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  • 17 ore fa
Gameplay commentato, parte 2 di 3 per Deus Ex: Human Revolution.
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00:28So, it gives you the time to do whatever you want to do and it doesn't trigger the alarm like
00:32I was saying previously.
00:34What would happen if the alarm did trigger? Or is that going to trigger in a bit here?
00:37It would have triggered if you would have destroyed it with a traditional weapon and now the guards would have
00:43investigated the area and looked for you.
00:46So, you could still have the time to go hide, but it makes it more difficult because now they are
00:52alerted and they go in different patrols.
00:54Okay. And we just saw, I think we just saw a skill where Adam could look through walls or something
01:01to that effect.
01:01Yeah, we call it a smart vision. It allows you to see through walls.
01:05So, it can be very handy whether you're stealthy or combat style because you can see in advance where the
01:11enemies are moving or where they're taking cover or things like that.
01:15So, it can be used for several situations.
01:20A good idea here is to hide the bodies.
01:24This guy is not dead. We use the stun gun on him.
01:28If it happens that one of his friends patrols and comes nearby and sees him, is going to awake him
01:35and now they're going to try to look out for you.
01:38So, when you knock someone down, it's a good idea to hide him just in case that someone comes.
01:46If you're alone, I mean, all the other ones, you know that they're all dead, so you don't have to
01:50worry and hide them.
01:51But when you're discovering the area and everything and you do something like that, it's a good idea.
01:56Yeah, and I guess this would play much differently if you just decided to go through with a machine gun
02:01and kill everyone.
02:02Obviously, you would have to adapt your tactic a little bit differently, making sure that you have some heavy firepower,
02:11have enough ammo and be able to navigate the environment and take advantage over the enemies.
02:19Yeah, I guess what would you say is like the more challenging approach to combat?
02:23Does it require a little more skill to try and stay hidden and try to stay stealthy, or is it
02:29equally challenging to make sure that you actually do have enough ammunition to get through if you just want to
02:34open fire on everything?
02:35I think both styles are challenging in their own ways.
02:39With stealth, you really need to pay attention to your surroundings, to see where the enemies are, and really, really
02:46carefully plan your move.
02:48With combat, it's like you said, it's all about making sure that you have enough ammo, that you have a
02:54weapon that you're comfortable with, that you're in a place where you know that you can protect yourself.
03:00Because staying out in the open and facing directly enemies might not be the best idea in the world.
03:07The chances of survival are very, very low.
03:10And this is the cityscape of Hangzhou we're seeing here?
03:12Exactly.
03:13So what we were seeing, we're in Taeyong Medical, we were in the lower part, and our goal is to
03:18get to the upper part to look out for some information.
03:23And now we can see like it's all the structure of the second floor of the Hangzhou city.
03:28So now we see the landscape of the lower part where you're going to navigate during the game.
03:36And what we call that portion, the floof, it's kind of a floor, but it's kind of a ceiling at
03:43the same time, and for the next level.
03:46And its real name, actually, it's the Pengu, but during development, we always call it the floof.
03:52So the characters in game will not be calling it a floof?
03:55Some people, actually we kept it, if I remember correctly, some people refer to it as the floof, and some
04:01other people will use the right, the proper name.
04:05Well, good to know.
04:07And here we just went through a hidden area where we were able to loot some more ammo, and now
04:15we're trying to go through that structure to get into the upper part of Taeyong Medical.
04:21The thing is that here there's a kind of a small puzzle where we need to access the balcony just
04:30over here, but there were, as we've seen previously, like two minutes ago, there were some electricity on the ground.
04:36And now we found a way to get into the small place where we could shut down the electricity, and
04:43now we're able to access the second part of this structure, basically.
04:49And is this crate movement here, do you have to get the heavy object upgrade?
04:53No, this one is the normal crates that you can lift without any specific augmentations.
04:59But everything that has to do with the super fridge or other heavy object like that are going to require
05:07the strength augmentation to carry those things around.
05:12Yeah, so, I mean, and that would move things out of the way of potential paths of progress, but you
05:18can also throw fridges at people.
05:19You can throw fridges at people, and it's a very deadly weapon, right?
05:23I would not want to get hit with the fridge, so I'd be pretty terrible.
05:26And also, your friend, the fridge, you can also bring it with you, because it can be also a portable
05:32cover.
05:33Because you can bring it wherever you want, and take cover on it, and maybe surprise your enemies.
05:38So, not only it's a weapon, it's a cover. It's kind of, it can be your best one, actually.
05:43Does it work while you're carrying it, too? So, if you, like, before you actually set it down, does it
05:48block incoming fire while you're moving it around?
05:50Absolutely.
05:51Okay.
05:51Many weapons can see you.
05:52That's pretty convenient.
05:53That's pretty convenient.
05:54Yeah, yeah.
05:57I mean, you have your feet that are exposed, so you take some fire damage, but not as much as
06:02if you were coverless.
06:05Yeah, and the health system, when you do take that damage, that's regenerative?
06:08It's regenerative, but it's not the kind of regenerative that, after two seconds, it goes back 100%.
06:16When you're hurt, it stays, the damage you take, so the health will stay to where it is for a
06:24certain period of time.
