00:02P.G.I. 18
00:07P.G.I. 18
00:19Hello everyone, my name is Patrick Bach, I am the executive producer for Battlefield
00:243, today I am going to play for you a part of an early mission of the game, it's approximately
00:3312 minutes long, and let's get going.
00:36What the fuck man, what the fuck are we stopping for?
00:39I don't know Montez.
00:40The objective is 20 clicks north.
00:42Here we can see my squad exiting the APC onto the streets, and as we do that we also see
00:48the full potential of the rendering of Frostbite 2.
00:55As we look around we can also see a living breathing world, with a lot of character movement,
01:00a lot of dynamic things going on, and in general trying to create something that feels very
01:05dynamic and alive.
01:12Now we're moving up to a briefing point where we all huddle up around the big map.
01:17investigating a lead on a possible chem weapons site at grid 8-0.
01:22A funny thing here is that the big map we're looking at is actually a placeholder, but a lot
01:27of people on the internet are trying to figure out where we are in the world.
01:30I need you to find our marines and bring them back safe ASAP before the PLR find them.
01:36Move out.
01:38Let's go find this patrol.
01:43As we kick open the door and move into the alley we can see a good example of the dynamic
01:49radiosity solutions that we're using in Frostbite 2.
01:53At the end of the alley to the left you can see a dog.
01:57The sound is actually recorded from one of our VP's dog, so please don't shoot it.
02:03I need your target.
02:04What is this?
02:05A school?
02:06Oh that's right, I keep forgetting.
02:07They don't have schools where you come from.
02:09Here we can feel the tension gradually rising as we slowly move through and explore the school.
02:22That was the first of several tremors.
02:24That's of course a sign of something bigger to come.
02:27That's a quick tremor boys.
02:28We're like 90 clicks from a major fault line.
02:31Big cross street here.
02:33Hell exposed.
02:34What?
02:35Something's coming.
02:36Back.
02:37Wait for him to pass.
02:38And here we're waiting for a car to pass.
02:42And that car will actually show up later.
02:49And again moving through the streets we can see the animation system called Ant in full action.
02:56This technology has been developed together with EA Tech and has been integrated into the Frostbite engine.
03:02I don't like this shit.
03:06That was the first bullet being fired in this playthrough.
03:09Pop it smoke!
03:10Where the fuck is it?
03:12So now you're interacting with your buddy as you need to drag him into cover.
03:16Let's go!
03:17Let's go!
03:18Let's go!
03:19Let's go!
03:20Let's go!
03:20Let's go!
03:21Let's go!
03:21Let's go!
03:22Let's go!
03:22Let's go!
03:25It's hard to talk about firefights in games.
03:28You really need to experience them for yourself.
03:31The through the gun experience is something we focus a lot on that does.
03:35We make sure that shooting is perfect.
03:37Here they come!
03:39Here they come!
03:42Take that fucking eye out!
03:44You can also see a lot of effects going on.
03:47Both from the particles, also muscle flashes from the gun.
03:50You can see all the detailed animation being played out as you fight against the enemy here.
03:56They're moving!
03:57They're moving!
03:59Let's go!
04:00Let's go!
04:00Behind me!
04:01Give me some whip!
04:02I'm up!
04:02I'm up!
04:03I'm fucked up, but I'm up!
04:04On the right you can see one of the pre-alpha boxes.
04:07It has Swedish text on it which says this side up.
04:14So I probably should have stayed away from the car as they told me.
04:17Sometimes you should do what people tell you.
04:22This is where I switch to single shots.
04:25We have multiple firing modes in Battle 53.
04:31Here you can see our signature micro distraction.
04:34Where you can chip away at the enemy's cavalry.
04:54And there I took out the enemy by throwing a grenade at his balcony.
05:00And now that last enemy is gone.
05:01I regroup with my friends.
05:04And as you see the sun shining through the particle system,
05:06you can also see the shadows of the particle systems on the whole of the parking lot.
05:11And now we move into the second section of the mission.
05:15As you move onto the roof, you can briefly see the rich vista of the city.
05:20So that's the first flowerpot down.
