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Bohemia Interactive ha realizzato un interessante livestream per presentare le feature di Zeus, il primo DLC multiplayer per ArmA III, che sarà disponibile gratuitamente in primavera. Il design lead Karel Moricky e il creative director Jay Crowe discutono in video delle peculiarità di questo pacchetto, in cui vestiamo i panni del Game Master e possiamo influenzare lo svolgimento delle partite online.
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00:07:19è così large, uno può perdere in questo senso molto facilmente.
00:07:23Quindi possiamo vedere l'avventura, la fog, è una sorta di horror atmosfera,
00:07:28quindi magari, non lo so, magari potrebbero costruire qualcosa,
00:07:31che è sempre soddisfatto.
00:07:32Cosa di AAA?
00:07:33Non so, un'anti-arocripto artillare.
00:07:37E' molto facile da fare.
00:07:39Quindi abbiamo creato l'objectivo,
00:07:40i playeri saranno avanti,
00:07:42quindi dovremmo realizzare un AAA.
00:07:45Quindi in questo modo,
00:07:46è davvero molto freeforma,
00:07:48quindi gli erano in questo modo,
00:07:50quindi abbiamo già dato un'obiettive.
00:07:52Non proprio in un'altra in un'altra in grado,
00:07:54un'altra in grado,
00:07:56un'altra in grado.
00:07:57Quindi anche se,
00:07:58un'altra in grado,
00:07:59quindi magari è vicino a che si tratta,
00:08:01che è molto interessante.
00:08:03Oh!
00:08:04Ce che vediamo,
00:08:05è un'egle,
00:08:07non solo il gimmick,
00:08:09è un'egle circolando Zeus' s'camera.
00:08:12Quindi i players in grado,
00:08:13se si vedono e vedono,
00:08:15è un'egle che Zeus' s'è vicino.
00:08:17and they really have to behave.
00:08:21So, from the player's point of view, what's going on in the mission now?
00:08:24Well, let's take a look.
00:08:27Maybe we could also give them some task,
00:08:29that they shouldn't raise enemy's alarm.
00:08:32That could be interesting, so they should sneak around
00:08:35and not just engage combat.
00:08:36I suppose while we're looking at what the players are doing,
00:08:39they're surrounded by some sort of border.
00:08:42It's related to a question from Reddit,
00:08:44one of the guys, Sangustin, he asks,
00:08:47well, in the teaser we saw something that looked like a force field around the players.
00:08:52What is that?
00:08:54Does it limit where Zeus can edit, or what's its purpose?
00:08:57Yeah, in this mission, as I explained, it limits the area
00:09:00that we basically cannot edit around players.
00:09:05But it's all mission-based, so there can be mission,
00:09:08for example, sector control,
00:09:10there can be Zeus capturing,
00:09:11well, players will be capturing sectors for Zeus,
00:09:13and every sector would unlock Zeus a new editing area,
00:09:17or maybe there could be mission without this limitation whatsoever.
00:09:21If you trust Zeus, maybe you can create mission without it.
00:09:24So all of this is driven by mission and by mission designer,
00:09:27how he decides to configure it.
00:09:29So in this particular game of Game Master,
00:09:32the players have a little exclusion zone around them
00:09:35and Zeus can't put things in you.
00:09:37Precisely.
00:09:37His job is to create objectives on the fly,
00:09:40make compositions, place units for them.
00:09:43Yeah, for presentation purpose we are playing with something we call God Mode in this,
00:09:47that everything we have now is unlocked and it's for free,
00:09:50but you see the yellow bar on top,
00:09:51if we wouldn't be playing with this God Mode,
00:09:55then everything we include would cost something,
00:09:57and if basically the bar would disappear,
00:10:00then we couldn't build anything.
00:10:01of course, now we want to really showcase it properly.
00:10:05And in this situation, there's just one Zeus,
00:10:07but there was a question on our forums,
00:10:10actually one of our moderators, Mayonnaise,
00:10:11he asked, is it possible to have multiple Game Masters?
00:10:16Again, it's based on mission, there could be as many Game Masters as a designer will configure it.
00:10:21Right in this mission, we are playing as a lone game master,
00:10:26so we have to both create new stuff,
00:10:28and at the same time we have to maintain the stuff.
00:10:31So for example, now we are creating a new objective,
00:10:34and we will activate it only later on.
00:10:37The thing is, we have to still make sure that we are following players,
00:10:41and then we have to remember to reactivate it.
00:10:42On the other hand, this mission, it has second Zeus role,
00:10:47it's not currently filled,
00:10:49so if we are admin, then the other guy would be more like moderator.
00:10:53He cannot build new stuff by default,
00:10:56but he can modify our stuff.
00:10:58So for example, we build a tank platoon here,
00:11:00or then a fire team there,
00:11:02and we move forward to move some new stuff,
00:11:05meanwhile he maintains his following player,
00:11:07and he would maintain that their experience is not too difficult.
00:11:10and not too easy.
00:11:11So in this mode, we just have one Zeus,
00:11:14but it's possible to have multiple,
00:11:16and even have different kinds of roles.
00:11:18So you can have one that's creating mission flow for the players,
00:11:21and another one maybe creating compositions,
00:11:23and then setting things up.
00:11:24I can even imagine something from war conflict,
00:11:26for example, one Zeus for ground units,
00:11:28one Zeus for air units,
00:11:30the possibilities are endless.
00:11:32Well, that relates to another question
00:11:33a few people have asked,
00:11:35but I noticed one on Reddit from Prodigal27,
00:11:38he asked,
00:11:40is it possible to create presets of objects or compositions?
00:11:43Because here we see Philip is just placing things on the fly.
00:11:46Is there any way to maybe create something beforehand
00:11:49and put it down?
00:11:51Did you place the AAA?
00:11:52Maybe we could show actually placing some small fire teams.
00:11:55So now we are,
00:11:56you could see on top right,
00:11:58there's like unit tabs and group tabs,
00:12:00so we can insert multiple soldiers at the same time.
00:12:03This is feature already available in 2D editor.
00:12:06By the way, did you place some patrol around AAA?
00:12:09It could be beneficial as well.
00:12:12So, but these are only AIs,
00:12:14and right now what's not possible in this beta build,
00:12:17but what we really want to include later on
00:12:19is compositions of empty objects.
00:12:22Yeah.
00:12:22For example, road block or some small FOB
00:12:25for operating base.
00:12:26So you would need to place sandbag by sandbag,
00:12:29and you would just one click and it would be all there.
00:12:31And ideally, even later on,
00:12:34these would be like pre-configured by us or by some add-on,
00:12:37and ideally we would want that,
00:12:39let's say you spend some time creating nice composition,
00:12:42and you don't want to rebuild it every time again.
00:12:45So you would just select it and save it to your presets,
00:12:47and it would be saved to your profile,
00:12:49and it would be available in every further use game.
00:12:52Cool.
00:12:52So not right now, but maybe soon.
00:12:54Yeah, definitely.
00:12:55Like I said, this is beta build,
00:12:57and it can do very core stuff,
00:13:01manipulation objects,
00:13:02a lot of mission flow,
00:13:04but there's still a lot to do,
00:13:06and we have some specific roadmap.
00:13:08Well, I can see here that we had
00:13:10a bunch of the default units in the sandbox.
00:13:13Armor 3 has a lot of range of units
00:13:16and vehicles and helicopters and whatnot.
00:13:19That all comes sort of by vanilla game by default.
00:13:22What about custom add-ons, custom units and vehicles?
00:13:25Is that supported by Zeus?
00:13:26Again, completely based on mission.
00:13:28Let's say you install some cool add-on
00:13:30of a tank or a weapon,
00:13:32it won't automatically appear in all Zeus missions,
00:13:35because it could easily unbalance them.
00:13:37But then mission maker creating any scenario
00:13:40can download that add-on and decide,
00:13:43OK, I will configure it for my Zeus mission,
00:13:45I will unlock it, I will assign its cost,
00:13:48and then Zeus will have it available.
00:13:51So Zeus is something like a framework
00:13:52that people can plug into,
00:13:54that they can use their own mods
00:13:55and make their own missions based on
00:13:58what they like playing with.
00:13:59Bohemia Interactive,
00:14:00making the games fully modable since 2001.
00:14:03Respect.
00:14:04Cool.
00:14:04So what's going on now in the mission?
00:14:06Where are we?
00:14:07Well, the players are slowly approaching.
00:14:10Did they alerted Intel to some patrols?
00:14:11or did they?
00:14:12It seems they have managed to,
00:14:13maybe, yeah, maybe turn the vehicle back.
00:14:16Now they don't expect it.
00:14:18So they're slowly approaching,
00:14:19they have tasks to remain stealth,
00:14:21so it seems they are approaching very slowly,
00:14:26they are covering their sectors.
00:14:28So you can give AI units their own objectives
00:14:32and waypoints on the fly?
00:14:33Precisely,
00:14:34and even in the editing zone,
00:14:35while I can't create anything there,
00:14:37I still can give waypoints there,
00:14:39so AI would put their,
00:14:40it seems they crossed the road,
00:14:42they are split into two fire teams,
00:14:43and let's see if they,
00:14:45oh yeah,
00:14:46we've put their now birds,
00:14:50so...
00:14:51Because why not?
00:14:53Yeah, like,
00:14:54you know it from movies
00:14:55that you're approaching
00:14:56some stealth location.
00:14:57Because they're on the fire.
00:14:58Oh yeah,
00:14:59they were spotted,
00:15:00so let's see now how they are,
00:15:02yeah, back to birds,
00:15:03it's like, you know,
00:15:04from movies,
00:15:04you scare some flock of birds
00:15:06and they will fly in the air
00:15:08and warn players.
00:15:10So just what we saw there was,
00:15:12Philip changed the mission flow,
00:15:14their task was to stay undetected,
00:15:16the AI found them.
00:15:17That's a custom objective that is given
00:15:19that he's failed for them.
00:15:20So the guys on the ground now know
00:15:22that they failed it.
00:15:24And what happened to the guy that died?
00:15:27Maybe first we could fail the objective.
00:15:29So he starts back at the respawn point.
00:15:32Yeah, we could now, for example,
00:15:34decide to move the respawn point further.
00:15:36Or if players would really struggle,
00:15:38we can, for example,
00:15:39mark one player to be a respawn point.
00:15:42So we would, for example,
00:15:43respawn on a leader.
00:15:45Yeah, now insert a respawn point
00:15:46to this small camp.
00:15:48But let's see if they will flee
00:15:50from that vehicle
00:15:52or if they attack it.
00:15:53Maybe send it at them again.
00:15:56Oh, nice.
00:15:57So they've got AT guy with them.
00:15:58So it seems they adapted quite well.
00:16:01And what about taking over control
00:16:03of the AI yourself?
00:16:05Like we just gave a waypoint to a hunter.
00:16:07Is it possible to embody the AI on the fly?
00:16:10Let's say you want to take over
00:16:12being a sniper,
00:16:12do something very specific
00:16:14that the AI maybe can't do?
00:16:15Yeah, it would be an emergency scenario.
00:16:18I place a marksman
00:16:19and then switch to him
00:16:20and snipe away from distance.
00:16:22Definitely on the list.
00:16:23Again, in this battle build,
00:16:24it's not yet available.
00:16:26We still didn't figure out precisely
00:16:27how it should be controlled.
00:16:29There are several variants.
00:16:30But yeah, it's on the list.
00:16:32It sounds really cool.
00:16:33So...
00:16:33A bit unfair image.
00:16:34You place a helicopter switch to it
00:16:36and totally spam it
00:16:37and it plays with dragons.
00:16:38So, to answer Gonzo's question
00:16:41on the forums,
00:16:42that you can't take over the AI right now,
00:16:44but it's certainly something
00:16:45that we really want to see in the game.
00:16:47Absolutely.
00:16:47We think you can really
00:16:47make some cool gameplay with that.
