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Super Mario Maker - video gameplay dalla Nintendo Treehouse 2015.
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00:05I'm here with Corey, Erik and Ethan and we're gonna be do a little Super Mario Maker 101 we've been
00:10showing off this game a lot playing courses editing course but we're gonna really slow down here and really show
00:15you guys how this thing works as far as designing courses sort of focus in on all the different elements
00:20so I'm just what we're looking at here on the screen is basically square one this is the editor this
00:27is there's nothing here work with all I have
00:29I have all the tools along the top and bottom.
00:32So I'm just going to start, sort of work my way around the screen for you guys watching at home.
00:35At the very bottom I have the start and I have the goal.
00:37I can tap the S and the G to snap and I can use the slider to sort of see
00:41where the finish is right now.
00:43So on the most basic level I could just simply fill this all in with ground.
00:50I love those bushes popping up.
00:52Do the same thing back.
00:54And at any point you can just tap this in the bottom left.
00:57I tap play and the course comes to life.
00:59And right now I have the most basic course in the world.
01:01It's just ground, start to finish in Super Mario Bros. style.
01:05You got the Mario trail there too.
01:06In the upper left I have my ability to change both the game styles and the course styles.
01:13I'll get to that in a minute.
01:14But first I want to put some things in just to, you know, get something to look at.
01:18So at the top row I have my elements and I can tap that to bring down.
01:22Here you can see sort of the whole palette of elements you're able to add in.
01:26And at first glance it looks like we've got as many elements as you see.
01:30But it's actually a lot deeper than that.
01:32And we'll get through that in a minute.
01:33So first off I'm just going to tab a question block.
01:37Put one of those at the start.
01:38And also I just want to get some visual action going here so that we have a little more to
01:42look at as we start changing the styles.
01:43So I'm going to put some mushroom platforms in just to show off.
01:51And I'm using the eraser tool a little bit here.
01:55And what's neat is that I can simply start adding these in, erasing as I go, and sort of piecing
02:02things together.
02:05And I'm using the ZL button to copy what I've already have on screen.
02:09So really quickly here I've just added something that, you know, changes up the visuals just a bit.
02:15Let me get that, er, move that over one.
02:18Oops.
02:18Undo dog there.
02:22So that's a really simple three mushrooms and now we've got a little more to look at.
02:25But what's neat is there's all these little quirks.
02:27And we're going to show a lot of these where if I grab one of these that I already placed
02:30and I give it a shake, it'll change color.
02:33Shake, shake.
02:33And if I grab another one, shake it.
02:35Shake, shake.
02:36Shake it again.
02:37Nice.
02:38So there's all these little quirks that you can do with the different things to both, like, add, like, game
02:44design elements and aesthetic elements to really flesh out your courses.
02:47I mean, some of those are just cosmetic.
02:49And others, you know, like, will actually change the way the enemy works and that sort of thing.
02:54And it's just going to be a process of discovery, like, as people dig into the making side of the
03:00software.
03:00Like, it's just going to be experimentation and, you know, some objects you'll shake and they won't transform.
03:06But I'm really excited for people to spend time with that.
03:09Let's talk about these question blocks here.
03:11I'm going to go ahead and put three here at the start.
03:13And what's interesting is you can tap.
03:14I've got the super mushroom right here.
03:15Everybody knows what that is.
03:16I can plop it in there, tap on it to see what I actually put in there.
03:20Tap play.
03:22Hit it.
03:22It all comes to life.
03:25You can also take almost any enemy and place them into a question block.
03:30We saw a lot of that in the Nintendo World Championship, right?
03:33Yeah.
03:34So we can start with the classic, Goomba.
03:36Put him in there, tap it.
03:38Yep, there he is.
03:39He's in there.
03:40Press play.
03:43Pops out.
03:45And now we're going to – what you can do, though, is you've got – again, we talked about how
03:49you can see all these elements right here.
03:50So I've got my Goomba, but I can actually level that Goomba up by sliding the super mushroom over the
03:56top.
03:57And now he's a big Goomba.
03:58And I can actually tap the wings, attach that.
04:01Now he's a big flying Goomba.
