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Vediamo questa video guida di Arma III dedicata agli assalti aerei con gli elicotteri. Si tratta di un lungo filmato di gameplay, che ci illustra un altro aspetto di questo completissimo simulatore militare, esclusivo per PC.
Trascrizione
00:03Welcome to the third season of the official Community Guide video series for ARMA 3.
00:08My name's Dyslexi, and in cooperation with Bohemia Interactive, I'm creating a series of videos to explain some of the
00:14basics of ARMA 3.
00:16If you're new to the Community Guides, be sure to also check out the previous episodes which focused on topics
00:20like infantry combat, multiplayer teamwork, and helicopters.
00:24As with ARMA 3 in general, helicopter usage is a deep topic with many facets to it.
00:29Today we'll be expounding on how to use them in combat.
00:31More specifically, let's look at how to execute a basic helicopter-borne air assault.
00:36We'll go over this from start to finish, from the initial pickup to the extraction phase after the mission's been
00:40completed.
00:42The benefits of air assaults lie in the mobility and flexibility that they offer.
00:46Helicopters fly fast, low, and you can land pretty much anywhere that you can fit the rotors into.
00:51With sufficient helicopters or multiple flights, you can transport a large number of infantry practically anywhere you need to in
00:57a short period of time,
00:58as well as pick them up and reposition them for new objectives with relative ease.
01:01It's a welcome option considering the massive terrain sizes of the Altus and Stratus Islands.
01:14To start out, the person in command of the mission will be choosing the landing zones for his elements and
01:19brief them to the pilots.
01:20The pilots, in turn, will assess these landing zones and adjust them as necessary based on their own personal experiences.
01:26When choosing a landing zone, consider what threats you're likely to be facing.
01:30Your mission briefing, whether it's a single-player or multiplayer scenario, should give you an idea of this, but remember
01:35that it could be misleading.
01:37Generally speaking, you want to play it safe.
01:39It's better to walk a bit further after landing than to never land at all.
01:44Look for LZs that are in positions that mask them from the most likely directions of enemy fire or observation.
01:49When your pilots are capable, try to pick landing zones close to cover and concealment, such that the dismounting infantry
01:54can immediately take up protected positions to fight from.
01:57Once the main landing zone or zones have been chosen, pick at least one alternate LZ.
02:02This is done so that in the event that the primary LZ is unsuitable for whatever reason, pilots can quickly
02:07move to land at an alternate that's been chosen carefully in advance, instead of as a spur-of-the-moment
02:12decision.
02:12When flying large elements such as platoons into an area, picking several different LZs and sending different helicopters to each
02:19will help to spread the unit out and give it more tactical flexibility upon landing.
02:23The vast and varied terrain of Altus and Stratus will make this a constant topic for evaluation.
02:28Not every location will have obvious landing zones, and you may have to be rather creative when the terrain seems
02:32sacked against you.
02:34There are a few additional considerations to help ensure a safe landing.
02:37The most obvious is having a gunship escort and prep the LZ in advance of the transports arriving.
02:43This isn't always possible due to mission design, but when available, it's a great way to provide security to the
02:47landings.
02:48The next best thing is to have a scout aircraft, one which can fly into the LZ and take a
02:53look around shortly before the transports arrive.
02:55Some transport aircraft, like the Hellcat, have powerful cameras that can observe an area from a safe distance.
03:00If you have this sort of capability, use it.
03:03When these aren't available, a decision must be made about how to approach the LZ.
03:07Either by flying directly into it, or spending a bit of time orbiting it to scout it out before landing.
03:12Choosing to land multiple aircraft at the same time can result in unexpected enemy fire dispersing amongst many targets,
03:18as well as having many weapons to return that fire.
03:21Whereas flying in single aircraft one at a time can allow the other aircraft opportunities to wave off from hot
03:26LZs,
03:26or provide aerial gunnery support during the landings.
03:35Once all squads and pilots have been briefed on their landing zones and objectives, it's time to load up.
03:40A troop load in a helicopter is known as a chalk.
03:42Due to cargo limitations, an element such as a squad may not all fit into one helo.
03:46It's important to make sure that each chalk has a leader in it, such as a squad or a fireteam
03:50leader.
03:50These leaders are extremely important.
03:52They ensure that their chalks load in the correct helo, they notify the pilot when their chalks loaded,
03:57and they provide leadership at the landing zone until such time as they can merge back into their parent unit.
04:02The flight from the pickup zone to the landing zone must be carefully planned for.
04:06Avoiding any known enemy locations is of course a key element,
04:09and the altitude and path chosen will be based on known as well as suspected enemy threats.
04:15Flying high works well in environments where the threat is primarily based on machine guns and other such weapons
04:20with limited range and targeting capabilities, but it doesn't work so well when missile systems are present.
