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Trailer del Talent System per Heroes of the Storm.
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01:09attacca per la stessa target.
01:11Improvede Dwarf Toss at level 7
01:13by taking Landing Momentum,
01:14level 13 by choosing Dwarf Launch,
01:16and level 16 by selecting Heavy Impact.
01:19This increases the movement
01:21speed of Muradin upon landing,
01:22increases the range and impact area
01:24of Dwarf Toss, and stuns any enemies
01:27hit by Dwarf Toss, respectively.
01:29Combine this with the Avatar Heroic
01:31ability at level 10 to allow Muradin
01:33to control fights around critical battleground
01:35objectives. This is especially
01:37useful on Cursed Hollow, where tightly grouped
01:39teamfights frequently break out around Tributes.
01:41On the other hand,
01:43if you want to focus on damage, take
01:45Perfect Storm at level 1, which increases
01:47Stormbolt's damage by 5 for
01:49each enemy hero hit.
01:51Then, at level 7, take Piercing Bolt,
01:53which allows Stormbolt to hit an additional
01:55target. Every time you hit
01:57two targets with these talents, you'll
01:59actually gain 10 permanent damage on
02:01Stormbolt. With this build,
02:03choose Haymaker as your heroic ability
02:05at level 10 due to its strong damage
02:07and disruption. If you're on a large
02:09battleground like Dragonshire or Black
02:11Hearts Bay, where large group teamfights
02:13tend not to happen, take Thunderstrike at
02:15level 13 to maximize your damage against
02:17single targets. If you're on
02:19Cursed Hollow or Haunted Mines, where
02:21fights are more grouped up around objectives,
02:23instead take Dwarf Launch to jump into
02:25the middle of a fight and Haymaker an
02:27opponent immediately. Bear in mind
02:29that each hero's match will be different
02:31than the last. Your talents allow you
02:33to specifically adapt your build to react
02:35to your team's hero composition, the
02:37opponents you're playing against, what
02:38battleground you find yourself on, and
02:40even how well your allies are assisting
02:42you. Knowing what talents to choose
02:44depending on the situation is key.
02:46Take Burning Rage if you find your team
02:48paired against opponents with lots of
02:49melee characters that like to stand in a
02:51fight and dish out damage, like Stitches.
02:53This talent deals constant damage every
02:55second around your hero. Burning Rage is
02:58especially effective on Haunted Mines as
03:00it allows you to continually deal sustained
03:01damage in the mines themselves and around
03:03big map objectives. It combos
03:05incredibly well with the Thunderburn
03:07talent in this situation, as heroes like
03:09Stitches, who don't have an explicit escape
03:11ability, get slowed twice by Thunderclap
03:13and constantly take damage from Burning Rage.
03:16If you find yourself lacking a reliable
03:18healer on your team, take Healing Static
03:20which heals Muradin for 1% for
03:22each target hit by Thunderclap.
03:23If you combo that with the Thunderburn
03:25talent from level 4, which activates a
03:27second Thunderclap shortly after the first,
03:29you can double the amount of health gained
03:31very quickly from Healing Static, giving you
03:33much more sustained in lane and in fights.
03:36If you're matched against those heroes
03:37like Vala that have abilities that let
03:39them reposition very quickly, improve
03:41your Dwarf Toss ability by selecting
03:43Landing Momentum. Landing Momentum
03:45gives you a 20% speed boost
03:47following Dwarf Toss, so if Vala
03:49keeps faulting away from you, now you can
03:51leap towards her and catch up to her with your
03:53movement speed boost. We'll be
03:55continuing to update the talent system as
03:57the game develops. We're looking at
03:58implementing systems that give you a view
04:00into your opponent's talents. This will
04:03give you the ability to reactively choose
04:05your build depending on what you see.
04:07That's all for this video. Don't
04:09forget you can register for beta access to
04:11the game at HeroesOfTheStorm.com
04:13This is Kevin Nocke for Blizzard Entertainment.
04:15We'll see you next time.
04:22We'll see you next time.
04:22We'll see you next time.
04:23We'll see you next time.
04:23We'll see you next time.
04:24We'll see you next time.
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