00:00PEGI 18
00:15We wanted to have a big world for watchdogs, and it is.
00:18I mean, you can drive a very fast vehicle and cross the city,
00:21and we wanted to keep all the details and all the density of the city
00:25as you crossed it at 200 miles an hour.
00:28But more importantly, we wanted to have a deep city, we wanted depth.
00:31We wanted a lot of density.
00:33If you go in any street corner in Chicago or in a major city,
00:37there's a lot of things happening around you,
00:39and we want to preserve all of that within watchdogs.
00:42Make sure that the city reacts to everything you're doing
00:45and that we keep preserve that detail that is so unique to a modern city in North America.
00:50So at the heart, it's the same game's vision, right?
00:53We're starting from a vision, and then Disrupt is a very scalable technology,
00:57a very scalable game engine.
00:59So what we're doing is we're preserving the game experience,
01:02but if you play watchdogs on the PlayStation 4,
01:04we want to make sure that we use all of the console's capability.
01:07So all the game's pillar we're able to make longer and stronger.
01:12All of the details in the game we're able to push forward.
01:15We're going to have more details, more immersion.
01:17We're able to increase connectivity, increase the density of things.
01:20So it's the same game experience, but basically magnified on the PlayStation 4.
01:25It's not just the capacity of new machinery.
01:29It's also the capacity of players to create, to interact, to socialize.
01:34So when we started to talk about watchdogs to Sony, they got it immediately.
01:39It is the players and their behavior that will bring what next-gen actually means.
01:44We're starting to make a machine that has to acknowledge how our society works,
01:50how our people interact with each other, how they play with each other.
01:53One of the things that we realize when we look at the PlayStation 4
01:56is a lot of the, I think a lot of the things driving decisions for Sony
02:01were in line with some of the decisions that we were taking on watchdogs.
02:04I mean, watchdogs, one of our core pillars is connectivity.
02:07The first layer of it is the main character can connect to his whole environment.
02:11He can control the city, hack into any computer.
02:13The game itself, we're applying it to the game.
02:16So the game is connected in many ways.
02:18So we want the player to be able to connect to watchdogs even through his mobile.
02:22Be able to play directly with people who are on their console,
02:25who are on their PlayStation 4, even if he's on the bus.
02:28Basically being able to be attached to our game world,
02:30even when he steps out of the living room.
02:32We are definitely in watchdogs exploring very new way of expressing what online could be.
02:40what it means to be connected.
02:42Especially in a game where connectivity is at the heart of it.
02:45We want the player to be surprised when he plays.
02:48We want him to be able to go from single player to multiplayer
02:52without having to go through a lobby, to menus, to various game settings.
02:57We want things to be natural.
02:58We want him to go, to breach the wall between single player and multiplayer if you want.
03:03You know, I like to say that the best moments in watchdogs, the player is going to create them.
03:07And those are the moments we want him to go, you know,
03:09when he goes to the office or at school the day afterwards.
03:12We want to, you know, talk about it with his friends, right?
03:14Well, now if we're able to share, you know, share a clip of that,
03:17it's even more concrete. It's your clip.
03:19You created that wow moment and you can share a video of it.
03:22I feel like games are there to enable people to create, to think, to wonder.
03:27It's a lot more than just pressing buttons.
03:30Like, people need to never forget that when the player plays a game,
03:33his brain is extremely active and he should be creating and filling the gaps as he plays.
03:39And I think that new machines like the PS4, their job is always to recognize that
03:44and give more power for a reason, like just provide more possibilities
03:49so that we can constantly grow that form of entertainment and make it better.
04:00and save more and more.
04:01And I think that that was a very interesting thing.
04:03The last thing you wanted to do was to give the people a day.
04:06It was a different number of desires that have come up and get an adventure.
04:06It's been a very difficult thing.