06:25And if you manage to avoid being touched, hit during that time, eventually it's going to start to regen.
06:31So, what was important to us was to keep the players moving forward and stay engaged in combat, but at
06:43the same time, we still wanted it to be tactical, where you have to manage it.
06:48You cannot run like a headless chicken, and you have to take your time and seek for cover and things
06:55like that, so you still need to stay smart about it.
06:59And you can upgrade it a little bit. I see some faded, maybe, triangles up there on the health bar.
07:04I don't know if you can explain that.
07:05Yes, actually, obviously, at 100%, it's your top shape. Life is beautiful for Adam Jensen.
07:11But you can also take some alcohol or some other drinks that will give you, like, kind of a boost.
07:18And the idea is a little bit like, you know, in your life, when we're drunk, things hurt a little
07:23bit less.
07:24That's the kind of thing that happens to you.
07:26Alcohol is only good, right?
07:27Right. It blurs your vision a bit, but you're more resistant to damage, so your health bar can go over
07:34100%.
07:36Okay.
07:37But kids, don't listen to me.
07:38Right.
07:40Yeah, so that's 100% factually accurate.
07:43Exactly.
07:45So, now we're getting into the second part of Taeyong Medical, which is above the floof.
07:52So, now we can see a little bit of outlook, the second part of the city, which is more about
07:58universities and research places.
08:03And it's all based on green architecture, so it's a different feel than the lowest part of Hangzhou.
08:12Yeah, it's definitely a lot sunnier.
08:13Yeah, yeah.
08:15And actually, we're getting closer to the sun.
08:17And we still, we still, we stay conceptual with the Icarus booth.
08:21And it's a transhumanist company.
08:23And the fact that we wanted it, as you progress forward, you get closer to the sun.
08:29But not too close.
08:30But not too close, exactly.
08:32So, it's kind of a metaphor right in there.
08:35So, now, we got some information that there'd be some storage room where there would be very useful information for
08:49our quest.
08:50But the thing is that now we're getting into a zone where it's forbidden to move forward.
08:56You don't have the clearance to do so.
08:59So, again, it's a game of choices and you have different possibilities.
09:04You can try to be less subtle and get this guy out of the way.
09:09But, obviously, the chances that you're going to trigger the alarm.
09:12Yeah, we don't want to mess with that guy.
09:13Yeah, exactly.
09:14He has the heavy rifle and everything.
09:16So, you could try to fight your way and go through the other side of the door.
09:21You could explore this area and you might find a pocket secretary, which is kind of a small device similar
09:27to an iPhone,
09:28where the code that would give you clearance there would be there.
09:33So, it can be found, sorry.
09:35And if you go back to the guy and he's going to say, okay, fine, you can go in because
09:38you have the proper clearance type of thing.
09:41Yeah, no problem.
09:41No conflict.
09:42Exactly.
09:43Or you can do like we're going to look for right now.
09:49There are some heavy objects around us, behind us, that we can use.
09:55But, actually, right now, like this vending machine.
09:57But there's a guard.
09:58So, we'll just wait a bit to make sure that the guard goes out of the way.
10:03I assume picking up and moving a vending machine would arouse a guard's suspicion.
10:06Just like, why are you doing that?
10:08Exactly.
10:08I mean, and...
10:09Or this.
10:11But now, nobody sees it.
10:13No camera, nothing.
10:14So, let's hide the body again.
10:17And this guy is not going...
10:18And you can loot everyone too, right?
10:20Absolutely.
10:20Once they go down.
10:22Sometimes there's nothing.
10:23Sometimes there's something like now, a pocket secretary.
10:27And that can give you a code for whatever.
10:30And in this case, actually, you have the code for one of the rooms that you would be able to
10:35access with it without having to rely absolutely on hacking.
10:39Let's say you don't want to hack or your hacking ability is not strong enough.
10:44You could use that code to get past the door anyway.
10:48So, now...
10:49Actually, if I could just ask real quick.
10:51If you had shot a lot through the preceding section when you were downstairs, would this section change?
10:56Like, would everyone be really hostile?
10:58No, at this point, those two are separated.
11:00Even though it's part of the same structure, there's a big elevator.
11:04And by the time you get there...
11:06And we didn't want to...
11:07What was important to us, it was to allowing the player to experiment with the systems.
11:13And, like, if you fail at stealth once, we didn't want, like, the rest of them up for the next
11:18two hours.
11:19Like, it's tougher because they're all alerted.
11:22So, we kind of split it up in a way that you can...
11:25So, it's really important that you can recover and that if it lasts too long as a consequence...
11:30I mean, you might just do a mistake and you're penalized for the rest of the experience, which is not...
11:36So, it's kind of a compromise that we do to make sure players can recover.
11:41So, we're talking about alternate paths here.
11:45Now, we're going into the augmentation tree and we're getting the super strength augmentation.
11:50So, now, we can move that vending machine and get access to the second floor, not the floor, but the
11:57balcony of that area.
11:59And we're going to try to get into the zone that is forbidden without having to rely on the main
12:05door.
12:06So, right now, we're having some trouble.
12:09Okay, good.
12:11It takes some skills, so augmentations don't do everything alone.
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