04:04He's not just a Goomba anymore.
04:05He's a big flying Goomba.
04:06And that's something that you don't see in this initial palette.
04:08I also hope people are seeing how quickly you're able to go back and forth between playing and making while
04:14you're creating a course.
04:15So you drop something in, see how it works, go back to editing, and that's really important.
04:20And so right here I can see I've got my super mushroom there, my Goomba there, but actually I want
04:23to take this giant flying Goomba, place him in there.
04:25He doesn't look happy that you did that.
04:27Now he's in there.
04:29And I'm going to go ahead and put a vine in this other one.
04:34Cat play.
04:34Just sort of see how that all works.
04:40And already we've just got a little craziness going on.
04:43And now, real quickly, you can sort of see we've got this really simple visual thing happening here.
04:48And now I'm going to go ahead and change the game style to Mario 3.
04:54And you can see that everything is now sort of in the style of that game.
05:06Yep.
05:08And the last one we have.
05:12Super Mario U.
05:16And again, this is all done on the fly.
05:18So you could now change the course type as well if you wanted.
05:23Yep.
05:24Just as easily.
05:25And we could go through all of these, but I mean, suddenly, I'm back in, I'll go back to world.
05:32Big tickle.
05:35Oh my god.
05:37Watch out.
05:37He's having a little trouble now.
05:38And it's really cool because you can see how these simple elements, like these mushroom platforms I place and change
05:42the color of.
05:44Whatever the style, whatever the game type, they're all sort of changing.
05:49And the different things you can do, I mean, it just, it really starts to, it's like going down the
05:55rabbit hole in all these different directions.
05:57And sometimes the game style will actually change the enemies as well, like that Goomba.
06:01When you switch to Super Mario World, it changes to a Goomba, which you actually have to defeat differently than
06:08you would a Goomba.
06:08So now I want to get something that I've seen some questions about, people at home have had.
06:13I'm just going to take myself over to this, a new blank slate here.
06:17And talk about the way that changing the game style actually changes the way that the different styles play.
06:22Yeah.
06:22So I'm just going to really quickly build a very simple, let's see, I'm going to actually make some bricks
06:29here.
06:32These ground blocks, you know, you can't really bust through with any moves.
06:36But I have these bricks here, and bricks are a breakable element in the game.
06:44So I've got a little brick situation here.
06:47I'm going to put a very simple green scooper dooper down in tap play.
06:52Now I'm in Mario Bros. style.
06:55So you hit a shell, takes out a brick.
07:01Mario 3.
07:03Mario 3, the shell actually stops.
07:05It doesn't start moving, and you can actually hold the button to pick up a shell.
07:08And this is not something you can do in the Super Mario Bros. style.
07:14And then if I switch this over to world, not only will the stealthy, the Koopa pops out.
07:22So that's, again, something different.
07:23I can both, I can pick the shell up, take that guy out.
07:27And I can also throw the shell vertically.
07:29I love that.
07:33And that's not possible in the previous two ones we looked at.
07:36And I also now can use the R trigger to do a spin jump, which you can, if I was
07:40Super Mario,
07:41let me give myself a mushroom.
07:43I can actually make myself Super Mario right there in the editor,
07:46tap play so that I can test out my cores.
07:49Now that I can do the R trigger, I can actually spin jump and take out blocks.
07:53There's actually something cool you can do with the spin jump too.
07:55Like if you were to put a spiny shell down, so I grab a spiny.
07:58So I'm going to grab a spiny.
07:59This is what's cool.
08:00These guys are going to be calling out things that they're inspired by by the software
08:02that I'm just going to do on the fly.
08:04So you take that, shake him, you just drop that.
08:06And this, so if you do a spin jump, you can actually bounce off of that.
08:10Whereas in, you know, Super Mario Bros., you're going to try that.
08:15Mario's not going to have a good time.
08:16Hey, also, Morgan.
08:18And then if I go ahead and real quickly.
08:19I'm getting all kinds of ideas now.
08:20But go ahead.
08:21And just real quickly, now that I'm in Super Mario U,
08:25I still have the spin jump.
