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  • 13 ore fa
Primo videodiario in italiano per Sniper Elite V2.
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00:00Peggy 16
00:35In this mission we're looking to navigate through a brewery section after making your way quietly through the warehouse you
00:45come out into a street situation. To make things even harder the whole environment is swarming with German and Russian
00:51forces fighting each other. Inside the flak tower it really is like castle mouse. Avoid soldiers at all costs and
00:59make your way to the
00:59roof. As always it's not easy. The guy you have to take out, Muller, is secure in a locked down
01:08command post. The only way that you can take him out is with a perfect shot.
01:15Once you've taken that shot all hell breaks loose and you've got to fight your way back down through the
01:19tower to safety.
01:21You don't have anyone helping you out in an earpiece. It's just you, your skill and your weapon.
01:27But at the same time trying to stop this V2 rocket technology falling into the wrong hands, the hands of
01:34the Russians. In real life the V2 rocket technology and scientists behind it became part of what's now known as
01:40the NASA program. So you can gauge the importance of the mission from that.
01:46The flak tower is actually modelled on the real flak tower that was positioned in Berlin Zoo during the war.
01:51Known to the locals as a zoo bunker.
01:54We set off and researched what were the actual dimensions, what was the construction, how thick the walls were and
02:00we began building our own flak tower model.
02:02So we start off building a level by just literally drawing a top down map. We figure out where everything
02:09is and what the proportions are.
02:11From there we build what we call a white box which is a low detail model of the whole level.
02:17And that's really what we stick with for a while.
02:20Once we're happy with the way everything's laid out then we hand it over to the artists and they begin
02:24the process of making it look great.
02:27Starting with the art team we have concept artists who look at reference photography and draw up aspirational images of
02:33what we'd love this level to look like.
02:35We look at reference photography, we try to get blueprints wherever we can.
02:40So in this level there's a lot of destruction going on and it actually makes our life as artists a
02:45whole lot more difficult to do this.
02:47Making damaged and destroyed buildings takes about three times as much effort as making a pristine building.
02:53Part of making the level believable is that we've included propaganda posters both for the Germans and the Russians.
02:59We work with our team of artists to author new posters which are believable as using the same sort of
03:06style of artwork, using the same colour palettes.
03:09We've been consulting with a military historian and he mistakenly said oh I've never seen these posters before and hadn't
03:16realised that these were ones we had recreated specifically for this game.
03:22The Killcam showcases what really happens when a bullet passes through the body.
03:27We look to track that bullet as it enters and the damage that it does to bones, to organs, how
03:34it shatters and damages and tears those.
03:42You plan, observe and execute.
03:47Your
03:48A
03:48A
03:48A
04:03Grazie a tutti
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