00:16:50It's not that powerful
00:16:51because, yeah,
00:16:52you take control of AI,
00:16:53but at the same time
00:16:54you would lose this big picture
00:16:56you couldn't control.
00:16:57So, even players would know
00:17:00that they are not under a basic...
00:17:04Yeah, a big bird couldn't see them,
00:17:06so maybe if they were warned
00:17:07they could even exploit the fire.
00:17:08And what about...
00:17:09Well, Alias on our forums asked,
00:17:11is it, you know...
00:17:13So far Zeus seems to maybe
00:17:14not have a physical presence
00:17:16in the world,
00:17:16but can he be a player
00:17:17in a mission
00:17:18and switch back and forth
00:17:19into this point of view?
00:17:21Or...
00:17:22How does that work?
00:17:22Well, right now,
00:17:23in this mission...
00:17:24Could you maybe see what they're doing?
00:17:26In this mission,
00:17:27we are more of a virtual entity.
00:17:29We are divine presence
00:17:30above the battlefield,
00:17:32untouchable, unkillable.
00:17:34Obviously, that's...
00:17:36The thing is,
00:17:36we can't now leave the interface,
00:17:38but since the system
00:17:40was fully modable,
00:17:41then...
00:17:42It can work even
00:17:43with normal soldiers.
00:17:44Always one player
00:17:45can control Zeus,
00:17:46the other one
00:17:47can always have access.
00:17:48But it can be
00:17:49even normal soldiers.
00:17:50So imagine,
00:17:51in a mission,
00:17:51you're playing with your friends
00:17:53in a fire team,
00:17:54for example, one of them.
00:17:55And then the mission designer
00:17:57prepared the mission,
00:17:57so you can anytime
00:17:58switch to Zeus interface.
00:18:00Like, let's say you're playing,
00:18:01you find it,
00:18:02oh, this is too easy,
00:18:03we need some proper challenge.
00:18:04So you switch to Zeus,
00:18:06put there some helicopter
00:18:07or another fire team
00:18:08or even a tank,
00:18:09switch back,
00:18:10and you continue playing the mission.
00:18:12Zeus can be even...
00:18:13Yeah, it can be now tied
00:18:15to a specific player role,
00:18:16so in the multiplayer lobby,
00:18:17you assign yourself to the role.
00:18:20But it can be also tied
00:18:21to a server admin,
00:18:23so only he would have access
00:18:25to Zeus interface,
00:18:26whoever he is.
00:18:27Okay, so in summary,
00:18:29in this particular mode
00:18:31we have here,
00:18:31we're just a divine presence,
00:18:33not part of the battlefield,
00:18:34but depending on how
00:18:35a mission maker wants to set it up,
00:18:37you can go back and forth
00:18:38between different places.
00:18:39Precisely.
00:18:40So, what's happening right now?
00:18:41What did we just see there?
00:18:42Where are the players?
00:18:46They seem to be stuck on the fortress,
00:18:50maybe they're expecting
00:18:51some bigger attack,
00:18:53but no,
00:18:54it's actually they're moving
00:18:55to the graveyard.
00:18:58Their task is to destroy AA.
00:19:00Once they destroy AA,
00:19:01we're planning to give them
00:19:02some air support,
00:19:03so create a helicopter,
00:19:05which will help
00:19:05with final attack at Turgis.
00:19:07But it seems there's
00:19:08some surprise on the way,
00:19:10and those are soldiers
00:19:11in the buildings.
00:19:12Which you have a real fine
00:19:13control over placing
00:19:15individual units
00:19:16that height or orientation.
00:19:17Precisely.
00:19:19One cool thing,
00:19:20which we may show also later,
00:19:22oh yeah,
00:19:22now we actually group soldiers,
00:19:24so AI is more efficient,
00:19:26they are a shared target.
00:19:27Maybe some empty vehicles
00:19:28to warn player
00:19:31that there is something,
00:19:33some surprise ahead.
00:19:37One thing,
00:19:37which I added,
00:19:40for example,
00:19:41it could be easily broken
00:19:42if you, for example,
00:19:43took a vehicle
00:19:44and our soldier
00:19:46move him like
00:19:4750 or 100 meters in the air,
00:19:49so what maybe,
00:19:50well,
00:19:51that may be a bit too much,
00:19:52maybe,
00:19:52maybe they would expect it
00:19:54to be,
00:19:56oh,
00:19:57you destroy the vehicle.
00:19:58Oh yeah,
00:19:59Zeus can delete
00:19:59every object,
00:20:01but he can also,
00:20:01by pressing single key,
00:20:03destroy it.
00:20:04Now,
00:20:04but how do we now explain
00:20:05why is there a burning vehicle
00:20:08who destroyed it?
00:20:09That's a question.
00:20:11Because,
00:20:12Zeus,
00:20:12while he has full power
00:20:14over the mission,
00:20:15he should still,
00:20:15ideally,
00:20:16if he wants to follow
00:20:17the military approach,
00:20:19he should still think
00:20:20about the logic,
00:20:22so now we better explain
00:20:23to players
00:20:23why is there a burning vehicle.
00:20:25so,
00:20:26in this game master mode,
00:20:29the objectives
00:20:30are made by us,
00:20:31but what about
00:20:32other modes?
00:20:34is there any more structured
00:20:35sort of activity
00:20:36that Zeus has to do,
00:20:38or that the players
00:20:38have to,
00:20:39have to work with?
00:20:40Well,
00:20:40one thing I implemented
00:20:41is sort of,
00:20:42Zeus challenges,
00:20:44by the way,
00:20:45it seemed,
00:20:45oh yeah,
00:20:45this is smart,
00:20:46it seems that he created
00:20:47some dead bodies
00:20:48and,
00:20:49the story is that
00:20:50under the fire team
00:20:50was probably a bit
00:20:52its own mission
00:20:53was ended.
00:20:53So he's making like
00:20:54a story on the fly
00:20:55based on what the players
00:20:57are doing at the moment.
00:20:59We're getting back to
00:21:00the kind of modes,
00:21:02outside of this
00:21:03sort of,
00:21:04very unscripted,
00:21:06make your own story
00:21:07sort of game mode,
00:21:08the game master mode.
00:21:09What else,
00:21:10what other options are there?
00:21:12Well,
00:21:13in the missions,
00:21:13we have a system
00:21:14of Zeus challenges,
00:21:17where,
00:21:17he has missions of his own.
00:21:19So imagine,
00:21:20he starts with not
00:21:21everything unlocked
00:21:22like we have now
00:21:22in god mode,
00:21:23but,
00:21:24he would have for example,
00:21:25I don't know,
00:21:25soldiers and vehicles,
00:21:27and he would have to
00:21:28complete his own challenges
00:21:29to unlock more stuff.
00:21:31And those challenges
00:21:32could be like,
00:21:33for example,
00:21:34let players destroy
00:21:35specific type of vehicle
00:21:37like a tank,
00:21:37or a ship,
00:21:38or let players shoot
00:21:39from a sniper rifle.
00:21:41And then,
00:21:41he would have to,
00:21:42for example,
00:21:42then put their vehicle
00:21:44and give objective to players
00:21:46where you have to put their
00:21:47like sniper team.
00:21:48So they would
00:21:49loot the bodies
00:21:50and take the sniper rifles.
00:21:53And then,
00:21:54once they complete
00:21:55these challenges,
00:21:56Zeus would get
00:21:58new stuff
00:21:58and new set
00:21:59of challenges.
00:22:00So this is one
00:22:01sort of game mode
00:22:02where Zeus himself
00:22:03has some
00:22:04specific sort of
00:22:05unlock challenges
00:22:06to do.
00:22:09Yeah.
00:22:11and then,
00:22:11a beer.
00:22:12Is my voice getting
00:22:13a bit dry?
00:22:14Yes.
00:22:15And we are in the Czech
00:22:15probably.
00:22:17Thank you very much.
00:22:19That's what he said.
00:22:19Maybe we could give them
00:22:20even objective
00:22:21that investigate
00:22:23Bravo team.
00:22:24It's always Bravo
00:22:25who gets into trouble.
00:22:26But if you play Flashpoint,
00:22:27you know that.
00:22:29However,
00:22:30would CSAT army
00:22:31use Bravo?
00:22:31What's CSAT
00:22:33Phonetic Alpha?
00:22:34That's your question.
00:22:35That's terrific.
00:22:36Advantage.
00:22:37Now we are putting
00:22:38objective.
00:22:38Advantage of these objectives
00:22:40you see that we have
00:22:41to put their title
00:22:42and then
00:22:44mapmarker
00:22:44and full description
00:22:45but also the recent
00:22:46category.
00:22:48You don't need
00:22:48to write tasks
00:22:49every now and
00:22:50every time again.
00:22:51You're trying to
00:22:52streamline the control.
00:22:53So now when you
00:22:54show the recent
00:22:56list
00:22:56combo books
00:22:57you see all tasks
00:22:58we created before
00:22:59are now saved
00:23:00and we can get
00:23:01to them
00:23:02even
00:23:02in their self presently.
00:23:04So any further gain
00:23:05even after
00:23:06exiting the game
00:23:07and returning to it
00:23:08next day
00:23:09or next week
00:23:10you would still have
00:23:10those tasks
00:23:11and you could then
00:23:12quickly create objectives.
00:23:16This is custom objective
00:23:17which completes
00:23:18which you have to
00:23:19complete by yourself
00:23:20but you can see
00:23:21on riders
00:23:22like attack, defend
00:23:23or move objective
00:23:24and you just place them
00:23:25and you can forget
00:23:26about them
00:23:27they will complete
00:23:28automatically
00:23:29based on condition.
00:23:30so move objective
00:23:32means players
00:23:33reach the area
00:23:34and it will compete
00:23:35automatically
00:23:36and attack and defend
00:23:37means that when players
00:23:39neutralize all enemy
00:23:40opposition
00:23:40then they will capture it.
00:23:42What I like about that
00:23:43is because
00:23:44Army 3 has always
00:23:45been this big
00:23:47sandbox of things
00:23:48to play with
00:23:49and people have made
00:23:49their missions
00:23:50co-op multiplayer.
00:23:52But it works again.
00:23:52this mode
00:23:54seems to be able
00:23:54to really cater
00:23:56to that kind
00:23:58of mission maker
00:23:59someone that wants
00:23:59to make missions
00:24:00for his friends
00:24:01either play
00:24:02alongside them
00:24:03or play against them.