08:27You know, you can still pick up shells.
08:29I actually can't throw it up like you can in Mario World.
08:32But now I also have the ability to wall jump,
08:35which is not something that you can do in any of the other styles.
08:38And you can also air stall, which is something with the R trigger.
08:42Can you do a triple jump?
08:43You actually can do a triple jump.
08:45I've seen some courses you actually have to triple jump to get past them.
08:49Really?
08:49Because that third triple jump is actually higher than the other, like a normal jump.
08:53Let me see if I can bust out a triple jump real quick here.
08:57Is it just three jumps?
09:01You got to jump when you hit the ground at the same time.
09:03You also have your aerial, like your aerial spin, right?
09:05There it is.
09:06And that's something that, I mean, man,
09:08the amount of things you can start to place together by doing that.
09:10Hey, can you grab a Monty Mole?
09:12Yeah.
09:13So let me, I'm actually going to give myself a little more room to work with here.
09:15I'm sliding the goal along the bottom.
09:18You can see, I can actually slide this back.
09:19I can make my course look super short.
09:21That could be my entire course right there.
09:23Yeah.
09:28Good job, Morgan.
09:29You did it.
09:29I did it.
09:30Or I can slide this thing all the way to the right.
09:34And that sort of gives me sort of my maximum, my maximum value right there.
09:38And that's pretty long, but then you could drop a pipe in and make that sub world the maximum length
09:43too.
09:43So you basically have two full length courses in one course.
09:46And you also have a lot of verticality too, which is really neat.
09:49Let me put a few other elements in here.
09:55Nice.
09:55I'm just going to shake these to show again what you can do.
09:58This isn't changing the gameplay right here, but aesthetically, you can really sort of be inspired by different things.
10:04Let's put a vine, another vine in a question block just to show people the verticality.
10:15Let's go.
10:21Oh, I got to use mine.
10:21I have to do it.
10:22Nice.
10:23You can see that it scrolls up about a full screen so that.
10:27One of the crazy, let me, let me check it real quick.
10:30Yeah.
10:31So we've been doing kind of, you know, a lot of simple stuff, but you can do some like really
10:35crazy, like, check this out.
10:38So I have an invisible question block.
10:42Let me put this guy down.
10:43Drop it on this.
10:44So it's going to be going back and forth.
10:46And within that, I'm going to drop a vine.
10:49Where's my vine at?
10:51There you go.
10:51I have not seen this before yet.
10:53And you can do some really crazy, like, someone gets here.
10:55So that's an invisible blocky place, which you can't see unless you're in the editor.
10:58So there it is.
11:00There it goes.
11:01And then this vine's moving back and forth, and I can be, you know, dodging stuff from the platform.
11:05There's basically, like, the options are really limitless as far as, like, creativity.
11:10The options are limitless, and hop back into the editor.
11:14And what's really neat is that you can also use that verticality to, because in all the styles, you know,
11:22in Super Mario Bros, you couldn't go right to left.
11:24Right.
11:25But you actually can.
11:26So there's a few quirks that aren't necessarily one-to-one true to the original.
11:30But by doing that, you can make a course, you know, where I could, you could go up at some
11:34point.
11:35Let me make a little staircase here.
11:40You can see also that the way that it sort of fills in, it's really cool.
11:43Like, you can start to sort of feel like you're painting a picture.
11:49You can even see, like, a flower popped up there as I'm going.
11:52Those are just fun little quirks.
11:54And if I really like that flower and want it up here, I can move it, which is neat, because
11:58you don't want to clutter the editor with all these little things like flowers and bushes.
12:02But the game just sort of sprinkles them out and allows you to then take those little pieces and spread
12:06them around.
12:06And that's just for visual flair here, right?
12:09Yeah.
12:10So.
12:11Thank you.
12:12I want to show off the ghost trail now real quick.
12:16Give myself a little more room to run.
12:18Switch it back to Super Mario Bros.
12:19And I did this really quickly in a segment yesterday.
12:22But I think it's worth showing again.
12:25I'm tapping in the bottom left next to the play button.
12:27You can see it flashing.
12:28It's that little ghost trail.
