Vai al lettorePassa al contenuto principale
  • 11 ore fa
Un lungo giocato che introduce animali, possibilità di saltare sui rami e combattimento contro i soldati nemici.
Trascrizione
00:00PEGI 18
00:30Vaughn Hagreddin
00:31This is a part of our hero.
00:31Or Connor, as you'll more commonly be known.
00:33Half Native American, half British.
00:35How he becomes enmeshed in the Assassin's battle with the Templars.
00:39How he becomes enmeshed in the Revolution.
00:41The story of our game.
00:42We worked a lot on tree navigation,
00:44a new addition to our overall navigation system to allow Connor
00:48to deal with forests, cliffs, uneven surfaces,
00:51as fluidly and smoothly as previous Assassins dealt with cities.
00:56We've added a bunch of new features as well.
00:58come stalking zone, che permettono di movimenti silenzialmente con due o due o due.
01:05Connors'Heritage ha accesso a nuove weaponie, come il bote, che è un tool per l'hanno.
01:10Ci sono due due diverse specie di animali in questo game,
01:13alcuni dei prei spessi hanno un'opportunità per il player,
01:17come obiettivi che possono essere traditi, ma anche come quest'itemi.
01:22Anima in il forest è non solo un'opportunità, ma anche un'altra.
01:38Il nostro controllo è permesso di continuare accesso a strumenti come un'attività di un'attività,
01:43come un'attività di un'attività, come un'attività di un'attività di un'attività,
01:46in questo caso, la sua blucia.
01:53All the maps in the game have two weather seasons,
01:57one is winter obviously in this instance, and one is summer.
02:00Winter affects gameplay, slowing Conor down and encouraging him to climb.
02:06Crowd is a key pillar of the Assassin's Creed universe,
02:09and we've worked a lot on making people feel specific,
02:11but there are also sources of opportunities in the game.
02:14So here the Doctor will give you a chance to add a minor side quest,
02:18and here you can finish off another side quest by dropping off the meat that you just hunted.
02:22Here is the meat you requested.
02:23Thank you. Please accept this as a token of my gratitude.
02:32Conor's mission throughout the game is of course to hunt Templars,
02:35and in this particular demo it's a guy called Silas.
02:38Where is Silas?
02:40Still holed up in the fort along the cliff.
02:43I hear he plans to leave tonight with a small force,
02:47and attack a continental camp further south.
02:49You could follow them.
02:50Let the Patriots fight their own battles.
02:53I'm here for the Templar.
02:55To the point as always.
02:58Very well, stick to the woods.
02:59The fort is heavily defended, but if you approach silently,
03:04you should be able to make short work about it.
03:15We've also worked a lot on life in the living world,
03:18adding features such as cards, as you just saw.
03:21Also trying to give purpose to all of the other characters in the world.
03:25So here a small company of Patriot forces are attacking a British fort,
03:31while the player attempts to assassinate the Templar.
03:36Conor's new fighting style is all dual-handed.
03:39He always has two weapons at his disposal in his primary weapon slot.
03:43And here we'll demonstrate that.
03:44All the new moves, all the new weapons, as well as some new tools.
03:48So guns are a larger threat in Assassin's Creed 3 than they have been in previous games,
03:52through the addition of firing lines.
03:54So firing lines are a key feature of the period,
03:56and we've integrated them into both combat and pre-combat
03:58to give the player different opportunities,
04:00such as the meat shield, to deal with them.
04:03Once you counter an enemy, you have a choice of what to do,
04:06whether to assassinate or throw them.
04:09Enemies can now attack together in unison.
04:11We call that a dual counter.
04:21We've also worked a lot on the different archetypes in the game,
04:24to make sure that you have to change your strategy depending on who you're attacking.
04:28So in this instance, your base attack won't work,
04:30and you need to use more advanced tactics.
04:34You may not have noticed, but all that combat took place on uneven terrain.
04:37Just like our navigation, we've tried very hard to make it believable and contextual to the environment.
04:47The new assassin can also assassinate his enemies with all tools and all weapons.
04:51In this case, we'll use the tom hawk to finish off a poor fleeing guard.
04:58We truly believe we have the most robust third-person character in action games today,
05:03and here we'll show you some other new moves, such as the slide.
05:05We can show you the integration of tree navigation and cliff navigation.
05:09We're really trying very hard to keep natural shapes, organic surfaces,
05:14to make believable terrain.
05:16Here you'll see that the environment itself is not gridded,
05:19that Connor is able to grab onto all kinds of different shapes,
05:23which we think is particularly special in an open world context.
05:33This is one of three ways into this particular fort.
05:36It's sort of the stealth path at the rear.
05:59So black powder is not just a key historical resource, you can see it being loaded there,
06:03into that cabin.
06:06But it also gave us an opportunity to include some historical exploding barrels.
06:18Another thing we invested heavily in is this notion that Connor is always on the move.
06:22We gave him a bunch of new abilities, such as running assassinate.
06:26So here as he chases Silas, he can assassinate this guy on the run,
06:29he can snatch up this musket on the run, kill another guy,
06:32and finish with a jumping assassinate.
06:35The illustrator.
06:36Hell, no, no!
06:36No, no!
06:38No, no!
06:42No!
06:42No!
06:53The End
06:54The End
06:56The End
07:01Grazie per la visione!

Consigliato