00:24:04yeah
00:24:06we are now playing
00:24:07co-op scenario
00:24:07of course
00:24:08you can play
00:24:09PvP scenario
00:24:10so imagine you start
00:24:11with this blank canvas
00:24:12and you just put
00:24:13five sectors
00:24:14you put their countdown
00:24:15you put their respawn tickets
00:24:17and you get sector control
00:24:18and then you just
00:24:20worry about some
00:24:21compositions
00:24:22or effects
00:24:22like
00:24:23you can play even
00:24:24audio
00:24:25like alarm
00:24:26or battlefield sounds
00:24:28which sadly didn't get
00:24:29to this build
00:24:29so imagine
00:24:30distant fire
00:24:31or distant artillery
00:24:38oh yeah
00:24:39let's see them
00:24:40they don't seem
00:24:41expect
00:24:42any opposition
00:24:43in the buildings
00:24:44maybe the guy
00:24:45on the balcony
00:24:46could stand up
00:24:47oh too light
00:24:48so the AI
00:24:49we placed
00:24:50is just dynamically
00:24:51reacting to
00:24:52the players
00:24:52and the players
00:24:54are moving here
00:24:55to do what exactly
00:24:56where is the
00:24:57AA vehicle
00:24:58it's further ahead
00:24:59now we
00:25:00because we had
00:25:00this destroyed vehicle
00:25:02it was like
00:25:02stored
00:25:03that Bravo Team
00:25:04got in trouble
00:25:04so maybe we didn't
00:25:05complete the objective
00:25:08so
00:25:08we investigated
00:25:10mission well done
00:25:11so we have tasks
00:25:12that
00:25:12you know update
00:25:13for all of the players
00:25:14even join in progress
00:25:16that sort of thing
00:25:16precisely
00:25:17so this is like
00:25:18a module
00:25:19that you place in Zeus
00:25:20but is that also
00:25:21in the rest of the game
00:25:22like task modules
00:25:23precisely
00:25:23most of these modules
00:25:24like all of these modules
00:25:26you actually see
00:25:26are includeable
00:25:28and editor
00:25:29and
00:25:29yeah like
00:25:31the thing is
00:25:31if you have editor
00:25:32if you have real time editor
00:25:34or normal editor
00:25:34it would be
00:25:35quite a waste of resources
00:25:36if you were to do
00:25:38some functionality
00:25:38just for one of them
00:25:40so it benefits
00:25:41the whole game
00:25:42with these modules
00:25:43that you've been developing
00:25:44precisely
00:25:44you can see now
00:25:45it's getting dark
00:25:46so when players move
00:25:47to the city
00:25:48there will be a lot of
00:25:49lights from street lamps
00:25:52like
00:25:52the thing is
00:25:53any time
00:25:54switch time
00:25:55obviously
00:25:55it would be
00:25:57not natural
00:25:58what I want to do
00:25:59there
00:26:00is to blackout screen
00:26:01and write there
00:26:02like several hours later
00:26:03so even when we switch
00:26:05during the mission
00:26:05it would look
00:26:06sort of like
00:26:07it's intended
00:26:08it's part of the game plan
00:26:09but weather and time
00:26:10is synchronized
00:26:11across multiplayer
00:26:12and for join in progress
00:26:13yes
00:26:14but
00:26:15it's still not it
00:26:16automatically
00:26:17our programmers
00:26:17are looking at issue
00:26:18right now
00:26:19and there's scripted proof of concept
00:26:21for that
00:26:21in this mission
00:26:22it's synchronized
00:26:22so whatever zoo sets
00:26:23every players will see
00:26:24definitely we're looking
00:26:26into a proper implementation
00:26:27DAISY implemented it
00:26:28some time ago
00:26:28and players wanted it
00:26:31for a long time
00:26:31so
00:26:32it should work like that
00:26:34work in progress
00:26:36maybe
00:26:36some green
00:26:37cam lights
00:26:38on the graveyard
00:26:40to produce
00:26:40a proper spooky atmosphere
00:26:42so we've seen
00:26:43you know
00:26:44placing entities
00:26:45being able to manipulate
00:26:47and rotate them
00:26:47creating objectives
00:26:49creating objectives
00:26:50succeeding
00:26:51and changing those objectives
00:26:53what else would you say
00:26:54is like
00:26:54a really core part
00:26:56of what Zeus has to offer
00:26:58well
00:26:59the fact that you can build
00:27:00the whole story
00:27:01not apart from tasks
00:27:03you can also
00:27:03add a diary item
00:27:05so you can really
00:27:05explain missions to detail
00:27:08which sadly can't be shown here
00:27:09because
00:27:10it didn't get to this
00:27:10beta build as well
00:27:11as like Intel object
00:27:12so you insert some
00:27:14I don't
00:27:14document file
00:27:16or photo
00:27:16you give it some
00:27:17some picture
00:27:18like for example
00:27:19satellite picture
00:27:19and players can go
00:27:21and grab it
00:27:21collect it
00:27:23it's a real story building tool
00:27:24precisely
00:27:26it's yeah
00:27:27like
00:27:27you can use it for more
00:27:28for more gameplay
00:27:29focused scenarios
00:27:31as I explained
00:27:32like sector control
00:27:33or you can have it really
00:27:34story
00:27:35co-op
00:27:36do tasks
00:27:37travel
00:27:38what kind of level of detail
00:27:40can we have
00:27:40like we've placed some
00:27:41AI soldiers
00:27:42what can we do with them
00:27:43after we put them
00:27:44can we edit them
00:27:45you know
00:27:45can we move them around
00:27:46delete them
00:27:46yeah like
00:27:47right now we can even
00:27:48set the stance
00:27:49rank
00:27:49we can even increase our skill
00:27:51so let's say
00:27:52I put a miller from campaign
00:27:54increase his skill
00:27:55to max
00:27:56and he will do sort of
00:27:57boss fight
00:27:57of course it's ARMA
00:27:59so we don't really do
00:28:00boss fights
00:28:01every time we tried it
00:28:02and one of the players
00:28:03throw a grenade
00:28:04and he didn't even notice
00:28:05it was boss fight
00:28:06and as we can see
00:28:07we can
00:28:07like those respawn
00:28:09so we can
00:28:09inside the vehicle
00:28:10set it respawnable
00:28:11so every time it gets
00:28:12destroyed
00:28:13it appears again
00:28:14or not
00:28:15whenever we reset it
00:28:16cool
00:28:17yeah seems player rank
00:28:19let's see how they'll
00:28:20combat
00:28:21actually a triple A
00:28:23vehicle
00:28:23because that one
00:28:25so it seems
00:28:26that our guys
00:28:26have split into
00:28:27two fire teams
00:28:28and they're approaching
00:28:29the objective
00:28:30quite tactically
00:28:32yeah like
00:28:32if they would be spread
00:28:34too much
00:28:34the thing is this editing
00:28:36area
00:28:36it's only about leader
00:28:37so even if one player
00:28:39would wander away
00:28:40then Zeus
00:28:42could
00:28:42be beaten troll
00:28:43yes
00:28:45this whole area
00:28:46is adjustable
00:28:47like mission parameters
00:28:48so yeah if you're
00:28:49playing with your friends
00:28:50and you trust your Zeus
00:28:51you can disable this area
00:28:52completely
00:28:53yeah I suppose
00:28:54it's a question
00:28:55of like
00:28:55you know
00:28:56what happens if you have
00:28:57Zeus that's a complete troll
00:28:58of a player
00:28:59he's just like
00:29:00putting players in the air
00:29:01sending down bots of lightning
00:29:02like how do you really
00:29:04you know deal with that
00:29:05do we sort of
00:29:06trust
00:29:07people to have
00:29:08a good Zeus
00:29:09a benign god
00:29:10as I mentioned
00:29:11this area can be modifiable
00:29:12and the cost like
00:29:13oh
00:29:14since the triple A
00:29:15is really really
00:29:16honing them
00:29:17so what we've seen is
00:29:19what we've seen is
00:29:20what we've seen is
00:29:20anti-Airkev gun
00:29:22being used
00:29:22against infantry
00:29:23so maybe a little
00:29:24unbalanced
00:29:24so now we can see
00:29:25something's happened
00:29:26in the mission
00:29:27maybe we can react to that
00:29:30well it's like Jurassic Park
00:29:31it's like
00:29:31clever girl
00:29:32you can see
00:29:33interplay is attracted
00:29:34by this group
00:29:35but the other group
00:29:36on left
00:29:37may actually take advantage
00:29:38why is it always
00:29:39Clamax that's getting killed
00:29:40Clamax is our AI programmer
00:29:43maybe we could now
00:29:43now we could maybe
00:29:44move the respawn point
00:29:45a bit further
00:29:45so he doesn't appear
00:29:46all the way back
00:29:48or create a new respawn point
00:29:51oh it was too light
00:29:52for him though
00:29:55so
00:30:01maybe
00:30:01maybe some
00:30:02civilian vehicle
00:30:03somewhere parked
00:30:03it could be
00:30:07oh we don't have
00:30:08unlike civilian vehicle
00:30:09oh yeah
00:30:09yeah
00:30:11so maybe
00:30:12a little bit further
00:30:13on his way
00:30:14where he
00:30:15they didn't explore it yet
00:30:16so maybe
00:30:17here on the left
00:30:17no a bit further
00:30:19away from this
00:30:20they already have been
00:30:21to this location
00:30:21they know it
00:30:22so maybe somewhere here
00:30:24and
00:30:24yeah
00:30:25he might actually
00:30:26I would limit fuel
00:30:27so he don't trouble too much
00:30:31yeah
00:30:32we can even decide to lock it
00:30:34which of course
00:30:35is
00:30:35no purpose now
00:30:37no
00:30:37no respawn
00:30:38no respawn
00:30:38it doesn't
00:30:40he just wants that
00:30:41he's just leading now
00:30:42they have now respawn point
00:30:43Philip is the game master
00:30:44he can do whatever he wants
00:30:45I'm game master
00:30:46I'm game master
00:30:47I'm game master
00:30:48I'm game master
00:30:49what is Zews
00:30:50what is it
00:30:51he is a Titan
00:30:51meta master
00:30:53weird methodology
00:30:54did they destroy triple it
00:30:56ah
00:30:57it's still
00:30:58just joining them
00:31:00they are just
00:31:01this close to air support
00:31:02maybe
00:31:03we could meanwhile
00:31:04we could create some forces
00:31:05in the town
00:31:06I think this is
00:31:07not enough
00:31:08like
00:31:08our task is to destroy triple i
00:31:10helicopter will go in
00:31:11and players
00:31:12will attack the town
00:31:13advantage of town
00:31:14says that players can't
00:31:15see really much further ahead
00:31:16so we can be really creating stuff very close to them
00:31:21and we can now put their patrol
00:31:23so not only waypoints you can include but also cycle waypoints
00:31:27so you can just put waypoints and then like a waypoint which will tell the group to repeat the cycle
00:31:34all over again
00:31:35so you have quite a fine detail of control over the AI in this mission
00:31:40right now we can give for example in this beta build sadly
00:31:43there is no possibility to order AI to move in into vehicle or out
00:31:47that's effectively on the list
00:31:49like that would be missing so much
00:31:52so we are planning to edit in upcoming weeks
00:31:54and definitely for full release it should be there
00:31:58so now we have some patrols
00:32:00meanwhile maybe let's get back to players
00:32:02on top we can see also compass and below it there are three values
00:32:06the one on left is time since the beginning of the mission
00:32:09the one in the middle is current day time
00:32:11oh so they destroyed a triple A
00:32:13nice
00:32:14so let's complete it
00:32:15oh yeah eventually I would want an actual objective
00:32:18which you would be able to synchronize the vehicle and really get completed automatically
00:32:22so from the players point of view they were given an objective at the start
00:32:25go and kill this AI vehicle
00:32:27they moved their
00:32:28fought some people along the way and completed their objective
00:32:31yeah if you switch to map now actually
00:32:34so now we created attack and different objective
00:32:36so just one module placed there creates all of these
00:32:40precise and this one is copied automatically
00:32:42once they neutralize the position
00:32:44good thing about sector objectives is that you can quickly teleport to them
00:32:48so for example we are here and I can quickly click on this sidebar on right
00:32:53and I can quickly then switch between sectors
00:32:56but now triple A is gone what about air support
00:33:01so I think they deserve some proper firepower
00:33:04so I think black fruit could be a good idea
00:33:07not Comanche
00:33:09it's black fruit
00:33:10oh
00:33:11ha ha ha ha
00:33:15so just one just one
00:33:16I think it would be enough
00:33:17and now we just rise it in the air
00:33:19and it automatically starts its engine
00:33:21and let's send it there