12:29And when it's turned on, when you do something like just run and jump, you can, like, see the ghost
12:38trail and start to place pieces together that allow you to plan things that you might otherwise have to do
12:46a lot of trial and error.
12:48But now that I know sort of how far that jump is going, I can start to plan for that.
12:53And I can start to – I've already got my turtle, my red turtle.
12:56Right.
12:57So I'm holding the L trigger, using this multi-grab to grab both of that.
13:01And I can hold the – then the ZL, grab that and dupe it and move it up there because
13:07I've already worked with that element.
13:09See if this actually works together.
13:11Looks like you held up a little bit.
13:13There you go.
13:15And you can start to really place those things together.
13:18I'm actually going to switch it to and show that if that was sort of a theme you were working
13:22with and then you were really happy with it, you want to switch the game style.
13:27You know, things are still going to work.
13:31So let's actually, though, move this down here.
13:35Not sure if that's going to be the right distance, but I want to fill in the gap below that.
13:40Oh, so you're going max speed right there, right?
13:42I'm going max speed there.
13:43Move that over to there.
13:45That should do pretty good.
13:51Nice.
13:52So it's looking good.
13:53I've got – I think I've got – I can probably – oops.
13:57Copy it, move it.
14:00And I showed something similar to what I'm about to do, but I really want to show off the fire
14:04bars because, again, there's only one element.
14:07It's just the fire bar.
14:08You love your fire bars.
14:09I do, I do, and you can take these and things and make them super long.
14:14Yeah.
14:15It makes you go faster when they're longer.
14:17Yeah, or you can make it really short, which is fun because you can actually use those as, like, as
14:25a platforming element.
14:26You know, you put a few of those together and you can actually sit there, use it as a platformer.
14:31You might have to use this to get somewhere and wait and you can hop over it.
14:35And you can tap on it to change the direction as well.
14:37Yes, you can.
14:38Yeah, but what's really fun is that you – you know, if I were to put a bunch of these
14:43next to each other –
14:44Yeah.
14:45This is one of my favorite little tricks.
14:47I've got one element there.
14:48And that looks cool.
14:49It looks cool.
14:50But –
14:51But because you can change the rotation on these things, you know, if I take this one, click it down
14:56two notches, slide it back in.
14:58Take one, click it down two notches, slide it back in.
15:02Take this one.
15:02Again, I'm taking the last one that I had, moving it down to – oops, I think that was three.
15:08So as you're making these – this right here, I do want to mention that the first time I saw
15:13your course that showed this feature off, Morgan, pretty mind-blowing.
15:18But the course that you made with this feature – oh, look at that lava wave.
15:22And you can see that when they come around the bottom, you've got a really neat sort of wave effect
15:26going on.
15:27And I could go ahead and –
15:28So you actually created a course like this in the castle theme.
15:32Folks at Home can actually play it at Best Buy.
15:35Right.
15:35This Saturday, you can play one of Morgan's courses, actually.
15:39I believe it's called Lava Waves.
15:41Right.
15:41And that will be available at Best Buy on Saturday from noon to 5 p.m.
15:48You can check e3.nintendo.com for a list of participating stores.
15:54Yeah.
15:55So definitely make sure to check that out.
15:57Now that I've made these, I can actually grab them.
16:00I already put the work in to sort of make that into a wave, and I can put them up
16:03top so that, you know, they're sort of up there hovering.
16:07Not sure if I put them high enough to avoid, but not even close.
16:11But you can then start to use that again.
16:13I'm actually going to put them down here at the bottom.
16:17Make that something that I'm jumping over.
16:25Let's go!
16:29There you go.
16:31I actually didn't jump properly that time.
16:33Too early.
16:34Yeah.
16:39Nice.
16:41And now I've got another, you know, I can sort of keep working on my course with another bit of
16:46blank slate.
16:47So if you're going to place an enemy, can you humor me for one second and choose an enemy?
16:52You know that thing where certain enemies didn't exist, like in Super Mario Bros.?
16:56They were added to the series later.
16:58But they have a version in Super Mario Bros. graphic style.
17:03Yeah, so I mean, like the boo, there was never a ghost in the original.
