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  • 33 minuti fa
Gameplay del sistema di combattimento commentato per Darksiders II.
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00:00War felt more like a tank.
00:03He's the point from which everything else reacts,
00:07whereas Death, I think, deals with situations in ways that are unexpected, more fluid.
00:13We wanted a character that felt more agile.
00:15And honestly, I think it's a lot more fun to move around on the battlefield
00:19than it is to just stand there and take the shots.
00:21I mean, it's fun to feel like a tough guy.
00:23But we think we got enough of that with DS1.
00:25In general, Death just has more of a rockstar feel about him.
00:28He doesn't wear as much armor instead of a big, giant sword.
00:33We went with something that was a little bit more expressive,
00:35that we could have more fun with, that felt a lot different.
00:37So we split it into a pair of dual scythes
00:41that will merge together over the course of the combo
00:44and form a single weapon, depending on which hit you're on.
00:47So presentation-wise, there's a lot more going on
00:50because the weapon is actually changing shape.
00:52And you've got your Wrath abilities, just like in DS1.
00:55You've got your melee combat, and you've got your secondary weapon.
00:58Now, all that is returning in DS2, but with the additional loot,
01:02you can now choose which avenue you want to be the most expressive.
01:08So if you like using Wrath abilities,
01:11if you like feeling like more of a spellcaster,
01:13there's going to be loot that you can equip
01:14that's going to make that a lot easier for you
01:16so that you're not going to run out of Wrath
01:18as often on the battlefield as you normally would.
01:21But if you really like the primary weapons,
01:23there are going to be stats on the loot
01:26that help the primary weapon experience,
01:28increasing the damage that's done.
01:30And we're also adding other RPG elements along with loot,
01:33a full stat system, so you're going to have primary stats
01:36like Strength and Agility
01:37that are going to affect your character's performance
01:41with specific items.
01:43Another major change between the two games
01:45is the addition of a skill tree.
01:47So you're going to have to look for synergy
01:49between the equipment that you use
01:51and the skills that you choose
01:52so that you can build something that works well together.
01:55And I think your experience is going to vary quite a bit
01:58from someone else that's playing the game.
02:00If you wanted a play experience that was similar to DS1
02:05where you've got that big, huge, heavy weapon,
02:07that's what we're offering players.
02:08To give you an example, because we also have loot,
02:12we may choose to support a heavy weapon experience
02:16by mitigating impact animations
02:19or giving additional defense
02:21or doing something so the player doesn't feel like
02:24they're as vulnerable as they normally would be
02:27while they're swinging a slower weapon.
02:28So you're going to have to look for pieces of equipment
02:30that support that particular play style
02:32because it may not function that well on its own.
02:36You're going to have to piece something together
02:37for multiple components.
02:39And maybe players, you know,
02:40that are better at avoiding damage altogether
02:42can focus on gear
02:45that augments that's ability to actually do damage.
02:48But if we do that,
02:49are we going to end up making the game
02:50too easy for those players?
02:51So it's going to be tough.
02:52So it's going to be tough.
02:52So it's going to be tough.
02:53So it's going to be tough.
02:53So it's going to be tough.
02:53So it's going to be tough.
02:54So it's going to be tough.
02:54So it's going to be tough.
02:54So it's going to be tough.
02:54Grazie a tutti.
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