00:33:22but also I would still put there some AA soldiers
00:33:26so
00:33:26it would make it too easy
00:33:27yes
00:33:28well it's got countermeasures so it can survive
00:33:30so getting back to the
00:33:33oh yeah I'd put there some vehicles definitely
00:33:34getting back to the septic control car
00:33:35I noticed some of these icons we've seen before in some of our game modes
00:33:40so how does what you're working on now affect what we've already released
00:33:44the defend or the seize missions
00:33:46so people might know that already an editor
00:33:48sorry vehicles I mean proper vehicles like APCs
00:33:51like already an editor
00:33:53there's a sector module
00:33:55and when you put it there configure what the sites are competing for it
00:34:00and other parameters
00:34:01and already you start playing and it will appear on right
00:34:04so you might know it
00:34:05every major multiplayer game has it like list of sectors
00:34:08and when you get near it will show capturing bar
00:34:11and then you will see how much you are in progress basically taking the sector
00:34:16so if there will be more of those sectors
00:34:18there's an enemy
00:34:19oh sorry
00:34:19oh no mad lightfoot was just coming
00:34:21oh yeah right we actually inserted blue 4 helicopter
00:34:23probably doesn't return as a zombie
00:34:25yeah that's
00:34:25I must admit sometimes confusing for me
00:34:27I'm so used to playing like for example campaign as blue 4
00:34:30and then I'm doing zeus as op 4
00:34:32now I will send you this epic reinforcements
00:34:34here have blue 4 tanks
00:34:36it's like whoops
00:34:38not quite what I meant
00:34:39so yeah I think Cayman will be quite epic
00:34:42I think it's already engaging
00:34:43they're quite sufficient engaging
00:34:45but yeah put the
00:34:46oh nice
00:34:47nice
00:34:48and
00:34:50oh yeah tracers module could be fine
00:34:52like you can create ambient combat
00:34:53so
00:34:55so it's sort of fake it
00:34:56that now
00:34:57like there's anti-aerop fire
00:34:59so you have some tools to create like a sense of the mission
00:35:03the atmosphere of it
00:35:04precisely
00:35:04you can change the time of day and the weather conditions
00:35:06but then also put some music and some traces
00:35:08yeah so now we put their sound of distant firefighter explosions
00:35:12I suppose that helps keep
00:35:13you know
00:35:14you don't have to put too many entities in the scene
00:35:16to make it really feel alive
00:35:18so we can keep the framerate
00:35:19you know hopefully chugging along quite nicely
00:35:21I don't want to say
00:35:22creating a feeling of a bigger battle
00:35:24yeah I think feeling is the right word
00:35:25I wouldn't go as far to say fake it
00:35:27but because we obviously don't fake anything
00:35:29oh nice
00:35:30but yeah it creates ambience
00:35:33and it's really cool to put atmosphere
00:35:35plus you know you can see it's getting dark
00:35:37oh you can see eagle and bottom left
00:35:39but when it's getting dark
00:35:40of course Zeus can switch to different vision modes
00:35:44so we've got night vision at our disposal
00:35:46and we can for example
00:35:47even have thermal vision
00:35:48well I think it's definitely
00:35:50something we want to emphasize
00:35:51is that this isn't a DLC
00:35:53about just Zeus
00:35:55what he can create
00:35:56it's also about making a new
00:35:58sort of gameplay experiences
00:36:00for the players themselves
00:36:01and things like this
00:36:02the post-process
00:36:03the music
00:36:04the weather
00:36:05these all help the players
00:36:07have a really cool experience themselves
00:36:09show us players in thermal perhaps
00:36:10oh yeah now flares
00:36:11like anime
00:36:12or alarm
00:36:13yeah it's very alarm
00:36:15because it's getting totally destroyed
00:36:17so overall what we've seen so far
00:36:19suddenly Courtney
00:36:21yeah sorry
00:36:21just the end there
00:36:23but maybe because we have some people
00:36:26quite a few people are like joining right now
00:36:28so maybe we can summarize some of the
00:36:30like the highlights or the basic points
00:36:33ok so what's happened so far in this mission
00:36:36battle has happened
00:36:37so players started far away from the city
00:36:40in the evening there was still light
00:36:42they got tasked to destroy AAA post anti-archive artillery
00:36:47even with obstruction we gave them a part
00:36:49they succeeded and when the sky is safe
00:36:53we send their helicopter
00:36:55so players are now attacking the city
00:36:57they have to capture it
00:36:58so basically we've dynamically given the players some objectives
00:37:01placed some enemies for them
00:37:03again ourselves
00:37:04but enemy could have now actually some surprise
00:37:08maybe we could put there some mortars
00:37:09a mortar post
00:37:11and we could shell players
00:37:12and we've sort of changed and adapted the mission
00:37:15to how the players can play
00:37:16and we can give them some secondary objective
00:37:17destroy a mortar place
00:37:20mortar encampment
00:37:22so I think it's in static
00:37:23in the meantime
00:37:24there are a few recurring questions in the Twitch chat
00:37:28to the office
00:37:30the first question
00:37:31and I think we answered it already
00:37:33but can there be multiple zoos
00:37:35in one multiplayer
00:37:36I think we already mentioned
00:37:37that there can be a dismissioned Zeus
00:37:40and then there can be a moderator
00:37:41who maintains the mission
00:37:43oh yeah now
00:37:43so you can have competitive zoos
00:37:45again
00:37:46zoos playing against each other
00:37:48of the different sides
00:37:49and we can have players on the same team
00:37:51helping each other
00:37:52maybe one make compositions
00:37:53the other one use the mission
00:37:54so overall
00:37:56yes
00:37:57multiple zoos
00:37:58it's up to the mission designer
00:38:00to make it however he wants
00:38:02now we're shelling players
00:38:03but the explosion is not immediate
00:38:06you can hear audio warning
00:38:07and also what we don't see here
00:38:09is that players get warning from their base
00:38:11like we've got incoming fire to our position
00:38:13so they are warned
00:38:14and you can see they are now actually spreading around
00:38:16and now we should give them the optional task
00:38:19to destroy a mortar camp
00:38:20and one other question I saw several times
00:38:24is
00:38:24is Zeus
00:38:25does it only work with ground forces
00:38:27or not
00:38:28well we already inserted a helicopter
00:38:31there can be tanks
00:38:31what's in this beta build
00:38:33is not yet available
00:38:34is underwater editing
00:38:36we have some visualisation problems
00:38:39like icon drawing
00:38:40we are looking into it
00:38:41cool
00:38:42so I think
00:38:44I think
00:38:44that sort of sums up
00:38:45where we've come from
00:38:47in the mission
00:38:47where we are now
00:38:48maybe to handle
00:38:49the rest of the mission
00:38:50I can hand over to Yaris
00:38:52yeah
00:38:53so
00:38:53thanks for joining us guys
00:38:54and I'll see you later
00:38:56so now I would update Respawn
00:38:58and maybe what could be interesting
00:38:59for there's some unlocked vehicle
00:39:01half damage
00:39:02so maybe they could steal some Ifrit
00:39:04or
00:39:05hello Karo
00:39:06hello Yaris
00:39:08thank you for that Jay
00:39:09for that initial look
00:39:11at this Zeus scenario
00:39:13what if people might now actually
00:39:15in the chat
00:39:16suggest what we should do next
00:39:18that could be actually interesting
00:39:19we might pick some
00:39:20really cool ideas
00:39:21maybe Cornel can feed us
00:39:22a couple of things
00:39:23from the Twitch chat
00:39:24yeah
00:39:25some cool suggestions
00:39:26so folks
00:39:27suggest us
00:39:28what you would want to see
00:39:29what you want to surprise players with
00:39:31nothing too extreme
00:39:32we still want to keep it a bit military
00:39:34but
00:39:35yeah
00:39:35we are at your disposal
00:39:37that is actually a point
00:39:38that I wanted to reiterate
00:39:39some people
00:39:40based on the teaser
00:39:41they were maybe a little bit afraid
00:39:43it would be too supernatural
00:39:44with the lightning
00:39:45that type of stuff
00:39:46all of that can be disabled
00:39:48so in a scenario
00:39:49you could really focus
00:39:51on more authentic military experience
00:39:53if you wanted to
00:39:53and the lightning
00:39:54in most missions
00:39:55is pretty damn expensive
00:39:56it's proper demonstration of power
00:39:58it's you telling players
00:39:59I've got so many resources to spare
00:40:01that I will just schedule a spawn
00:40:03a lightning ball there at you
00:40:04and having played quite a few sessions
00:40:06over the last weeks
00:40:07internally
00:40:08it was really exciting to get
00:40:10the lightning strike
00:40:11near you
00:40:12oh
00:40:13always
00:40:14this never gets on
00:40:14let's see
00:40:15did they spot the vehicle?
00:40:17there it is
00:40:17yeah I would
00:40:18I wouldn't spawn it too much
00:40:20so where's the vehicle
00:40:22oh it's here
00:40:23maybe put marker on it
00:40:24Pazews can also insert markers
00:40:26like normal map markers
00:40:28so maybe some western mark
00:40:29could be interesting
00:40:30and we could give it some
00:40:32blue color
00:40:33bottom left
00:40:34blue floor color
00:40:35so if they would not have said
00:40:37perfect
00:40:37if not
00:40:38they can play a mission without it
00:40:40are there other tools like that
00:40:42that the zoos
00:40:43or even the game moderator
00:40:44the secondary zoos
00:40:45can use to
00:40:46just sort of boost the experience
00:40:48like
00:40:48have you talked about music
00:40:50for example
00:40:50oh yeah we didn't play the music
00:40:52yeah right
00:40:53yeah they are now entering the city
00:40:55it deserves some proper military team
00:40:57I think they are quite sufficient
00:40:58in destroying an MSO
00:40:59we will soon need to put there
00:41:01some APC or something
00:41:02so some action team
00:41:04maybe
00:41:05yeah
00:41:06what
00:41:07I don't have preference
00:41:08any track I guess
00:41:09yeah some action team
00:41:10but having played this as a player
00:41:12so not the zoos
00:41:13it's actually really cool
00:41:14to enter a sort of scenario
00:41:15and then the ambient music starts
00:41:17and you get the feeling
00:41:18oh he's about to do something crazy
00:41:20definitely some APC
00:41:22they are too good in countering
00:41:24infantry
00:41:24yeah
00:41:25so not AF
00:41:26probably blue form
00:41:27so it's consistent
00:41:29marshal could be nice
00:41:30it's real
00:41:31so maybe
00:41:31and a bit further away
00:41:33so they can see us spawning
00:41:34yeah
00:41:35maybe they could start
00:41:36near the office complex
00:41:37oh yeah
00:41:38that could be fine
00:41:39and let's end it at them
00:41:42another question that I saw
00:41:43come on much guilt again
00:41:44there was a question
00:41:45whether you could disable the hut
00:41:47and really get a good view
00:41:48or even take screenshots
00:41:49or live stream
00:41:51yeah
00:41:51that's possible
00:41:51so it is possible
00:41:53so by pressing backspace key
00:41:54we can enter something called screenshot mode
00:41:56so there it is
00:41:57yeah
00:41:57and
00:42:01we can even
00:42:01when you press
00:42:02yeah
00:42:03select him and press control
00:42:04to follow him
00:42:05and the camera will
00:42:08log at him
00:42:11yeah
00:42:13I think live streamers will love it
00:42:15us live streamers love it
00:42:16people also asked
00:42:18again
00:42:19whether these are human players
00:42:21like not just zoos
00:42:22Philip doing the zoos mode
00:42:23but I just wanted to confirm again
00:42:26that yes
00:42:26in the next room
00:42:27we have a whole bunch of
00:42:29both designers from the armor 3 team
00:42:31and QA people who are
00:42:33these
00:42:33all these red players
00:42:34they are actually human players
00:42:36yes
00:42:37it's a very important part of zoos
00:42:39not just curation
00:42:40and being a zoos
00:42:41but also being a player
00:42:43who is affected by zoos
00:42:44yeah
00:42:44you can see helicopters still engaging target
00:42:49or is it?
