:22It's very practical and quick.
09:23Just open a map and select where you're going.
09:26I wish more games had this.
09:29Another interesting point is the collectibles scattered throughout the levels.
09:32They're not just there for decoration.
09:35They offer real rewards, such as increased life,
09:38Expansion of meters or improvements that directly impact the game.
09:41This could encourage many people to want to explore every corner of the map.
09:45instead of simply running to the end of the level.
09:47For example, during the levels you can find coins,
09:50Relics of Oboro, portals of Ankur, and Elite forces.
09:54The coins you accumulate can be used in the store.
09:57And here you can acquire new evolutions and abilities.
10:00be it new combos, new abilities, etc.
10:03However, it's not possible to see everything you can improve right away.
10:07You need to unlock it little by little.
10:10And to do that, you need the Oboro seals, which I mentioned before.
10:13And it's through this that you can unlock more things in the store.
10:17There are other aspects of the exploration as well, such as the Elite forces,
10:20which are combat against the order of optional enemies.
10:24Basically, most stages have 3 of these,
10:26And when you complete all 3, you can earn a reward.
10:29In addition, the game features secret mini-stages involving the character Ankur.
10:33which function almost like parallel challenges.
10:36Despite their brevity, many of these phases are difficult to get through.
10:39And at the end of each one there is a fragment of a dark katana.
10:43And if you collect all 10 parts, you can get a stronger sword.
10:48And finally, the last thing left to comment on regarding exploration,
10:51That's because there are 6 lab keys in the entire game.
10:54which can give you access to a secret boss.
10:57Anyone who has played older games will recognize that it's a great reference.
11:00to a previous game in the franchise.
11:02I'm not going to reveal what it is because part of the fun is discovering it for yourself.
11:05Overall, the level design manages to balance combat, exploration, and progression well.
11:10Even while maintaining a traditional base,
11:12The game adds Metroidvania elements.
11:14which make the experience more dynamic and less predictable.
11:17Things are easy to understand,
11:19And you can see at any time what you left behind in the stages.
11:23Most of the levels are quite fun and you rarely get lost.
11:27The only exception is the laboratory phase, which...
11:30In my opinion, it has pacing issues.
11:32And there was even a brief moment when I got lost.
11:34But that was the only truly bad experience I had regarding level design.
11:38In addition to all that, it's also noticeable how this game has a natural increase in difficulty.
11:43It starts out easy, but it gets harder little by little.
11:46But even then, his character is stronger.
11:48And you're already more familiar with how the game works.
12:00After talking quite a bit about the gameplay exploration,
12:03It's worth mentioning some details that help to give the game even more of its own identity.
12:07primarily the soundtrack, the sound design, and the references to the franchise.
12:11Starting with the soundtrack, yes, it's very good.
12:13The music fits the game's concept perfectly.
12:16and they can vary well between styles.
12:18At times, we have more electronic beats and even rock influences.
12:22In others, more traditional sounds are featured with instruments that evoke Japanese culture.
12:27This mix works very well within the setting that the game proposes.
12:31An interesting detail is that the soundtrack seems to be dynamic.
12:34During exploration phases, the music tends to be more relaxed and atmospheric.
12:38But when the fight begins, it gains more intensity.
12:41becoming more agitated and reinforcing the tension of the moment.
12:44This greatly helps with immersion and the pacing of the levels.
12:47Still, I didn't find everything 100% good.
12:49A simple detail, but one that bothered me.
12:52I thought the sounds were much louder compared to the music.
12:56So I went into the sound settings and made some slight changes.
13:00The main person responsible for the music is Tee Lopes.
13:03best known for his work on Sonic Mania.
13:06And in addition to him, the game also features contributions from Yuzo Koshiro,
13:10A composer who has previously worked on older titles in the franchise.
13:13For those who have been following the series for a long time,
13:15This ends up being a very significant detail.
13:25Speaking now of references and easter eggs,
13:27The game clearly demonstrates respect for the franchise's legacy.
13:31If you've played the previous titles,
13:33You'll probably notice several tributes scattered throughout the levels.
13:37whether in the design of some enemies,
13:38in specific sections of the scenarios or even in boss fights.
13:42One of the most notable examples is Chief Mandara,
13:45which makes direct reference to the first shinobi.
13:48It's a detail that might go unnoticed by newcomers.
