00:00Visitor per tutti i giocatori
00:11Mission Control! Do you read me?
00:13Commander Roberts, region command, 4042, come in!
00:19The thing that excites me most about Squadron 42
00:21is the chance to create a cinematic and immersive playing experience
00:25that hasn't been seen before.
00:27Un nuovo gioco, da l'inizio.
00:32Ci sono molte persone qui chomping at the bit.
00:35E' un'unico gioco.
00:38È davvero una possibilità, con la tecnologia,
00:41per andare PC-only,
00:42di realizzare qualcosa di spettacolare.
00:49Quando Chris veniva a me,
00:50ha detto che il universo di videogame
00:54e la tecnologia e la software
00:56ha accostato con il suo obiettivo
00:58di creare caratteristiche di games.
01:00La subtilità di film,
01:02l'emotione,
01:04che si tratta di capire in momenti
01:06e in caratteristiche
01:07che non ho apprezzato
01:09che non ho apprezzato
01:09fino a me, in modo,
01:11a fare film.
01:12E quindi,
01:12voglio portare molto di questo
01:14all'inizio,
01:16in specifico Squadron 42.
01:18Il mio primo lavoro,
01:19quando ho arrivato a me,
01:20all'inizio,
01:21all'inizio,
01:21a fondamentale
01:23per essere l'inizio
01:24per la prima cosa
01:25del mondo.
01:26Il primo grande desafio
01:28è il migliore
01:30la storia
01:31di creare una forte
01:32di storia
01:33di storia
01:33per la storia
01:34che ci sia
01:35che avendo
01:36il gioco
01:37e anche
01:38lavorare
01:39con i ovisti
01:40e per tutti
01:41i luci
01:41anche
01:41per
01:42persone
01:45che non ci sono
01:46capito
01:47che è un challenge fascinante.
01:49È difficile perché bisogna avere una storia che può cambiare e cambiare
01:54based su come il gioco il gioco.
01:56Quindi credo che in precedenti incarnazioni di games
02:01molti strumenti avevano dovuto vedere se vedi o vedi una battaglia.
02:04Ora hanno dovuto vedere come si trattano un uomo
02:07o qualsiasi deciso di fare in una situazione particolare.
02:11La storia è una situazione.
02:13La storia è una situazione con i ragazzi di manchester e chris
02:17e parlare sulle storie, è che abbiamo trovato una situazione
02:20e pensiamo che ci siamo lavorati con questo.
02:25Abbiamo avuto un buon progetto questa settimana.
02:27Credo che abbiamo già avuto un progetto.
02:28Abbiamo già avuto la scuola della scuola.
02:32Abbiamo avuto un po' di persone per farlo.
02:36Abbiamo avuto chris e Aaron,
02:38amicosa da tutti gli altri paesi,
02:39ho bisogno di colori della scuola nella scuola,
02:43abbiamo praticamente studiato molto altro
02:44che stanno arrivando a analizzare gli attempts
02:45passivi coni.
02:48Certo a ADS
02:49e ora sono stati di 4
02:51Ho lavorato sui prima games
02:56Un gruppo di raggiungo di raggiungo
02:56Un gruppo di raggiungo di raggiungo
02:58e è stato molto divertente
02:59Ho come con i miei miei miei ragazzi
03:01Io ho conosco in una vita
03:03quando ero in Ascendant Pictures
03:06che era il film company
03:07e io era il presidente di produzione
03:09Il primo game che ho lavorato
03:10era Strikers Run, una di Chris'
03:13in 1985
03:14Ghi come Privateer 2 The Darkning
03:17Privateer 2
03:18Star Lancer
03:20Then it was Star Lancer
03:22Then I had a fun 3 years
03:24on Mace Griffin Bounty Hunter
03:26I'm working for Warner Brothers
03:28on Lego
03:30various Lego titles, Lego Star Wars
03:33And with Chris' company
03:35we did Outlander
03:36and we did Lucky Number Slevin
03:37and we did Lord of War
03:38and when this came together
03:42he asked me to join
03:44the Squadron 42 team as a consultant
03:46to help lock a story down
03:48because he wants a more cinematic
03:51more character driven story
03:53than is common in games
03:57It's not something you do very often
03:59and starting a new company up as well
04:02to do the game
04:04I got the call from Nick
04:06saying it's a go
04:07then I spoke to Aaron
04:08and he said
04:08what do you think?
04:09I was like I'm in
04:10It was a weekend
04:12Aaron rang me
04:13and I had the family round
04:15so I had to kind of drop a Sunday dinner
04:16to take the call
04:18And it was only
04:19when they were leaving
04:21driving back to the airport
04:22they happened to mention
04:24the idea of us doing the game
04:27Time for a new challenge
04:28It doesn't come any bigger than this does it?
04:31An opportunity we just couldn't turn down
04:33I'm actually really excited to be
04:35working very closely with the community
04:38to basically make something for the people
04:40who are going to be playing the game
04:41rather than just developing something
04:43and then putting something out there
04:45under the constraints of working for a publisher
04:48in terms of the way we're doing it now
04:51we get to basically work directly with people
04:54we spend a lot of time on the forums
04:56understanding what people want
04:58and what they feel
04:58and basically where they want to go
05:00and obviously we have a very clear direction
05:02we want to take it
05:03but also it's great
05:05to also get that feedback
05:06from other people as well
05:07Something that can be extra special
05:10given the sort of support from the community
05:12We are making a game for the people
05:17I think that this company
05:18has completely reinvented the model
05:21of how to make media frankly
05:24I think that it's important to see opportunity
05:28that the world is there to be reinvented
05:30We're working very hard to make sure
05:33that the story and the immersion
05:36of what we bring on Squadron 42
05:38is going to really create a fantastic introduction
05:42to Wormstar Citizen
05:44So I'm really looking forward to advancing
05:46that level of cinematic engagement
05:48that I did with Wing Commander
05:50with Squadron 42
05:51and so as far as I'm concerned
05:53Squadron 42 is going to be
05:56what I would be making
05:57a next-gen Wing Commander of
05:59all by itself
06:00so it should be
06:01just by itself
06:02as good as any $60 retail
06:04triple-A console game
06:05and then you can have all
06:07the Star Citizen and Persistent Universe
06:08on top of it
06:09so I won't be satisfied
06:11with anything short of that
06:12because it's so important
06:13that Squadron 42
06:15will lead the players
06:17into the Persistent Universe
06:18and we want to make sure
06:19that that first glimpse
06:22of the Universe
06:24absolutely blows people away
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