00:42:51yeah we can switch
00:42:52so quickly move between units
00:42:55oh
00:42:56not much
00:43:06maybe there could be some more
00:43:07civilian cars in the streets
00:43:09that would be interesting
00:43:12could you talk a little bit as well
00:43:14about the
00:43:15like the modding possibilities
00:43:16and reusing this technology
00:43:19to do other community projects
00:43:22for example
00:43:22well
00:43:22right now
00:43:23zeus is completely based
00:43:25on one single module
00:43:27all parameters
00:43:27all settings are stored
00:43:29within this module
00:43:29and you can assign this module
00:43:31to zeus owner
00:43:32basically
00:43:33to our
00:43:33to player
00:43:35but there can be multiple
00:43:36of these modules
00:43:37and the thing is
00:43:37the module can be even
00:43:39like
00:43:40changed by community
00:43:41so
00:43:42they can use it
00:43:43for completely different purposes
00:43:45you can even change user interface
00:43:46if you want to create something
00:43:47more RTS like
00:43:48yeah
00:43:48you might disable the tree
00:43:50on the left
00:43:50and give it more stylization
00:43:52uh
00:43:53uh
00:43:54yeah
00:43:54uh
00:43:55plus
00:43:56adding new content
00:43:57new markers
00:43:58new vehicles
00:44:00and it's important
00:44:01that a large chunk of it
00:44:02is actually
00:44:03in the engine
00:44:04so there's a lot of new
00:44:05scripting commands
00:44:06that could be used
00:44:06for other purposes
00:44:07maybe
00:44:08maybe using the virtual
00:44:09type player
00:44:10for a spectator mode
00:44:11yeah
00:44:12the system is like
00:44:13two-thirds engine-based
00:44:14and one-third scripted
00:44:15and all the scripted
00:44:17can be of course
00:44:17changed by community
00:44:18so
00:44:19uh
00:44:20uh
00:44:21yeah
00:44:22yeah this is a good question
00:44:23uh people in the live stream
00:44:25I suppose
00:44:25were asking
00:44:26whether the zeus roles
00:44:27can communicate with players
00:44:29and
00:44:29it's a very definite yes
00:44:31so how can they do that
00:44:32Karol?
00:44:33well
00:44:33obviously they can communicate
00:44:34on a global channel
00:44:36I'm not sure if I implement that
00:44:37oh yeah
00:44:38I didn't implement in this mission
00:44:39uh
00:44:40oh yeah
00:44:40it's not in this mission
00:44:41uh
00:44:42yet but in other missions
00:44:43it could be for example
00:44:44channels
00:44:45specifically for zeuses
00:44:46or
00:44:47we have sector control
00:44:48for example prepared
00:44:49when there are two sides
00:44:50blue four fighting op four
00:44:52so it's a zeus against a zeus
00:44:53and players versus players
00:44:54but the thing is
00:44:55each of these functions
00:44:56uh
00:44:57needs to communicate
00:44:59to their own zeus
00:45:00so there's special channel
00:45:01dedicated for that
00:45:02and
00:45:03again
00:45:03actually create
00:45:04a channel module
00:45:05so you can really put it
00:45:07into the editor
00:45:08when creating a mission
00:45:09and define this channel
00:45:10will be available for disease
00:45:11this size
00:45:12so that controls the
00:45:13in-game armor 3
00:45:14voice over IP
00:45:15but also the text chat
00:45:16precisely
00:45:17but there's another really cool feature
00:45:18that I enjoy seeing
00:45:20it's the pinging
00:45:21can you explain what that does?
00:45:24pinging
00:45:25we saw it on trailer
00:45:26when in the middle of the screen
00:45:27what appeared was this icon of eye
00:45:29with pliers around it
00:45:30with the subtle sound
00:45:31yes
00:45:31yes
00:45:31I would love to actually show it
00:45:33but uh
00:45:34we found out in the exe
00:45:35that uh
00:45:36it got broken
00:45:37it is exe
00:45:38so we can't really show it now
00:45:39but can you explain it
00:45:40the thing is
00:45:41there's this key
00:45:42dedicated for entering zeus interface
00:45:44by default it's my key
00:45:46and if you're a zeus
00:45:47you press it
00:45:48you enter interface
00:45:48but if you're a player
00:45:50you press it
00:45:51and you ping zeus
00:45:52there will be visual indication
00:45:54and this red icon
00:45:56will flash
00:45:57so as a zeus
00:45:58you will see that this player
00:45:59wants something
00:46:00he wants to congratulate you for something
00:46:01or he's complaining about
00:46:02no
00:46:03usually it's
00:46:03because you forgot to move
00:46:05respawn
00:46:05and he just responds far away
00:46:06like ping ping ping ping
00:46:08and
00:46:08it's a quick mean of communication
00:46:10between zeus and player
00:46:12of course if you want something
00:46:13more complicated
00:46:14you can just
00:46:14uh
00:46:15tell him
00:46:16or you can just write him
00:46:17but this single key
00:46:18and
00:46:19you will bring zeus's attention
00:46:21and I can maybe give an example
00:46:22we were playing
00:46:23a really cool session
00:46:24in the office
00:46:25uh
00:46:25last week
00:46:26where our sandbox design lead
00:46:28uh
00:46:28he was playing the zeus
00:46:30or the curator
00:46:31and he was sort of role playing
00:46:33as a high command
00:46:34so he wasn't
00:46:35uh
00:46:35just this abstract entity
00:46:37but he was communicating
00:46:38with us
00:46:38as if he was
00:46:39back
00:46:39uh
00:46:40at base
00:46:41and like controlling air support
00:46:42and at some point
00:46:43we were stuck in the objective
00:46:45there was way too much armor
00:46:46and we could ping him
00:46:47and then he
00:46:48got the clue
00:46:49to give us
00:46:50uh
00:46:50air support for example
00:46:51so there's a lot of possibilities
00:46:53speaking about air support
00:46:54where is the
00:46:55uh
00:46:55hey man
00:46:57i think it's
00:46:58idling
00:46:58i think it's time to shoot it down
00:46:59put there some air soldiers
00:47:01on the roof actually
00:47:07yeah it's uh
00:47:07usually quite tricky to find a place
00:47:09where players can't see anything
00:47:10and also
00:47:10like
00:47:11it's very easy to get this
00:47:12uh
00:47:13megalomania complex
00:47:14that you keep adding new stuff
00:47:16and new stuff
00:47:16but at some point you need to realize
00:47:18okay
00:47:18this was enough
00:47:19and we need to bring it to conclusion
00:47:21because
00:47:22obviously constant action
00:47:23that's
00:47:24uh
00:47:24it's
00:47:25it can become tiresome
00:47:27yeah so there's uh
00:47:29one question
00:47:30that it was asked on the forums
00:47:31by Annex
00:47:32or Enex
00:47:33uh
00:47:34basically
00:47:34what is our development schedule
00:47:36like the roadmap like
00:47:37for
00:47:38for Zeus
00:47:39well
00:47:39we announced that
00:47:40uh
00:47:41second quarter of this year
00:47:42we are
00:47:43wonderful
00:47:43yeah
00:47:45we are going to
00:47:46release Zeus
00:47:47and until then
00:47:48we'll be of course
00:47:49uh
00:47:49developing the further parts
00:47:50which are missing
00:47:51and making sure everything is
00:47:52prepared
00:47:53and then we'll be getting
00:47:54a lot of feedback
00:47:56from our testers
00:47:57and making sure
00:47:57it's
00:47:58one key thing
00:47:59that maybe people are a little bit
00:48:00worried about
00:48:01when we are quite
00:48:03a lot talking about Zeus
00:48:04is
00:48:04this is quite a small part
00:48:06of the team
00:48:07who are working on Zeus
00:48:08it's Carol and Philip
00:48:10Philip mainly
00:48:11and then of course
00:48:12QA is helping them test
00:48:13but we have a whole bunch of people
00:48:15who are still dedicated to
00:48:16the new fixed wing airplanes
00:48:18uh
00:48:19new locations
00:48:20on the Altis map
00:48:21finalizing the campaign
00:48:23but also on
00:48:24optimization of the engine
00:48:26so we have some pretty cool
00:48:27optimizations for general
00:48:29engine
00:48:30but also for multiplayer
00:48:31coming up
00:48:31um
00:48:33we are testing with
00:48:34official servers
00:48:36the performance
00:48:36optimization
00:48:37and getting that all better
00:48:38uh
00:48:39like Zeus team
00:48:40it's two people
00:48:42Arma 3 team
00:48:43it's 50 or 60 people
00:48:44yeah exactly
00:48:44so you guys
00:48:45don't need to be worried
00:48:46that we stopped making
00:48:47optimization
00:48:48we stopped developing campaign
00:48:49we can
00:48:50we can multitask
00:48:51right now
00:48:51there's some really big technologies
00:48:53that are coming up
00:48:53this year
00:48:54for example
00:48:55we spoke about
00:48:56the workshop support for addons
00:48:58but there's also
00:48:59a bunch of other stuff
00:49:00that we can't yet reveal
00:49:01but it's big
00:49:03so there's one fire team
00:49:05so there's one fire team
00:49:05where is other fire team
00:49:05make sure
00:49:07are they
00:49:08oh yeah
00:49:09they're trying to encircle the place
00:49:10and the helicopter was shot downward
00:49:12aww such a pity
00:49:14so we
00:49:15now we should probably think ahead
00:49:16and give them
00:49:17perhaps last task
00:49:17to capture
00:49:19capture the
00:49:19oh yeah
00:49:20now
00:49:20yeah after this is finished
00:49:22we could send them some support
00:49:23in the form of vehicles
00:49:24or parachutes
00:49:25and we can let them
00:49:26attack the base north from here
00:49:28but we need to prepare the base now
00:49:31so there's this military base here
00:49:33so we can put there some
00:49:35small vehicles
00:49:36and some fire team
00:49:38and it will be
00:49:38final task of this mission
00:49:40capture piergos
00:49:41and it's surrounding
00:49:43and one other way of using Zeus
00:49:45that I really like is
00:49:46here we have the game master mode
00:49:48game master mode so it's from scratch
00:49:50and we're building gameplay
00:49:51but what you could do
00:49:52is make an entire mission in the editor
00:49:54with scripted patrols or events
00:49:56and layer Zeus on top of that
00:49:58so maybe you
00:49:59the Zeus could only adjust the patrol routes
00:50:02for example
00:50:02so
00:50:02a lot of stuff is possible
00:50:05yeah
00:50:05some people like Zeus can be too much
00:50:07like creating a whole mission
00:50:09it's
00:50:09daunting
00:50:10yeah it's quite big
00:50:11responsible
00:50:12sometimes you would prefer to start with
00:50:14already like battle ongoing
00:50:16yeah
00:50:16for example
00:50:17yeah
00:50:18some static guns at the entrance
00:50:20that could
00:50:21well but
00:50:22what kind of static guns are they
00:50:23if they're giving them vehicle
00:50:25sighting machines
00:50:25they really won't do the trick
00:50:26and it'll be a quite easy target
00:50:30I would mainly put there a lot of fire teams
00:50:32and
00:50:32a million vehicles
00:50:34if they're giving them vehicle
00:50:35I think we should give them some APC actually
00:50:37later on
00:50:38so all of them can stick in
00:50:39and they are not separated
00:50:40in two teams
00:50:41or it should be done 200
00:50:43if it's
00:50:44did we get any live stream suggestions
00:50:46of what to do?