13:51but it certainly catches the attention of those already familiar with the series.
13:54In addition, there are subtle references to SEGA's own history.
13:57within the game.
13:58In New City, for example,
14:00It's possible to find mentions of older consoles from the company.
14:03At another time,
14:04There's even a reference to Shenmue.
14:06Another classic SEGA title.
14:08They are subtle details.
14:09but which show the care taken with the universe surrounding the franchise.
14:16Regarding the story, I'll try to get into it without giving away any spoilers.
14:20But I will comment briefly and give my opinion.
14:23Basically, at the beginning of the game,
14:24We are shown N-Corp,
14:25a paramilitary organization led by Lord Rose,
14:29which is rapidly spreading chaos throughout the world.
14:31And the villain who is no fool,
14:32He knows that the Boro clan could pose a threat to his plans.
14:35and decides to act first.
14:37The attack on the clan is brutal.
14:38Several members are killed or turned to stone.
14:41Given this,
14:42Jue Musashi, leader of the Boro clan,
14:44part of a journey of revenge
14:45to prevent Lord Rose from continuing to advance with his objectives.
14:49Obviously, that was a very brief summary.
14:51Because as the story unfolds, more things happen.
14:53showing that not everything is so simple.
14:55Even so,
14:56as you can see,
14:57It's a story of revenge.
14:59And for those already familiar with the franchise,
15:00It's impossible not to notice the similarity to The Revenge of Shinobi.
15:04Indeed,
15:04This theme has already appeared several other times in the series.
15:07In a certain sense,
15:09The plot here almost sounds like a reboot of the classic game.
15:12Of course,
15:12There are differences in development.
15:14and in some events that make a big difference,
15:17But the basis is quite familiar.
15:19Good,
15:20although the focus of this game is not the story,
15:22I must admit that I see this as the low point of the game.
15:25The story is quite simple and it even works.
15:27serving very well to justify the actions that occur during the game.
15:30However,
15:32Some things bothered me slightly.
15:34For example,
15:34The protagonist.
15:36Joey Musashi remains virtually mute for 99% of the game.
15:41Joey Musashi has appeared in previous games in the franchise.
15:44And he didn't speak there.
15:45But I always saw that as a limitation of the time.
15:48But here,
15:49I think they missed the chance to give the character more personality.
15:52through more dialogue or interaction.
15:56There are even some plot twists throughout the campaign.
15:59Including moments like that,
16:01I wasn't expecting that.
16:02But overall, the narrative follows a relatively predictable path.
16:06Ultimately,
16:07I didn't dislike the story.
16:08But it didn't impress me either.
16:09She's okay.
16:11And to be fair,
16:12The focus here is clearly on gameplay.
16:14and not in telling a complex narrative like in The Witcher 3.
16:18And it's worth remembering,
16:19A simple story is not automatically a bad story.
16:21For a game with this more straightforward arcade approach,
16:24Perhaps this approach even makes sense.
16:30Up to this point, I've already told you quite a bit.
16:32about my experience with the game so far.
16:35But now it's worth making a few more equally important comments.
16:38How long does the campaign last?
16:40if this game has a high replay factor
16:41which makes you want to revisit it again and again,
16:43and other extra content in addition to the regular campaign.
16:46which can be unlocked.
16:48I finished this game 3 times.
16:50On my first attempt,
16:52I went with the intention of doing 100%.
16:53collecting all the items and exploring everything he could.
16:56Doing this calmly,
16:57It took me about 16 hours.
17:00After the campaign ends,
17:01The game unlocks Boss Rush mode.
17:03where you have to defeat all the main bosses of the game in sequence.
17:06with the same health bar from start to finish.
17:08And yes,
17:09Completing this is difficult.
17:11And it was precisely in this way
17:12It was then that I started paying more attention to the choice of amulets.
17:16It took me a little over an hour to complete.
17:18In addition to Boss Rush mode,
17:20Another thing you unlock after completing the main campaign.
17:23It's Arcade mode.
17:24In this way,
17:25You have to replay the entire campaign again.
17:27but with some new criteria.
17:29Now,
17:30In each stage of the game, it's possible to earn ranks.
17:32with the S ranking being the highest.
17:33And this is where the hardest part lies.
17:35for those who seek to do more than 100% of the campaign.
