00:00PEGI 18
00:30e se si vende da parte,
00:31se vende da parte.
00:31Esa es so many
00:32things to do.
00:33Esa es so many
00:34characters to interact
00:35with.
00:35Esa es world
00:36to explore.
00:38Es vehículos
00:39to drive.
00:40Esa es es
00:40immersive
00:41so many levels
00:42that when the
00:43player is in it,
00:44he's engaged
00:45with not just
00:46the action,
00:47but the story,
00:48the characters,
00:49the world.
01:03The Wasteland
01:04in Rage
01:04is kind of like
01:05a plate
01:06that the
01:07rest of the game
01:08sits on.
01:09As you travel around,
01:11you'll discover
01:12that there's these
01:12entrances
01:13to bandit hideouts
01:15and mutant caves
01:16and old sewers
01:17and things.
01:18Listen,
01:19don't you go trekking
01:20around down there
01:21without some serious
01:21firepower.
01:22In Rage,
01:23we try to make the game
01:24open but directed.
01:26Player choice
01:26is very important in Rage.
01:28The Wasteland
01:29is more
01:30than just
01:31a setting
01:32for the story.
01:33It's its own
01:34gameplay level
01:35for lack
01:36of a better word.
01:37It's the thing
01:38that stitches
01:38the story
01:39and it stitches
01:40the action
01:41all together.
01:43We want you to follow
01:44this action
01:45movie experience,
01:46but we allow you
01:48some freedoms
01:48to kind of explore
01:49different things.
01:50Each of the missions
01:51does kind of
01:51surround the story.
01:52For instance,
01:53we have an electro bolt
01:54with a crossbow weapon.
01:56Electricity,
01:57water, that makes sense.
01:58Well,
01:59wellspring sits on top
02:00of a well.
02:01So, the obvious
02:01gameplay thing is here,
02:02you shoot the electro bolt
02:03in the water,
02:04it electrifies anybody
02:05that's in the water
02:06and they die.
02:11As you travel through
02:11the wasteland,
02:12you meet very interesting,
02:14very over-the-top characters.
02:16Great!
02:17Muy bueno!
02:18We are simpatico, eh?
02:19and we feel that creating
02:21memorable characters
02:23that offer you
02:24memorable missions
02:25really kind of helps
02:27drive the whole experience
02:28forward.
02:29The interactions
02:30that the player
02:31will have with these characters
02:32should hit something
02:33in the emotional nerve
02:34of the player.
02:35so we've gone that extra distance
02:37to make key characters
02:39really feel alive.
02:41So, you know,
02:42when you go talk to Dan
02:43or the J.K. Stiles,
02:44the producer
02:45of that crazy TV show
02:46or the sheriff,
02:47you forge these relationships
02:48with him
02:49and they give you lots
02:50of bits of the story
02:51but you live through
02:52the rest of those elements.
02:53we felt that crafty
02:55and interesting people
02:56made everything fit together.
02:58I know you've got questions
02:59but we've got to get moving.
03:01You're driving across
03:02these landscapes
03:03and you're going
03:04to visit people here
03:05and they're giving you
03:05jobs to do.
03:06So I hear you have
03:07a message from our friend Dan.
03:10Let's have it then.
03:11One of the things
03:11that we discovered with Rage
03:12is when people saw us
03:13driving around
03:14shooting other cars
03:15they immediately said
03:16I want to do that
03:17multiplayer.
03:18So we've taken
03:19the best parts
03:20of the vehicle combat
03:21from the single-player
03:22experience
03:23and added a really fun
03:25intuitive multiplayer
03:26experience with it.
03:29We also have this
03:30cooperative style
03:31gameplay
03:31that allows a player
03:33to get with a friend
03:35run through a level
03:37that's maybe changed
03:38a little bit
03:38from things that
03:40they've seen in the game
03:41and then we roll
03:42a little bit of fiction
03:42into that.
03:43So it's taking all the
03:44kind of visceral
03:45in-your-face action
03:46but you're doing it
03:47with a buddy.
03:48We really have the best
03:49of both.
03:50We have great co-op
03:52missions
03:52and some great
03:53vehicle multiplayer.
03:56We want to provide
03:58this smorgasbord
03:59of different things
04:00that the player can do
04:01so that they can
04:02become immersed
04:03with other things
04:04rather than just
04:05a critical story path.
04:08But if you want
04:09you can go to the store
04:11get a couple more grenades
04:12outfit yourself
04:13with some new ammo types
04:14jump back in the car
04:15and head for the next action
04:17and we're okay with that.
04:19you.
04:19We want to give you some
04:19questions as well.
04:19We'll see you next time.
04:19.
04:19.
04:19.
04:19.
04:20.
04:22.
04:23.
04:23.
04:24Grazie a tutti.
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