00:50:47we had one of the guys asking for a helicopter extraction
00:50:50well
00:50:51yeah so
00:50:52but
00:50:54aside from that
00:50:55one of the big things
00:50:56which someone has to see
00:50:57the lightning
00:50:57right
00:50:58so two requests coming from the live stream chat
00:51:01one was to try to set up a helicopter extraction
00:51:04well
00:51:05as I mentioned
00:51:05the problem with helicopter extraction is
00:51:07we can't order
00:51:08basically we can't let
00:51:10we can't control the crew that well yeah
00:51:12in this version that is coming
00:51:14but we could still then later on put there
00:51:16a helicopter
00:51:17and
00:51:17they could just order themselves in
00:51:20that's a core
00:51:20and lightning will be
00:51:22the other big one
00:51:22is to show the lightning again
00:51:24yes
00:51:24so we'll probably want to switch
00:51:26away from night vision
00:51:27and back to the normal
00:51:28view mode
00:51:29yeah
00:51:29I think a near player so they can see it
00:51:35I think we could kill something with it
00:51:40we could destroy some buildings
00:51:41not these office buildings
00:51:42it could be perhaps
00:51:43but all players are the roof
00:51:45so I would put it there looking this way
00:51:47so I would destroy something
00:51:49a bit further away
00:51:50so here on left
00:51:51I would just throw it somewhere here
00:51:55there it goes
00:51:56and maybe a bit from further distance
00:51:58one of the other requests was
00:52:01something to do with
00:52:02a power drop or some support
00:52:04I think that's pretty interesting gameplay
00:52:06to be able to introduce
00:52:07so
00:52:08so
00:52:08we are actually about to
00:52:10wrap up this first session
00:52:12from the zoo's point of view
00:52:14and we are going to switch to
00:52:16playing another session
00:52:17where the stream will show
00:52:18the player's point of view
00:52:19and how it affects them
00:52:20so maybe
00:52:21you could show that
00:52:22actually the paratroop
00:52:24if you wanted to
00:52:25from the player point of view
00:52:25yeah now it's time to
00:52:26so let's switch to NVG
00:52:28and I would give them
00:52:29so what vehicles we give them
00:52:32so
00:52:32so
00:52:33two Ifrit
00:52:34or
00:52:34one bigger APC
00:52:36one Marit
00:52:37I think Marit
00:52:38so two Ifrit
00:52:39okay
00:52:40so put them somewhere away
00:52:42so
00:52:43and we just put them on parachute
00:52:44welcome back
00:52:45yeah
00:52:45not full empty
00:52:46so the players can use them
00:52:48so Carol
00:52:49before we switch
00:52:50to the player's perspective
00:52:51could you
00:52:52one time
00:52:53explain again
00:52:54what is Armory Zeus?
00:52:57it's
00:52:57it's Game Master
00:52:58where
00:52:59what
00:53:00up to the air
00:53:01oh sorry we can't move them here
00:53:02because
00:53:02let's
00:53:03let's get
00:53:04in a row
00:53:05and you can explain this
00:53:06Game Master
00:53:07sorry
00:53:08Zeus is a Game Master
00:53:10system
00:53:10which lets one or more players
00:53:12assume the role of
00:53:14basically
00:53:14director of a mission
00:53:16and
00:53:18employ the 3D
00:53:19real-time editor
00:53:20and edit
00:53:21and manipulate the mission
00:53:22on fly
00:53:23so and
00:53:24at that time
00:53:25there's people on the ground
00:53:26playing the game
00:53:28as
00:53:28and experiencing
00:53:29what Zeus is preparing for them
00:53:31oh yeah
00:53:32so I think
00:53:33we can
00:53:33it seems there's no time
00:53:36for the attack on the base
00:53:37so we may actually start
00:53:38the extraction
00:53:38already now
00:53:39so maybe one thing
00:53:41to repeat
00:53:41again
00:53:42Armory Zeus
00:53:43is free multiplayer DLC
00:53:45for Armory
00:53:47and it will be available
00:53:48when?
00:53:50second quarter of this year
00:53:54and
00:53:54after campaign
00:53:56or before campaign?
00:53:56yeah so we are first going to be releasing
00:53:58the final episode
00:53:59of the single-player campaign
00:54:00and after that
00:54:01that comes with
00:54:02fixed-wing aircraft
00:54:03but after that
00:54:04the full release
00:54:05of Zeus
00:54:06so now
00:54:07let's
00:54:08create a helicopter
00:54:09around
00:54:10send it there
00:54:11and let players
00:54:11just one I think
00:54:12will be fine
00:54:13I think they can
00:54:14can I hold off skis
00:54:15in one helicopter?
00:54:16I think they should
00:54:17it's eight of them
00:54:20but yeah
00:54:21they should be fine
00:54:22and then give them
00:54:23the task
00:54:23getting the helicopter
00:54:26just a question
00:54:27from Obion
00:54:29will Zeus
00:54:30make his wife
00:54:31happier?
00:54:33well
00:54:34that's a trick question
00:54:36because Zeus
00:54:37has according to mythology
00:54:38multiple wives
00:54:39and comfort
00:54:40so I'm not sure all of them
00:54:42but
00:54:43some of them
00:54:44ok
00:54:45upping
00:54:47so
00:54:48we will wrap this up
00:54:49and then
00:54:50Thomas
00:54:51one of the designers
00:54:53of the campaign
00:54:54so wait will we have time to extract them
00:54:55or should we finish the mission now?
00:54:57we are going to be finishing this mission
00:54:59and then we are going to switch to the player point of view
00:55:06yeah
00:55:06I'll just keep watching from behind
00:55:08thank you Philip for that initial look at the curator mode
00:55:11and now
00:55:12I'm going to actually leave
00:55:14and let Thomas take over to play
00:55:16in a session
00:55:17ok that's all
00:55:17and this time we will have
00:55:19in our multiplayer team
00:55:21we will have one of the guys playing the Zeus mode there
00:55:24and Thomas will be playing as a guy on the ground
00:55:26we experience it from below
00:55:27sorry for not being able to extract them by helicopter
00:55:31that's fine
00:55:31maybe he could create it now for us
00:55:34exactly
00:55:35ok
00:55:35see you guys later
00:55:38ok then
00:55:41so
00:55:42let's do some change
00:55:43let's play as NATO
00:55:45and
00:55:46I don't
00:55:47I don't think we should be a leader
00:55:48but
00:55:48pick and roll
00:55:50as you want
00:55:51ok
00:55:52in this mission
00:55:54not everybody is riflemen
00:55:55at the beginning of the mission
00:55:56we can select
00:55:58the
00:55:59yeah
00:56:00set god mode on perhaps
00:56:01and parameters
00:56:02parameters
00:56:03ok
00:56:03god mode enabled
00:56:05yes
00:56:06great
00:56:07so he has full powers
00:56:08and no cost
00:56:09ok
00:56:09so you don't need to think about
00:56:12unlocking stuff
00:56:13so shall we
00:56:14shall we start
00:56:15I think we can start
00:56:16ok
00:56:17there we go
00:56:17so
00:56:19it will create some epic fun for us
00:56:21hopefully
00:56:23yeah
00:56:24some people really like
00:56:25for example
00:56:25start
00:56:26with immediate action
00:56:28like defend
00:56:28and
00:56:29send troops
00:56:30at you
00:56:31prepare some composition
00:56:33or
00:56:33cool approach could be
00:56:34what we have now
00:56:35let players walk
00:56:37to some location
00:56:37I think we can go
00:56:39well
00:56:40I guess
00:56:40we'll have to see what
00:56:42so right now
00:56:42before
00:56:43we had to insert respawn point
00:56:45for us
00:56:46it's not available yet
00:56:47so
00:56:47we're waiting for respawn
00:56:48meanwhile we can select respawn loadout
00:56:51how do i do that
00:56:52i go over here
00:56:53yes
00:56:53ok
00:56:54and
00:56:54what do we want to do
00:56:55whichever i want to be
00:56:56i know it's up to you
00:56:58are you better at auto rifleman
00:56:59or you want to be better
00:57:00I'll go with marksman
00:57:01everybody goes with
00:57:03marksman
00:57:03so we can see
00:57:04new insertion point
00:57:06great
00:57:06ok
00:57:07so i hope it will be during the day
00:57:09oh it's during the day
00:57:10nice
00:57:11so here's the others
00:57:12playing with us
00:57:13again to reiterate
00:57:14these are all actual players
00:57:16just playing in the next room
00:57:17and
00:57:18do you have any objectives already
00:57:19or
00:57:20he's probably creating objective right now
00:57:22oh yeah
00:57:23so he's setting the day time
00:57:24he's setting the time of day and weather
00:57:26so let's see what happens on
00:57:27really nice
00:57:28like
00:57:29oh it's
00:57:29like
00:57:30oh this is awesome
00:57:31why didn't we
00:57:32i should get a headset
00:57:33i should actually really grab a headset
00:57:35i will give you one
00:57:36great
00:57:37it could be beneficial
00:57:38yep
00:57:39oh yeah
00:57:39we've got actually some proper intel
00:57:41not only tasks
00:57:42so if you go to map
00:57:45go to briefing
00:57:46okay
00:57:46so now we have
00:57:49so what do you have here
00:57:50meet the locals in galati
00:57:52okay
00:57:52so we're going
00:57:54we're doing something rather passive
00:57:55fair enough
00:57:56so galati is
00:57:57i believe it is with it
00:57:58yes
00:57:58i guess so
00:58:00hopefully it stays passive
00:58:03yeah
00:58:04although we seem very cautious
00:58:05so i'm going to be cautious
00:58:07we're passively cautious
00:58:08that's fine
00:58:08that can work as well
00:58:09so meet with the locals
00:58:11okay
00:58:14well local greek population should be i believe on our side
00:58:17hopefully
00:58:18yeah the thing is in mission parameters it's possible to set if independent forces will be on
00:58:23on
00:58:24to allied with bufor or opfor
00:58:26to this to that actually i added one new stuff if you go to map
00:58:30and we go to log
00:58:32at the bottom
00:58:33and there's a recap of mission parameters
00:58:35that's a new feature which affects not only zeus missions but all missions
00:58:39great
00:58:39so
00:58:40it looks like independence might be our enemy at some point
00:58:43yeah so
00:58:43it's good to know
00:58:45yeah i'll have to keep an eye open for them
00:58:46yeah so
00:58:48we're just supposed to meet with locals though we seem very very cautious for that
00:58:53yeah
00:58:53yeah
00:58:53there could be enemy
00:58:54i guess we're taking
00:58:55oh
00:58:56there are locals
00:58:57yeah
00:58:58seems they are
00:58:59he's kind of
00:59:01caught in the middle isn't he
00:59:02he's not sure about us
00:59:04i guess we're meeting with locals right now
00:59:07yeah it seems they're discussing something
00:59:09well let's cover the sector around
00:59:11yeah
00:59:12yeah
00:59:12yeah
00:59:13this
00:59:14this call
00:59:15it's usually followed by some terrible ambush so
00:59:19better be sure that there's nothing around us
00:59:21the combo for this
00:59:22yeah maybe you could try to ping zeus it's like oh yeah
00:59:24i'm meeting locals
00:59:25so press likey
00:59:27so now we ping zeus and he will get notification and uh
00:59:31he will know that we are doing something
00:59:33so he he just heard that
00:59:35so zeus would have just heard me ping right then
00:59:37okay and now it seems he's reacting
00:59:39return to the fob
00:59:41so where's our fob
00:59:42that's a good question
00:59:44whoops wrong button sorry
00:59:46oh yeah so right above the hill
00:59:48looks like it's just over there
00:59:49we've got friendly vehicles going north
00:59:50delta is back up
00:59:52and we'll move the vehicle
00:59:54so if it's a fob i think it should be quite
00:59:56okay it seems
00:59:57seems matt's taking the lead here so i'll just
00:59:59follow him
01:00:00if i can find him
01:00:01there he is
01:00:03the fob would be better than the ambush
01:00:05yeah but that's generally how it goes
01:00:07i suspect artillery strike
01:00:08yeah
01:00:09i suspect lightning
01:00:10i suspect everything to go wrong very quickly
01:00:13or we can just go there and then we will get mission completed
01:00:16thank god nothing happened
01:00:18yeah
01:00:19but for now i'm just going to enjoy the cog race
01:00:22even zeus rays
01:00:23zeus rays
01:00:24it's going to
01:00:24can you see eagles circling above you
01:00:26that's a good point
01:00:28is the zeus around
01:00:29no i guess he's somewhere else
01:00:31he's probably prepping some terrible ambush
01:00:33it's way too uh... way too quiet
01:00:37there we go
01:00:38oh we've got a vehicle
01:00:39oh cool
01:00:41do we have enough?
