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  • 5 ore fa
Vediamo il trailer in cui è stata rivelata la versione Xbox One di Murdered Soul Suspect.
Trascrizione
00:04Sì, è Larry Herb, Xbox Live's Major Nelson
00:06here at Airtight Games for Xbox Wire
00:08Now, it's always really exciting
00:10when you get your hands on a game
00:12for the very first time
00:13and today I got to do just that
00:14with Murdered, Soul Suspect
00:16Now, this is a detective thriller game
00:19where you play a detective
00:20that is killed
00:21and you have to solve your own murder
00:23from the afterlife
00:24We got a chance to talk to the team
00:26Let's take a look
00:30I think Murdered, Soul Suspect
00:31is a really original take
00:33on the concept of the true crime murder mystery
00:36but in the case of our game
00:38what if you died
00:40and now you had to solve your own murder?
00:51In the process of figuring out
00:53who killed you and why they killed you
00:55you sink deeper and deeper
00:58into a mystery story
01:00You take the role of one of Salem's best detectives
01:04who ever worked in the department
01:06you take away all of his normal natural abilities
01:08and you give him these supernatural abilities
01:10and you ask him to find ways
01:12to investigate crime scenes
01:14in completely new and original ways
01:16ways that only he as a ghost would be capable of
01:19It was interesting when we started developing this game
01:21and started asking ourselves
01:23what does it really mean to be a ghost?
01:25What is the fantasy of being a ghost?
01:27What is it that you want to do as a ghost?
01:29When you're walking through the walls
01:30it suddenly becomes both
01:33almost exhilarating and freeing
01:35and it also becomes very disorienting
01:37It's incredibly empowering for players
01:39and it's also a huge part of that
01:41wish fulfillment of being a ghost
01:43getting to peek into places
01:44that you wouldn't get to see otherwise
01:46All right boys
01:47place your bets
01:48and hope your luck improves
01:50Just as Ronan is discovering this
01:52as he investigates this
01:54so will the player
01:55and one of the first things that they discover
01:57and it's probably his most powerful tool
01:59is his ability to possess human beings
02:01and while you can't directly control human beings
02:04you have some really incredible powers over them
02:07you can look through their eyes
02:08you can hear through their ears
02:09you can influence their behavior very slightly
02:12read their thoughts
02:12things of that nature
02:14Ronan, unbelievable
02:16I think the player being a little lost is a good thing
02:18I think it's fun for them to come into a space
02:21and go oh man I got to figure this out
02:23because that's what Ronan's thinking as well
02:25If the player comes into the space
02:26and goes oh I already know all of this
02:27then it's just it's about going through the motions
02:29but if you ask them to make some decisions
02:33force them to do some lateral thinking
02:34that aha moment
02:36once they figure it out
02:37it becomes that much more gratifying
02:39a lot of our prototyping was around how do you make it interesting for the player to do an investigation
02:47and come to those conclusions themselves
02:49as opposed to just handing them the exact answer
02:53when you managed to gather four different things that you needed
02:58we have a mechanic in the game where you have to take complex thoughts
03:03and you have to organize them in a way that will make sense to the character of Ronan
03:06a great example would be you need someone to think about something
03:09or you need someone to move in a particular way
03:11but you can't directly say hey move this
03:15you have to basically put a thought into their head
03:18so a witness in one of the crime scenes
03:20she's too distraught to articulate what she saw to a police officer
03:24but your own memory of a conversation that you overheard
03:28can be put into her head
03:30and when you do that it breaks free the data
03:33and so she can think about it and you get this information in her own thoughts
03:37even though she can't express it verbally
03:41when we were brainstorming locations for the game
03:44we first looked for places that had really deep supernatural history and lore behind them
03:52and very quickly we realized that Salem's history worked perfectly for this particular story
04:01and if the player takes the initiative
04:03they're going to learn a lot about this really rich world that we've created
04:07there's all kinds of different collectibles
04:09there's simple things like just finding a plaque on a wall
04:12there's more complex things where you have to piece together fragments of a memory
04:16to get a total ghost story
04:17and there's actually full-on side quests
04:19which are independent investigations that don't help Ronan solve his own mystery
04:23but will help other ghosts move on
04:26if a ghost or a specter has unfinished business
04:29they become isolated in this location
04:32and until they can discover what their unfinished business is
04:35and come to terms with that
04:37they can't move on
04:38and that's where the ghosts come from
04:40any spirit you find lingering in the dust
04:42is there because they don't know how to resolve their unfinished business
04:45and as I mentioned before
04:46if you're there too long
04:47you become one of these demons
05:03I think the thing that we're most personally proud of is creating this really rich complex world
05:09something that we hope the players really want to get lost in
05:12spend a lot of time in
05:13learn everything that there is
05:14find every nook and cranny
05:16they don't just look at it like
05:18oh my god oh my god
05:19where is the first fight
05:21where is the first thing I can shoot
05:23I want them to like the character of Ronan
05:25like what he can do
05:27and just really be excited about this
05:29our own kind of personal take on ghost lore
05:32because while ghost lore is sort of universal
05:34I think our interpretation of it is really original
05:37and I think people are really going to remember it
05:39get back here
05:41I said get back here
05:44I said get back here
05:45I said get back here
05:46I said get back here
05:49I said get back here
05:53I said get back here
05:53I said get back here
05:53I said get back here
05:53I said get back here
05:54I said get back here
05:55I said get back here
05:55Grazie a tutti.
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