00:01I live right by the Fushimi Inari Shrine.
00:04I've had a relation with this shrine since I was a child.
00:08Because of that, I felt that I was always protected, as if it's my guardian angel.
00:15When I was a child, there was a TV show about fighter planes called Thunderbirds.
00:21That inspired me to make a game that had cinematic elements,
00:25with each character having a distinct personality and their own drama.
00:30That would be reflected in the dialogue and appear in scenes
00:33like where a cool character and enemies would appear.
00:38I'm here for a job, of course, and looks like I get to have a little fun.
00:44When it came to talking about details regarding how to make the main characters look and feel,
00:48we talked about all sorts of types of people.
00:51But ever since I was in school, I drew comics with caricaturized humanoid animals
00:55and decided that the characters in this game should be based off animals.
00:59I then talked about it with Imamura-san, the designer,
01:02and we thought about the fox image.
01:04Then I thought, let's try making a fox the main character.
01:07We're entering Corneria City now!
01:10When there's an arch, you want to go under it, right?
01:15That's the kind of game I wanted to make.
01:20Thinking about the shrine, this place is known for the row of arches.
01:26So we went with this idea to create a game where you would fly through different arches.
01:36Star Fox is a game where you use a control stick, like the one you'd find on a plane.
01:42When you fly a real plane, you need to pull back on the control stick to fly up, right?
01:47Similarly, you can use the gyro on the gamepad to look all around and feel really immersed in the game.
01:55We'd like people to play as if they are flying a real plane.
01:58It's really exciting.
02:02For Wii U, with its two screens, we experimented with gameplay with ideas before this iteration of Star Fox.
02:10There were two screens that each serves a specific purpose.
02:14For example, we've tested using one screen for a more cinematic view and the other for gameplay.
02:20The Wii U gamepad has a gyro, and it's a big reason we decided to make this game.
02:25It's a cockpit view, so it feels like you're in the cockpit like this.
02:29You can aim by moving the gamepad around.
02:32In the other Star Fox games, you play by controlling your plane in third person on one screen.
02:37This time, the game world is shown on the TV, and you can focus in to aim on the gamepad.
02:43By using two screens, you can see yourself flying in third person on the TV, while shooting down at the
02:49enemies below you from the cockpit view on the gamepad.
02:53You can be really immersed in the experience, so that's something I hope people can check out.
02:59On the Nintendo 64 system, you had to use a lot of buttons.
03:03But now, with the Wii U gamepad, you can use two sticks to do things like speed up and flip
03:09around.
03:12There's only one button to fire all the different weapons, so there are four buttons left.
03:17And with that, we thought, why not use these buttons to make the R-Wing transform?
03:24And let's use one button to do flips, and the other for a U-turn.
03:33The R-Wing transforming into a walker, that was in Star Fox 2.
03:38But since that game didn't make it out, I'm glad we were able to have it appear.
03:45The R-Wing transformation mechanic actually looks like it makes a lot of sense.
03:53There's the Land Master.
03:59And also the Gyro Wing, which adds a lot of breadth to gameplay.
04:06With it, you can perform a lot of tasks as Fox.
04:10You can also play different stages with other vehicles, too.
04:15So I hope you'll have fun trying out courses with different vehicles, even after you clear the game.
04:25We've rebuilt the game using ID.
04:27We've worked with the Land Master.
04:27Grazie a tutti.
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