17:39When I really like a game,
17:40I try to get all the achievements.
17:42And in that case,
17:43It wasn't easy at all.
17:44Without further ado,
17:45to increase your chance of earning an S ranking in each stage,
17:48A lot of things need to be done.
17:50Among them,
17:51to avoid harm,
17:53Finish off the bosses with a Shinobi finishing move.
17:55Try to keep a very high number on the combo counter.
17:58don't use assists,
18:00which is present in minor difficulties,
18:02do not use supreme ninjutsu,
18:03collect medals,
18:05and not dragging things out during the phase.
18:06It is not mandatory to fulfill all of these requirements at the same time.
18:09but from my experience,
18:10Two things were essential.
18:11Avoid harm,
18:12and keep the combo counter high.
18:14What helped me a lot to accomplish this,
18:16He went to use the shield medallion.
18:18which allows it to absorb a blow,
18:19and without losing the combo counter.
18:21Besides, after a while,
18:23The shield recharges.
18:25Another medallion that was useful,
18:26It was the combo one.
18:27which facilitates the recovery of kunai.
18:29Something essential for developing strategies during the different phases.
18:32As I said,
18:33That was the hardest part.
18:35Achieving an S ranking in all stages,
18:37It required a lot of patience.
18:38especially in the last few years.
18:39There was even a specific phase,
18:42I spent two hours trying to get that damn S ranking.
18:45But after a great effort,
18:47I achieved.
18:48And the time of my save,
18:49which, before I tried this mode, was at 17 hours.
18:52It lasted almost 28 hours.
18:54I consider this practically my second time winning.
18:56And yes,
18:57I said I finished the game three times.
18:59The third one was the simplest of all.
19:02I played on the easiest difficulty.
19:03to win the trophy for finishing the game in under 10 hours.
19:06Ignoring collectibles,
19:07optional confrontations and skipping all scenes and dialogues,
19:10I managed to finish in approximately 3 hours and 40 minutes.
19:18We're almost at the end of the video.
19:20And before we move on to the conclusion,
19:21I'd like to briefly comment on some news regarding the game.
19:25A few months ago,
19:26SEGA announced that it plans to release DLC for the game.
19:29scheduled for the beginning of this year.
19:31According to the information released,
19:33This expansion should bring new phases.
19:35inspired by villains from other franchises of the company.
19:37Among the series mentioned are
19:39Yakuza, Sonic, and Gundam X.
19:42I admit that at the beginning,
19:43I even thought about postponing this video to wait for the DLC to be released.
19:46and to provide a complete analysis with all the content.
19:48But in the end,
19:50I decided to focus only on the base game.
19:52Perhaps in the future,
19:53when this DLC comes out,
19:54I'll make another video commenting on whether I liked it or not.
19:56And if that brings an interesting extra
19:58For those who already enjoyed the main game.
20:06Ultimately,
20:07Shinobi Arch Avengers is a very good game.
20:10He is not simply stuck in nostalgia,
20:12But it also doesn't try to reinvent the franchise from scratch.
20:14Instead,
20:15It strikes an interesting balance,
20:17It brings new mechanics,
20:18modernize the structure
20:19and adds more depth.
20:21without abandoning the essence that defined the Shinobi franchise.
20:23Throughout the video,
20:25I'll realize that the game greatly expands on the Classic Formula.
20:27whether in exploration,
20:29in the skill system,
20:30in the variety of challenges
20:31or even in the replay factor.
20:32And even with a simple story
20:34and a few minor points that could be improved,
20:36The work as a whole is extremely solid.
20:39For me,
20:40It's not just one of the best action games released in its year,
20:43It is also a title that honors the franchise's legacy.
20:45After playing a lot,
20:47I can say with certainty,
20:48It's a worthwhile experience.
20:50both for those who are already familiar with the series
20:51both for those who are just arriving.
20:53Yes, indeed,
20:54one of the best games in this franchise
20:56and, in my opinion,
20:57Even better so far.
21:02If this video was helpful in any way,
21:04Leave your review.
21:05Subscribe to the channel
21:05And comment below what you thought of the game.
21:07I'd love to read your opinion.
21:09Thank you for following along this far.
21:11Until next time.
21:12And there
21:13And there
21:14And there
21:17And there
21:19And there
21:23And there
21:24And there
21:24And there
21:24And there
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