04:25On the other hand, flying low makes one vulnerable to machine guns and similar threats,
04:29but generally makes it hard for them or missile systems to engage the aircraft due to low exposure times
04:34and masking terrain, trees, and similar.
04:37Of course, if you're flying low, it's essential to have good pilots who know their own capabilities
04:40and are able to avoid any obstacles such as power lines that might present themselves during low-level flight.
04:51The final approach to the landing zone requires the utmost in concentration from the pilots as well as door gunners.
04:57A good LZ approach is done in a smooth, controlled fashion.
05:00Being able to promptly land without floundering around is necessary to give any enemies as little time as possible
05:06to react to the presence of the helicopters.
05:08Note that pilots have the final say here and can call for a wave-off or alternate LZ if they
05:12deem it necessary.
05:14The pilots are the ones who know their capabilities and can make judgment calls about any threats or obstacles in
05:18the LZs.
05:19If they say they can't make it and they need to wave-off or divert, that's how it's going to
05:23be.
05:24Once an aircraft touches down, the pilot's the one who calls for a dismount, typically by saying,
05:28Go! Go! Go!
05:29This is due to the fact that only the pilot truly knows when he's fully landed.
05:33If embarked troops try to dismount on their own discretion, they may find that the first step out the door
05:37is unpleasantly long.
05:39When the troops have fully dismounted, the chalk leader tells the pilot he's cleared to depart.
05:43The helo's crew chief will also observe the interior of the aircraft and if he sees that all the troops
05:47have departed, he tells the pilot as well.
05:49The pilot leaves when either the chalk leader or the crew chief tells him he's empty.
05:53If the LZ is hot, which is to say that enemy fire is being received during the landing, the crew
05:58chief and door gunner will suppress known or suspected enemy locations.
06:01Upon landing, they'll hold fire to avoid hitting the dismounting troops, but after they take off, they can resume their
06:06fire.
06:07When taking off, pilots communicate their takeoff directions to each other in order to avoid mid-air collisions.
06:13While this direction should have been planned for in advance and briefed accordingly,
06:16unexpected contact with the LZ can cause an alternate route to be decided on the spot.
06:22Once all troops have been dropped off, helos can either return to base in anticipation of fairing in reinforcements or
06:27resupply,
06:28or they can stay in the area as reconnaissance or light air support.
06:31This is based on the nature of the threats in the area of operations,
06:34so don't expect the aircraft to stick around with heavy machine guns, vehicles, or anti-air missiles likely to show
06:38up in the fight.
06:46At some point, an extraction will be required.
06:48As with the initial landing, this too requires careful execution to pull off safely.
06:52When preparing for an extraction, ground forces attempt to move away from known or suspected enemy threats,
06:57searching for a pickup zone that fulfills the same criteria as the original landing zone.
07:02Once identified, ground forces move to the pickup zone and establish security around it.
07:06Ground leaders establish what order they'll extract in,
07:09with the first element to be picked up staying closest to the pickup site, while the other ones provide security.
07:14The pickup zone location is communicated to the aircraft, and if necessary, the ground commander deploys smoke once the lead
07:19aircraft is 30 seconds out.
07:21When operating in nighttime conditions, infrared strobes, lasers, and such can be used to covertly mark landing zones,
07:27while chemical lights and smoke grenades can be combined to give a very visible landing zone marker when light discipline
07:32is not a concern.
07:33Once the aircraft is on the deck, remember that for any given chalk, the leader will load into the aircraft
07:37last.
07:38He may have another person providing security close to the landed helo while the others load up,
07:42but once he knows his chalk is loaded, he communicates this to the pilot so that a speedy liftoff can
07:46occur.
07:47This process is repeated squad by squad and aircraft by aircraft until the pickup zone has been completely evacuated.
07:52Now, when all's said and done, and you've returned back to base after a successful mission, congratulations are in order.
07:57What you've conducted or participated in wasn't a staged cinematic event.
08:01It was a living, breathing, dynamic experience that took skill, knowledge, and coordination to pull off successfully.
08:07This sort of depth is a hallmark of the ARMA series.
08:09If you're anything like me, it's what keeps you coming back again and again.
08:23Now, if you'd like to know more about helicopter tactics, I'd recommend checking out my ARMA 3 TACO guide, which
08:27you can find on the Bohemian Interactive store.
08:29For more community guide videos, be sure to subscribe to the official ARMA 3 YouTube channel.
08:34For other ARMA 3 updates, keep track of the official website, Facebook, and Twitter pages.
08:39If you'd like more in-depth tutorial and multiplayer gameplay of ARMA 3 and the previous ARMA titles, I'd recommend
08:45you check out my channel here.
08:47This is Dyslexy, and may your LZs always be interesting.
08:52Thank you.
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