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00:12My parents owned a video game store when I was
00:14in high school, so I
00:15played games all my life.
00:17I got my PhD in underwater
00:20robotics. We're actually using an underwater
00:22robot to track fish and to build
00:24maps of the ocean floor. You know, the thing
00:26that I remember most is when we launched iToy
00:28because that's the thing that I was most involved with
00:30taking iToy from
00:31research project to a final product.
00:34With iToy we really wanted to explore
00:35new gaming possibilities, so we tried different
00:37things where you use your body in different ways.
00:39Some things using your head, some things using your
00:41hands, lots of kind of moving your
00:43arms about. Some things where you can
00:45actually select something more precisely.
00:48So we're really looking at a lot of different
00:49avenues of what people might like.
01:06It seemed that we kept running into a
01:08kind of a limit of the kind of game
01:10experiences you could do with just your body.
01:12We've had some really fun things
01:14you could do, but they tended to be shallow
01:15and kind of mini-game-like. iToy we had
01:17the ability to select buttons with just your hands
01:19and that was kind of neat and magical, but
01:21it actually got pretty tiresome. What we discovered
01:23is people liked some of the demos we had
01:26where you actually held something in your hand
01:27and it was tracking that more precisely.
01:29These experiences gave us more gameplay
01:31opportunities. So if we could actually make
01:33a controller that you held in your hand
01:34and that combined with the camera, we felt
01:36that would be the best thing we could make.
01:42So the biggest advantages we get with
01:44PlayStation Move are that
01:45it can be tracked very precisely.
01:47Unlike trying to track somebody's body,
01:49everybody's body is a little different.
01:51The Move is exactly the same in every way.
01:53It also works in the dark perfectly
01:55and we have sensors inside the Move
01:57which gives us even more
01:59responsiveness and precision.
02:00You have the buttons that you're holding in your hand
02:02so not only can you do these spatial things
02:04by moving the Move around,
02:05but we can actually select things very quickly
02:07by using the buttons. If you take PlayStation Move
02:09and combine it with 3D glasses,
02:11you get a completely new kind of experience
02:14because you can actually see a 3D world around you
02:16and then reach into that 3D world
02:18and directly interact with it.
02:23We've learned a lot over the last 10 years
02:24looking at different ways to play games.
02:26We looked at what we can do with just a camera
02:28and now we're looking at what we can do
02:29with a camera combined with a controller.
02:31Combine that with 3D,
02:32we expect to see even more possibilities.
02:35So by studying all these different ways,
02:37we expect that we can create even better ways in the future.
02:39M
02:40Grazie a tutti.
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