01:00:42yeah we have enough
01:00:42great
01:00:43i am not driving
01:00:46you don't trust your diamond skills?
01:00:47i do not
01:00:48whoops wrong button
01:00:49okay in we go
01:00:52this guy at the front seat looks pretty relaxed
01:00:54hmm
01:00:56this sounds great
01:00:58that's rather ominous
01:01:01at least there's no fog and green light there
01:01:03yeah
01:01:04yet
01:01:04yet
01:01:05as we saw earlier
01:01:06he could very easily change it to that
01:01:08delta will take point
01:01:11okay
01:01:12seems they're going to take point
01:01:13so it's up the hill
01:01:14oh it's climate driving
01:01:15he better not drive
01:01:16he did not have much luck last time
01:01:18oh we're taking point
01:01:19okay great
01:01:26i guess we're just figuring out which direction to take
01:01:29okay
01:01:30okay
01:01:41well it's definitely really quiet
01:01:44and my feeling is that it won't stay that way for very long
01:01:48oh there's some fork down there
01:01:50oh is that new? was that there?
01:01:53oh well we better look in the village
01:01:55yeah i guess we can really see it from up there
01:01:57so the FOB is not burning
01:01:59no
01:02:00it's a good sign
01:02:01it's a good sign
01:02:02it's a good sign
01:02:02we'll get
01:02:03oh this is wrong road
01:02:04take the house that's fine
01:02:05i guess we'll just have to go off road
01:02:07it's off road
01:02:08you can do that
01:02:09it's like
01:02:09not a simple civilian vehicle
01:02:11so
01:02:11just let's drive there
01:02:14okay so some of us
01:02:15oh
01:02:16we just had some post-process supply
01:02:18i think
01:02:18yeah
01:02:20we took a wrong turn
01:02:21so we're going back
01:02:23we're really not good in driving
01:02:25it definitely feels like real life
01:02:28we need to go around the wall
01:02:30he actually applied
01:02:32oh
01:02:32as we noticed
01:02:33there was actually a small issue
01:02:35we have to look in
01:02:36the post-process should be gradual
01:02:37as we see now
01:02:38okay
01:02:39and
01:02:40this post-process
01:02:41oh yeah it's now
01:02:42yeah this post-process i call
01:02:44real is brown
01:02:45of course
01:02:48well it's given it a nice
01:02:50it's given it a nice dry look
01:02:51so
01:02:52so there are other post-processes
01:02:52like black and white
01:02:53or something more vintage
01:02:55and
01:02:55or
01:02:56what i call
01:02:57survive post-process
01:02:58the one we
01:02:59quite a more favorite one we're using in campaign
01:03:01i'm very familiar with that one
01:03:02yeah so
01:03:02Zeus can really
01:03:03modify the mission
01:03:05quite a lot
01:03:05yeah
01:03:06well it definitely gives it a different feeling
01:03:08that's for sure
01:03:10i think he expects us to go on road
01:03:12let's go left here
01:03:12i don't know
01:03:13it will depend on
01:03:14if our drivers
01:03:15nope
01:03:16we're going to stick to the road anyway
01:03:17haha
01:03:19i'm just waiting for IED to blow us all up
01:03:22oh it changed again
01:03:23should we be using the post-process as some kind of warning i wonder
01:03:28i think it's turning into black device
01:03:29hmm
01:03:31no
01:03:32well
01:03:33do you see anything around or you should look around
01:03:35nothing yet
01:03:36yeah
01:03:37maybe try to ping him
01:03:39like
01:03:39oh Zeus
01:03:40where's everything
01:03:42or maybe we're just noticing anything
01:03:44maybe
01:03:45maybe i'm just completely blind
01:03:47maybe we're all blind
01:03:49or maybe we just took that turn and he was expecting us to go there
01:03:52so let's see
01:03:53so there's a fob in the distance
01:03:54maybe zoom in there
01:03:55oh yeah
01:03:56just up on the hill
01:03:57there's some helicopter
01:03:58yeah
01:03:59park helicopter
01:03:59i wonder if that's for us
01:04:01oh yeah that's ghost dog
01:04:03okay
01:04:03oh there's some
01:04:05oh hello
01:04:05there's some road dog
01:04:06yeah luckily that's friendly otherwise we'd be dead already
01:04:11oh there's a rabbit
01:04:15dead rabbit
01:04:15dead rabbit was by default in the game
01:04:16it was not spawned by Zeus
01:04:17oh okay
01:04:18okay
01:04:20but uh
01:04:20yeah Zeus can spawn butterflies for example
01:04:22which is my favorite thing
01:04:24everyone's favorite thing
01:04:25it's epic when uh
01:04:26as a marksman
01:04:27you're uh
01:04:29you're lying in the ground
01:04:30watching some enemies in the distance
01:04:32and then
01:04:33so this
01:04:34so this fob
01:04:34maybe not the main objects
01:04:36but like the contents and stuff
01:04:37was that all placed by Zeus
01:04:39i think definitely the hika's around
01:04:41they're not here
01:04:41and maybe the guard tower
01:04:43wow
01:04:43who knows
01:04:44okay
01:04:45get a mine detector
01:04:46sure
01:04:47will we claim some mines
01:04:49i guess so
01:04:50can we check them out
01:04:50there is a mine detector
01:04:52so there are no mines around
01:04:53it's somewhere in the fob
01:04:55so it's right there
01:04:55so let's
01:04:56give us a waypoint to it
01:04:58although i cannot see the waypoint
01:05:00i think it's just over here
01:05:01yep there it is
01:05:02oh there are no boxes
01:05:04seems it will be in some anti-ied duty
01:05:06those are
01:05:07mines not mine detectors
01:05:09these are also mines
01:05:12i think somebody else already
01:05:13i think yeah
01:05:14i guess hopefully our squad leader
01:05:15took it
01:05:16mr. matt lightfoot
01:05:18oh
01:05:18nice and honest
01:05:19okay so somebody else grabbed it
01:05:21somebody took it
01:05:23so hopefully that means we won't
01:05:25explode on anyone
01:05:26that's also a thing in our mind
01:05:27you're
01:05:27like in other games
01:05:28it's always about player
01:05:30and everything's target around him here
01:05:32he's a kid
01:05:32other people has got their own duty
01:05:34maybe just
01:05:35just to be sure
01:05:36that's rather
01:05:37yeah
01:05:37i'm not very confident
01:05:39at all
01:05:39investigate incident
01:05:40okay so something's happened
01:05:42investigate an explosion
01:05:43and lab there again
01:05:44yeah that's a current task
01:05:46so i think we should really quickly drive there
01:05:47yeah so it looks like we're boarding vehicles again
01:05:52yeah so meanwhile before we had some more large corporations
01:05:56this is building a story building a tension
01:05:59yeah it feels much more like a like it's all made by zeus yet it feels like a conventional mission
01:06:05like somebody made this but he's making it on the fly
01:06:07probably the same return variant convention
01:06:09i have the bad feeling that that is going to be the case
01:06:12classic star wars code
01:06:13yeah
01:06:13i have a bad feeling about it
01:06:14exactly
01:06:16but it looks like we're going to have some air support hopefully
01:06:18no i think it was on our fighting
01:06:21it's just
01:06:21okay so he's going off on his own business
01:06:23or so we think
01:06:25that's major operation
01:06:26yeah
01:06:26everybody's under the ramers
01:06:27true
01:06:29i guess that's what arm is all about though
01:06:31being the
01:06:32small cog in the larger war machine
01:06:34so check them out
01:06:35where the village is
01:06:37okay
01:06:37so we're
01:06:38going down this road
01:06:39this is when we get hit by a mine
01:06:41because i'm not paying attention
01:06:42yeah
01:06:43so
01:06:44that's actually one thing i implemented for zeus
01:06:46that
01:06:46yes he can create mines
01:06:48but they are really tricky
01:06:49it's sort of unfair weapon
01:06:51okay
01:06:51so what i'm doing there
01:06:52every time he places a mine
01:06:54there's this
01:06:55quite unprecise area
01:06:56so there's a mine somewhere
01:06:57yeah
01:06:58so it's hinting us
01:06:59there's a mine around here
01:07:00but
01:07:01it's quite tricky
01:07:02we want mine
01:07:03we can eat 10 mines
01:07:04we don't know
01:07:04we don't know yet
01:07:05but we at least know
01:07:07we have to be
01:07:08basically
01:07:09warrior of mines
01:07:10we have to be careful
01:07:10i guess it's our job
01:07:12to find out
01:07:12same with the artiller
01:07:13before we were sending artiller
01:07:15or mortar strikes
01:07:16as players
01:07:16they got warning
01:07:17and took some time
01:07:18to get there
01:07:19so
01:07:20these powerful things
01:07:21they are balanced
01:07:22by not being
01:07:23a bit fair
01:07:25okay
01:07:26oh
01:07:26oh
01:07:28did we just run
01:07:29did we just go through the magic
01:07:30i think
01:07:30we might have just run over someone
01:07:34oh
01:07:34we might have just
01:07:36so we're going to investigate incident
01:07:37and we create an incident
01:07:39yep
01:07:40this is a great start
01:07:41i'm
01:07:42except
01:07:43oh there's our helicopter
01:07:43so we do have a little bit of air support
01:07:45i guess he's our eyes in the sky
01:07:47i guess he's our eyes in the sky
01:07:48yeah
01:07:48probably he's just running on
01:07:49yeah
01:07:50someone beams
01:07:51okay so we have to be on the watch for IEDs
01:07:56yeah
01:07:56yeah but i think it's further ahead
01:07:58hmm
01:07:59it seems we're not taking any chances
01:08:01yeah
01:08:02and these mines can be actually used by Zeus to sort of border area
01:08:06because if you put several mines
01:08:07it will create this marker in the map
01:08:10and most players won't go there unless they have tasks like us to clear the mines
01:08:14true
01:08:14so you can sort of channel them through specific paths by putting the minefield
01:08:18of course more courageous players can just go there and don't care about it
01:08:22yep
01:08:22oh there seems to be closer
01:08:23ah so we've spotted a mine somewhere
01:08:25oh there's our helicopter
01:08:26isn't it
01:08:27i've spotted one mine
01:08:29is eagle around somewhere
01:08:30oh
01:08:30yeah this doesn't look good
01:08:32i just realized
01:08:33so uh
01:08:34so it looks like there's been some kind of crash study
01:08:36hold hold hold hold
01:08:36uh yeah it seems like
01:08:38i wonder if it's prepared for us
01:08:39yeah it's there till door is in
01:08:41yeah
01:08:41yeah
01:08:41so we're holding for now
01:08:42i'm somewhat a bit wonder
01:08:44could you check the sky so there's eagle around
01:08:48did you hear him?
01:08:49i have not heard him actually
01:08:50which i don't know if i should worry about that
01:08:54probably should
01:08:56ok so we're moving through the building here
01:09:02ok so we're moving around the side
01:09:05so it seems the place is otherwise clear except of the mine
01:09:09we hope
01:09:12the one thing i would also want to add
01:09:14it's not there yet because it's more of a detail
01:09:16that every time zeus would spawn
01:09:17oh music
01:09:17every time zeus would spawn something significant
01:09:20i could play some either small music view
01:09:23or maybe blow over the wind
01:09:24so players would get a hint
01:09:26wait something is happening
01:09:27but they would have no clue
01:09:28where is it? how far? what is it?
01:09:31like right now
01:09:32yes
01:09:32like basically he just played
01:09:35not the most positive of music
01:09:37so
01:09:38ominous something?
01:09:39yes
01:09:39ominous
01:09:40that's a good word to describe it
01:09:44ok we're taking things nice and slow
01:09:46still
01:09:47i would still want to see the eagle
01:09:47i'm gonna cover the other side of the street
01:09:49i would still want to see the eagle
01:09:50i would still want to see the eagle
01:09:51so maybe could
01:09:51could you look above you?
01:09:53could you see or hear the eagle?
