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  • 16 ore fa
Intervista a uno degli sviluppatori di Medal of Honor: Warfighter, con micro sequenze di gameplay a fare da contorno. Il parlato è solo in inglese.
Trascrizione
00:00Hi, I'm Rich Farley, I'm Creative Director on Medal of Honor Warfighter.
00:05I think this is something that we've revived recently since the last Medal of Honor,
00:08is this notion of our core tenets, of respect for the soldier,
00:13telling the soldier's story from the soldier's point of view,
00:15and kind of a commitment to authenticity,
00:18and really trying not to deviate from that,
00:20and to really kind of cement our identity in the kind of shooter realm.
00:28You know, other people have soldiers, other people have, you know, the weapon systems,
00:32and they do a great job of it,
00:34but I think that what sets us apart is this kind of telling the soldier's story
00:37from the soldier's point of view aspect of our tenets,
00:40and we really take that seriously and dive into it.
00:43I would argue that story is one of the most important things about Warfighter.
00:47As I said, that's kind of really what sets us apart as a player experience,
00:52as an entertainment experience.
00:54In the last Medal of Honor, you know, we kind of depicted the brotherhood
00:58of how it was to play, to, you know, fight alongside your brothers in battle,
01:03and, you know, what happens when, you know, one of them is taken away,
01:06and all these emotions that, you know, these guys must feel.
01:11And on the Medal of Honor Warfighter, we wanted to take it a step further
01:13and sort of delve into the, you know, these guys have families, some of them.
01:18You know, some of these guys have wives and kids,
01:20and they're deployed, you know, sometimes 300 or more days of the year,
01:24oftentimes to places where they can't even tell their spouses where they're going.
01:28So you can imagine the kind of tension that causes,
01:30the kind of stresses that puts on the soldier and on his family.
01:33And we wanted to kind of delve into that sort of with our soldier's story,
01:36portion of the story on top of the, you know, operational layer.
01:39Once we release the game and people sit down and look at our locales
01:42and start, if they could Google any one of them
01:46or any one of the groups we represent and realize that
01:47this is all part of a very real and very credible threat that exists right now.
01:52This is the first Medal of Honor that's not kind of centered its storyline
01:55and plot around a single historical event or like a single conflict.
02:00That's because, you know, the way this war is being fought right now
02:05is completely different.
02:06I mean, and this is how these, the tier one operators have to operate
02:10because you're dealing with a lot of, you know, non-state, you know,
02:13you know, actors who don't, sort of, aren't really beholden to any one country
02:18and they take refuge all over the world in different places
02:20and, you know, sometimes they work in concert to strike, you know, wherever in the world.
02:26So these guys, it's kind of almost like a detective story.
02:29These guys kind of track down this very credible threat
02:31and then, you know, doing their best to shut it down before it happens.
02:35Fortunately for us, though, a lot of the operators that we work with
02:38are also, you know, gamers.
02:40They understand that, you know, they can view the game through that gamer lens
02:45as well as through that sort of tier one authenticity lens
02:48and they can help us craft an experience that serves both masters.
02:53I mean, that's kind of ultimately our goal.
03:01The.
03:02The.
03:03The.
03:03Crazy.
03:05The.
03:07The.
03:12Thuc.
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