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Video della conferenza PC in cui Chris Roberts ci aggiorna sullo sviluppo di Star Citizen.
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00:06Welcome to E-Link Studios in London, England.
00:09This is fortunately where I am as opposed to being with you guys in Los Angeles for the inaugural PC
00:17Gaming press conference.
00:18I wish I could be with you guys. I'm so happy that we're actually having a dedicated press conference for
00:25PC games
00:26and they're getting the appreciation and attention that they should at E3 and other gaming conventions.
00:33And, well, I'm having a lot of fun here in London, England, and we're doing amazing things with both Star
00:39Citizen and Squadron 42.
00:41We're really trying to push storytelling and the fidelity of performance capture, motion capture,
00:50how you relate to characters in a game, and that's only possible on PCs with the power of the platform,
00:58with what we can do in terms of facial animation and what we can do in terms of character animation,
01:03what we can do in terms of building a visceral, detailed world.
01:08So I wouldn't be here doing it without everyone out there that are PC gamers.
01:13We're building literally a game that has a budget rivaling any of the big studio publisher games out there,
01:20and that's done entirely from a grassroots level at the PC gamer level, which is amazing
01:26because it's not financed by some big corporation, it's not financed by some big investor,
01:30it's financed by all you out there, and that just speaks to the power of PC gamers
01:35and what they want to see, the fidelity, the quality of what they want to see,
01:40and they're passionate about what they want to see, so I'd like to say thank you.
01:43Next year I will be at the PC gaming conference.
01:46I'm looking forward to seeing what other stuff gets unveiled at the conference,
01:50and I'm looking forward to showing you stuff from Squadron 42 and Star Citizen as we develop it,
01:57and thank you for listening.
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