01:09:55or maybe
01:09:56oh i just heard birds
01:09:57a flock of birds
01:09:58ah
01:10:00there he is
01:10:00or is it one of the
01:10:02these are seagulls
01:10:03we apparently
01:10:04yeah but what we explained before
01:10:05those are the seagulls
01:10:06ok
01:10:08i don't see
01:10:09zeus though
01:10:11well
01:10:12maybe
01:10:12he's probably
01:10:13was that him?
01:10:14no they're all just a bunch of birds
01:10:16this turned into a quite
01:10:17he's deliberately making it so we can't see him
01:10:20this turned into a quite
01:10:22excursion to ornithology
01:10:23yeah
01:10:25we're bird watching
01:10:26with mines involved
01:10:28yeah there's something there
01:10:29or they disabled the mine?
01:10:30no it looks like we're just going around it i think
01:10:32they're seagulling them
01:10:33so i think
01:10:33that's fine
01:10:34i don't like my position
01:10:35i'm rather
01:10:37in the open
01:10:39so
01:10:39move
01:10:40yeah
01:10:41but they're all over
01:10:42they're just holding that building
01:10:43so i wonder
01:10:44if i should move over there as well
01:10:46or if i should just stay here
01:10:49the anticipation is bad bubble
01:10:52well the longer we have nothing happen
01:10:53the worse i expect the outcome to be
01:10:56bang him
01:10:56yeah
01:11:00yeah
01:11:00yeah that's actually a nice thing
01:11:01each one is different
01:11:05okay then
01:11:05so he definitely knows that we need something going on
01:11:10are we just holding?
01:11:11i guess we're just holding
01:11:12oh no
01:11:13looks like we're moving a little bit
01:11:18investigate incident
01:11:18nothing other than that
01:11:20to avoid any barrack
01:11:21oh okay
01:11:23yeah
01:11:24shots fired?
01:11:24yeah shots fired
01:11:25okay guys so
01:11:26can you summarize
01:11:28what's going on here for
01:11:29people that have joined?
01:11:31like what are we looking at?
01:11:32well
01:11:32we started quite relaxing
01:11:34we went to fob
01:11:36to like
01:11:37it looked like very innocent
01:11:39suddenly we got tasked to investigate an incident
01:11:41in a village
01:11:42we found some crashed vehicle
01:11:44and IED next to it
01:11:46and it seems it was all ambush
01:11:48and we are now under attack
01:11:49and people are dying
01:11:50and stuff is happening
01:11:50so we are playing as players
01:11:52and the guys next door are playing as Zeus
01:11:54yeah this whole mission
01:11:55it started as a completely blind mission
01:11:57and everything
01:11:57everything we see here now
01:11:59was created and narrated by Zeus
01:12:01well I have one more question from the community
01:12:04this time from our forums
01:12:05a user called Nimrod
01:12:07he asks
01:12:08do you plan on publishing Zeus for the development branch?
01:12:12well
01:12:12like
01:12:13if you know the history of this game
01:12:15you know that Vogue game was published
01:12:17in early access
01:12:18in early access
01:12:18in early access
01:12:19and then
01:12:19when we released Altis
01:12:21it was first released into dev branch
01:12:24and
01:12:24same with campaign
01:12:26so obviously we are applying to release Zeus
01:12:28first into dev branch
01:12:30as for when
01:12:31well maybe Yoris
01:12:33projective might know
01:12:34because
01:12:34he is just master of everything
01:12:36so Yoris
01:12:36when are we releasing to dev branch?
01:12:38well actually
01:12:38I was thinking
01:12:39we do it now
01:12:40so
01:12:41I am just about to click the link
01:12:43that will set it live
01:12:44in the Steam backend
01:12:45so
01:12:46here we go
01:12:47so
01:12:48now
01:12:48there we go
01:12:50so if you are assigned to dev branch
01:12:52just get the
01:12:53watch the update
01:12:54Zeus will be starting
01:12:55to get your computers
01:12:57enjoy it properly
01:12:58fun
01:12:59so
01:13:00everything we played now
01:13:01you can now apply as well
01:13:03just switch to dev branch
01:13:04just switch to dev branch
01:13:05I think one important disclaimer
01:13:07to make very clear
01:13:08is that dev branch
01:13:09is a work in progress
01:13:11experimental build
01:13:12it's developing build actually
01:13:14and
01:13:14we shouldn't expect
01:13:15everything to work
01:13:16100% perfectly
01:13:17but
01:13:18we really encourage you guys
01:13:19to play
01:13:19to give us some feedback
01:13:21to report issues
01:13:21to the feedback tracker
01:13:22and to have some fun
01:13:24yeah like
01:13:24right now
01:13:26either now or very soon
01:13:27we will prepare
01:13:28forum category
01:13:28and feedback tracker category
01:13:30so
01:13:30Zeus is better
01:13:32there will be
01:13:32there might be some issues
01:13:33there will be plenty of ideas
01:13:35we want to suggest
01:13:36spam us with everything you've got
01:13:38your
01:13:39it's
01:13:40it's yours
01:13:40oh it's a parachute
01:13:43your rules
01:13:44your war
01:13:46they're taking fire
01:13:47and it seems like our war right now
01:13:49is keeping up
01:13:51you can't see anyone
01:13:53so
01:13:53it seems it was quite a
01:13:55sufficient ambush
01:13:56yes
01:13:56both for play
01:13:57both for you and for
01:13:58our combinator
01:14:00we've definitely
01:14:00we've lost a couple people already
01:14:04so fight back
01:14:05trying
01:14:07i think they're down in the fog
01:14:09i'm just moving around
01:14:11ok ok
01:14:12oh ok
01:14:12i suppose like
01:14:13as we begin to
01:14:14wrap things up
01:14:15maybe just
01:14:16once again
01:14:17emphasize
01:14:17what we're looking at now
01:14:18is the Armour 3 Zeus DLC
01:14:20it's a free multiplayer
01:14:22for everyone that owns Armour 3
01:14:24it's just been released
01:14:25on the development branch
01:14:26and
01:14:27after the last campaign episode
01:14:29around the start of Q2
01:14:31we expect to see this
01:14:32a full public release
01:14:33with your help
01:14:35we've seen the curator mode
01:14:36the Zeus point of view
01:14:38yeah sorry
01:14:39curator is internal technical name
01:14:41it's more generic
01:14:42pleasing to you
01:14:43we've seen the game master
01:14:44Zeus point of view
01:14:45we saw us
01:14:46creating a mission
01:14:46adding objectives
01:14:47adding entities on the fly
01:14:49and now we're finishing up
01:14:50with looking from the players
01:14:51to reflect it
01:14:51what it's like to play in this
01:14:53dynamic world
01:14:54created by
01:14:55higher power
01:14:58got something really close to us
01:15:00and i cannot see it
01:15:01bro
01:15:02he's leading us in fog
01:15:04yeah
01:15:05this is not
01:15:06oh ok
01:15:07i just took a hit
01:15:10patch myself up
01:15:14so we failed that
01:15:15apparently
01:15:16we should probably
01:15:17oh ok
01:15:17something
01:15:18that's much heavier
01:15:19whatever i was just shooting
01:15:20it's maybe time for retreat
01:15:22i think we've got
01:15:23oh
01:15:23ow
01:15:25zip and die
01:15:26i am almost
01:15:27very close
01:15:28very close
01:15:29yeah
01:15:30this operation didn't work
01:15:31i do think
01:15:32that is the best course
01:15:34so maybe Zeus prepared
01:15:35some epic journey
01:15:37through the valley
01:15:37and chile
01:15:39perfect challenge
01:15:40but we failed
01:15:41so we have to retreat
01:15:42you never know
01:15:43what would happen
01:15:43if we were successful
01:15:45yeah
01:15:46whatever is firing at us
01:15:48but the thing is
01:15:49actual
01:15:50maybe he didn't even know
01:15:51maybe he was just creating
01:15:53on the fly
01:15:53you may
01:15:54as Zeus
01:15:54you may start a mission
01:15:55with perfect idea
01:15:56what you will do
01:15:57but then players will improvise
01:15:59and then you have to adapt to them
01:16:00ok
01:16:01i'm gonna go rally the troops
01:16:02sure
01:16:04maybe we should
01:16:05in the meantime
01:16:06maybe we should retreat
01:16:07and wait for the first mission
01:16:08in the meantime
01:16:09i'm just going to try
01:16:10not to get killed
01:16:10give us courtesy of retreating
01:16:13we don't want to
01:16:14stay forever in this
01:16:15well at least the sun is pretty
01:16:16i hope we gave you guys
01:16:18some ideas
01:16:19what to do
01:16:20with Zeus
01:16:21because now
01:16:22it's in your hands
01:16:24it's
01:16:24truly
01:16:26about what you create
01:16:27about your stories
01:16:28about your ideas
01:16:29for missions
01:16:33seems we do have guys
01:16:35coming up this road
01:16:35that is not friendly
01:16:38whoa
01:16:39careful there Matt
01:16:40that is friendly
01:16:40you'll notice
01:16:41i hit his
01:16:42AT launch basically
01:16:44we got reinforcements
01:16:45inbound
01:16:46well
01:16:47i wish we did in game
01:16:49as well
01:16:49ah
01:16:50oh hello
01:16:52what timing
01:16:55that was perfect timing
01:16:56nice
01:16:57yeah
01:16:58everyone
01:16:59seems
01:17:00like we might just make it
01:17:01so some combined operations
01:17:02we should
01:17:03where is the retreat point
01:17:03we should really head there
01:17:05the helicopters probably are there
01:17:06just to get out
01:17:07of all this devouring
01:17:08we don't want to die in the last five minutes
01:17:09yeah
01:17:09it's fairly far away
01:17:10so
01:17:11yeah i'm
01:17:12these guys are
01:17:13yeah i'm just running
01:17:14okay
01:17:17oh
01:17:18bullets
01:17:19lots of bullets
01:17:22i can only hope that the others are also coming
01:17:25come on in guys
01:17:25this is going to be a little bit romantic
01:17:28yeah
01:17:30well okay
01:17:33i think i've fallen back
01:17:34yeah so we are on the way to retreating
01:17:36yeah
01:17:36and i guess we kind of failed our operation
01:17:39okay
01:17:41keep going
01:17:42yeah
01:17:42sure
01:17:43ah there we go
01:17:44well that's a sidespan
01:17:45yeah
01:17:45well we at least investigated the site
01:17:48so we completed the mission at least partly
01:17:50even though we didn't secure the site
01:17:52and i think i was the only one who made it over there alive
01:17:54so
01:17:54now it's your job to secure the site
01:17:59okay that was fun
01:18:00so
01:18:00that i suppose brings us to an end of our live stream
01:18:04uh
01:18:04we hope it's been informative
01:18:06we hope you're excited by what's just been released to the dev branch
01:18:10and we're looking forward to receiving your feedback and opinions on
01:18:14and your stories
01:18:15we are looking forward to hear about how you played it
01:18:19how you live stream it
01:18:20about your awesome experience
01:18:22so i want to say a big thank you to everyone that's joined us on a live stream
01:18:26um
01:18:26thank you for tuning in
01:18:27and also to our developers who've donated their Saturday afternoon
01:18:31to come in and sharing this with you
01:18:33so thank you very much guys
01:18:35appreciate it
01:18:35thank you
01:18:36and maybe as a final note
01:18:37um
01:18:38just to repeat
01:18:39armorfree Zeus is free multiplayer DLC for armorfree
01:18:42it will be officially available at the start of Q2 2014
01:18:48and if you want more information you can go to zeus.armorfree.com
01:18:53something from Artur
01:18:54okay
01:18:55so thank you very much
01:18:56and see you again next time
01:18:57yep
01:18:58see you later guys
01:18:59see you later
01:18:59all my zeers
01:19:17thank you
01:19:19thank you
01:19:19why
01:19:19Grazie.
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