00:15Grazie a tutti
00:30So the original game was of course done in 1993 and it was fairly low res. I think the screen
00:37resolution was something like 360 pixels by you know 700 and some pixels. So we're re-building the game completely
00:44from the ground up. There's all new backgrounds in high res, retina resolution. The music has been completely redone from
00:51scratch with of course the original game was MIDI and now the game has music that is completely orchestrated and
00:58up to modern style.
01:00We have all new voices in the game and new puzzles as well.
01:34And that in general as a creative is that you need to follow your passion and you know you're going
01:39to write best if you write something that you really love and that you would want to consume and you
01:45just have to let the chips fall where they may.
01:53So we hear that Gabriel Knight is coming out and I love Gabriel Knight because I grew up in New
01:58England.
01:58And in New England we always heard the stories of Salem, Massachusetts and the witches burning at the stake and
02:05there's a lot of older architecture for the United States that's older.
02:08So you had these creepy images of, you know, sort of Ichabod Crane-like landscape, mysticism, witchcraft and all that
02:16creepy stuff.
02:17So the remake of Gabriel Knight coming out, I really look forward to seeing that.
02:21But it raises the question, why is there this resurgence in classic and retro gaming?
02:27A lot of people have a lot of different opinions of it.
02:29But for myself, my opinion is that what's happening today is that we've reached a point where we're seeing great
02:37graphics, we're seeing photorealistic images.
02:40And for the longest time in video games we were chasing the performance of chips.
02:46So if a chip could do bump mapping, that was a very important thing for a new game to be
02:50made.
02:50And I think it's because we're getting past the need to show off these chips and mobile has brought us
02:56back to a certain simplicity that we accept.
02:59We can look at a 2D game and we're not judging it because it's not 3D today.
03:03And so that brings us back to the pure engagement factor of what constitutes a good game.
03:08And the fact is in the early days, and especially if we go back before the Gabriel Knights, you know,
03:13back to the arcade games,
03:14that were built on killer chemistries of tight simplicity that could ramp up and you could ultimately beat your highest
03:21score 20 years later of Asteroids or of Robotron
03:25or of these games that were simple but deep, incredibly deep.
03:29So as we've gone through the ages of going through these cycles of chasing graphics power, chasing 3D when it
03:38was new back at the beginning of the PlayStation era,
03:41we're now returning to, well, what constitutes, if this was film, we'd say, what constitutes the good script?
03:47So we can do plenty of special effects, but we've got to get back to that story and the characters.
03:52And that's where I think this resurgence is coming from.
03:54We see it from Double Fine.
03:56We see it across the board in various ways.
03:58And some people are doing it better than others.
04:00But on Gabriel Knight, we hope to see it done great.
04:02And we look forward to it.
04:15We'll see you next time.
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