00:03A watchful Guardian equipped with Sonic Weaponry, Gaslight Batman seeks brutal justice on the battlefield.
00:09Gaslight Batman uses quick mobility and ranged damage to outmaneuver his opponents as a ranged hybrid damage marksman.
00:15His passive is Echoes, reducing enemies' attack defense with every auto attack, revealing them through fog of war and dealing
00:21bonus damage with his other abilities.
00:23Sonic Batarang throws a projectile that bounces from the first target hit to nearby targets, prioritizing targets debuffed with Echoes.
00:30Sonic Shell lobs a concussion grenade, and the ability can be activated again while the projectile is in the air
00:35to immediately explode.
00:37Enemies hit will be slowed and have Echoes applied to them.
00:39Batflight is your repositioning tool, as you fire a grappling hook to swing in or out of combat at a
00:44fixed distance, dealing power damage to all enemies you pass through.
00:47Gaslight Batman's ultimate ability is Batscream.
00:50After a short charge time, a massive Sonic Blast is unleashed that flies across the entire map, damaging all opponents'
00:56hit and dealing reduced damage by each hit.
00:58Highly skilled and dependent on superior tactics to beat his enemies, Gaslight Batman has the perfect mix of damage and
01:03kiting potential to be a hybrid ranged marksman.
01:06Always look for free damage, constantly attacking your opponents while repositioning and using both Sonic Shell and Batflight to never
01:12let anyone touch you.
01:13If an opponent ever uses a Gap Closer and is fighting you in melee range, immediately use Sonic Shell or
01:18Batflight to escape to your attack range and continue to kite.
01:21With a dominant laning phase, you can safely farm and pressure your opponents while still having Batflight to easily escape
01:26any ganks.
01:28In Team 5, strength is sustained damage, so you need to be constantly attacking your opponents and you'll quickly tear
01:33through their lines.
01:33Just be wary of who on the opposing team has high burst or disable ultimates on cooldown, so you can
01:38play defensively and avoid them.
01:40Lead off a fight with Batscream to weaken the entire enemy team and proceed to clean up as a team.
01:45When going head-to-head with high burst heroes, try to dodge their strongest abilities, and then re-engage while
01:50they have abilities on cooldown and you will easily win every 1v1.
01:54Usually, you'll want to hold your Batflight as much as possible since you're considerably weaker when it's on cooldown, but
01:59in small fights, it can be worth it to use Batflight to dive in to finish off a kill and
02:03then retreat.
02:04For items, the priority is attack damage with lifesteal and critical strikes so that you can quickly take down your
02:08opponents with your basic attacks when positioned appropriately.
02:11Alternatively, building power damage and cooldown reduction allows Gaslight Batman to focus on using Sonic Shell and Batarang as his
02:17main damage sources.
02:18Super Speed is a must-have as a stolen power to prioritize repositioning in fights, while dropping a mine helps
02:23to zone opponents so you can focus them with your superior ranged damage.
02:27Sonically locate your opponents and teach them to fear the night with Gaslight Batman.
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