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  • 5 ore fa
Un trailer "storico" per Command & Conquer.
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00:40building a base, defending that base
00:42and building an assault army that you could go attack the other base.
00:45First thing we said is we need to kind of wash the stain of CNC4 away
00:50and to do that you really have to get back to your roots
00:53to get back to what it was that made your fans your fans in the first place.
00:56Well to me the roots of Command & Conquer are always about base building
00:59that doesn't feel like a chore, harvesting that doesn't require your full attention
01:04and a focus on fast action and lots of viable strategies in the actual combat.
01:10Going back to upgrades and abilities that matter, player powers that feel visceral
01:14and then at the same time super weapons commando units are back
01:18and then we're adding a couple new flavors in there like caster units
01:20that we haven't exposed yet to the public.
01:24Well we're all big Generals fans here obviously.
01:27Looking at the old Generals there's so many great ideas
01:30so many great mechanics that they built in
01:32so we were lucky to be able to cherry pick the ones we like the best.
01:36Now choosing the Generals is a big part of the game
01:38just as important as choosing the faction you wanted to play.
01:40Now it's like having hundreds of factions let alone just three.
01:44Each General will have its own set of abilities, upgrades, even player powers will change as well.
01:50Also units will be dynamically taken out and different ones will be put in
01:54based off of what that niche of the General is.
01:57The new Generals that we're adding to the armies are really going to keep the gameplay fresh.
02:00It should make the game fun, enjoyable and interesting for years to come.
02:09So what I really find exciting about the next Command & Conquer is that this is a product that's going
02:14to be aimed directly to consumers.
02:15Going directly to consumers and appealing to them for the success of the product but more importantly for the feedback.
02:21So fan feedbacks are absolutely amazing now in a connected environment.
02:25In the past we just made a game, we put it in a box, we got the feedback years later,
02:30we could make a change in a secret.
02:31Today we can hear the fans immediately, we can look at the data, we can change stuff daily, weekly, monthly.
02:36We can engage in this sort of ongoing conversation with our fan base, where if, you know, say there's a
02:41General that we put out that we didn't balance quite right.
02:44We will get that feedback immediately.
02:46It's not like we're going to be like, okay, well when we do the expansion pack, we're going to patch
02:50in three months, we'll fix this.
02:51It's going to be one of those things where we kind of grow together.
02:54That's what we want to kind of breed.
02:55It's a live product and we want to make sure that the community at the core is part of that
02:59rendition of making this game better.
03:01This is ultimately the fans game and we're looking forward to making the game better with them.
03:10Absolutely, I'll play the new Command and Conquer when it comes out. I'm anxiously awaiting it actually.
03:14Our number one priority has always been to make this a really fun, excellent game.
03:19Everybody on the dev team loves the game and they're doing the work where they're hearted.
03:23So a lot of the times people stay late just to make sure that they make a better game because
03:27they care about what the franchise is.
03:28Everybody wants to make sure that they make the game that the community would love and we're on the same
03:32page on trying to make it the best C&C possible.
03:38Hopefully after doing this I'll be on the beta, right guys?
03:39Thanks buddy.
03:43Thanks for sharing my turn.
03:43You can see.
03:43Bye.
03:43Bye bye-bye.
03:43Bye bye-bye.
03:43Bye bye bye.
03:44Bye bye bye bye.
03:44Grazie a tutti
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