05:28We use a lot of feedback from our military advisors to make the soldier movement look real.
05:34They move in a very real way, yet keeping the drama of the situation.
05:56And another flowerpot bites the dust.
05:59Black, wait for us to get his position.
06:01Don't bunch up!
06:02Keep moving!
06:07And as we see here, Prone is back from Battle 53.
06:10You got eyes on?
06:11I got it!
06:19Black, now!
06:33There's the sniper!
06:34Okay!
06:35Okay!
06:36Across the street!
06:3750 meters midway up!
06:39He's dug into a spider hole!
06:40I got AT!
06:41Give it to Black!
06:42Shit!
06:43Cover's getting ropey!
06:46It looks like I need a bigger gun.
06:49And luckily, one of my guys has brought one.
06:53Apparently, I'm the better shot, so I get the honors while my friends are surpassing.
06:58Supportive shooting is actually a really important part of Battlefield 3, just like in real life situations.
07:05Again, we can see some glorious destruction courtesy of Frostbite 2, which is of course a big part of Battlefield
07:103.
07:15And now we're moving on to the third part of our demo, where you're supposed to follow a wire to
07:20a homemade bomb and then disarm it.
07:22Did you get that Black? Follow the goddamn wire!
07:46Very cool.
07:48And there's a second tremor.
07:50You okay in there?
07:52Just another goddamn tremor.
07:54Nothin' to worry about.
07:55One force here to reinforce.
07:56Just get that wire cut!
07:59As you drop down into the basement, you can actually see the full body of your character.
08:04And if you look to the sides, there's actually pink teddy bears.
08:07And if you know your battlefield history, you might also know where those came from.
08:13There's the bomb. Now the question is just which wire to unplug first.
08:22This is an interactive event where I need to fight the bomber.
08:44And of course in the end you win the fight and you unplug the last wire.
08:49So the situation is saved for now.
08:53But you need to move up again to meet up with your squad.
08:57And as you move up you hear over the radio that they are in trouble.
09:01So of course you need to go up there and help them.
09:05And you're back up into the laundry area.
09:09And you go from an indoor environment to an outdoor environment without any loading times.
09:15This is a good example of the dynamic environments that we can build with the Frostbite 2 engine.
09:22And here we move up to get a new weapon.
09:25Because the one you had doesn't suppress the enemy enough.
09:30Here you can see an example of a more big scale fight where you're actually facing quite a lot of
09:35enemies.
09:36And you are suppressing them to keep them away from the rest of your squad.
09:42You can see more than your own bullets in the air at this moment.
09:45You have a lot of friendlies firing at the enemy at the same time.
09:49So it's not only you fighting the enemy.
09:53You can also see the palm tree moving from all the explosions.
09:57It's actually real dynamics involved in this.
09:59So all explosions do have a pressure wave that moves through the environment in a very realistic way.
10:09You can see parts of the environment being blown up.
10:12Cars, you can see the metal sheets being blown away.
10:15There's a lot of dynamics going on while you're firing at the enemy.
10:20You can also see the backdrop there of the full city again.
10:23Of course your friends show up in a helicopter.
10:27You can see the rain of cases falling down over you.
10:32As you complete this objective you run down to face the enemy coming from in other direction.
10:39You can see loads of friendlies already in this firefight.
10:42You can see the shadow of the chopper that shows up.
10:46Of course all the cars that you can see you can blow up.
10:49You move up and mount a 50 cal.
10:53That is stationary on this vehicle.
10:55Again you can see the dynamics in the environment with all the cars blowing up.
10:59You can see all the particle systems actually having shadows in the world.
11:03And of course the helicopter starts helping you again.
11:05Turn this into a more interesting fight.
11:08Then all of a sudden the quake hits.
11:16You can see a lot of dynamic things going on here.
11:18The ground beneath you shatters.
11:20All the buildings start to crumble.
11:21And especially the building that falls on top of you.
11:41So that's a couple of examples.
11:43You can also see here in the end we have a few images from the rest of the game hinting
11:48more missions and more locations.
11:51Oh shit!
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