17:08Or Magicoopa is another one.
17:10Or Magicoopa.
17:11Magicoopa riding a wiggler.
17:15You can actually take the ghost and shake it when he's in small form and make it into one of
17:19those circling ghosts.
17:22That's a fun thing to play with.
17:23Get some boo buddies going.
17:25I'm going to get Magicoopa out of there for a second.
17:28What's crazy about these circling boo buddies is you can actually put one of these tracks down.
17:34Oh yes, this is awesome.
17:35You can sort of see it click in.
17:38And you can put basically anything on one of those tracks.
17:41I had no idea for a while that you could drop enemies onto those tracks there.
17:46That's super cool.
17:48And you can, you know, I can...
17:50The Chain Chomps are my favorite on those.
17:52Yeah.
17:53And the amount of things you can attach to the rails is like ridiculous.
17:56So I can have that guy who's going to walk along there.
17:59We didn't have Chain Chomps in original Super Mario Bros. either.
18:02but you did not.
18:03Now we do.
18:04It's actually funny too because the Chain Chomps, you know, you could break down,
18:07you could ground pound them to break them free, but there's no ground pound in the original Super Mario Bros.
18:12You can actually shake the Chain Chomp though.
18:13He's now an Unchained Chomp.
18:15Uh-oh.
18:15That's actually official terminology.
18:19Attach those.
18:21And now they're like...
18:23They're just dangling.
18:24They're just dangling.
18:26You can see the physics of them sort of starting to...
18:28You can drop those off the track too and then they kind of come after you.
18:34Yeah, if you were to tap the end of that track, it's kind of going to break the end off.
18:38So anything sliding on that track will fall off at the end.
18:40Yeah.
18:41Yeah, so...
18:41So you can do platforms that'll fall off and like time jumps.
18:44Let me put those guys on this other side.
18:47Change the arrows.
18:49Tap the end of that track.
18:50They will fall off.
18:51And I think I can actually, if I put another track...
18:53Yeah.
18:54I think those guys will...
18:56Some of this stuff...
18:57I don't even know how all this stuff works to spice me a lot of times.
19:00I think Morgan could probably make a course all day long.
19:02I think these guys are going to...
19:03Oop.
19:04A little bug in my course right there.
19:05We've got a couple other things to show, so...
19:08We're going to have to wrap up course making eventually.
19:11We're going to move on to a real treat here in a second.
19:14So you're going to see these guys.
19:16Nice.
19:17And the things you can do by placing stuff like that together is just so cool.
19:21But we've got a real treat now.
19:22I'm going to go back to my original question blocks and talk about Amiibo functionality.
19:27And Corey's actually going to walk us through some of that.
19:29Cool.
19:30So Corey, why don't you take these question blocks and show us what you can put in a question block
19:34once you tap an Amiibo.
19:35All right.
19:36So we do have some Amiibo in front of us on the table here.
19:39Morgan, do you have one you think would be cool to tap in first?
19:43Yeah, I think I'm going to go with Marth here.
19:45Marth? All right.
19:46I'm going to just tap in.
19:47Actually, I'm going to switch you back to Super Mario Bros.
19:51All right.
19:52So just to confirm, I'm just going to go ahead and tap the Amiibo to the gamepad there.
19:58All right.
19:59Hey, it's Marth.
20:00It's Marth.
20:01It's 8-bit Marth.
20:03Thank you.
20:04This is actually a costume of Marth here.
20:07And you'll see I can tap him with the stylus now.
20:10And I can move him over.
20:12I think Morgan had a mushroom in here, Super Mushroom.
20:15I'm actually going to change that over to a Marth.
20:19And just see what happens if I push play.
20:21Let's go.
20:22And.
20:25So this is a new item called the Mystery Mushroom.
20:29A little Fire Emblem note there.
20:31So I've actually turned into what we're calling Costume Mario.
20:35So Mario looks like Marth now.
20:38And he takes on the power of Super Mario.
20:41So he can still break brick blocks.
20:44But you actually have unique animations, unique sound effects.
20:48This makes me so happy.
20:49Well, this one right here is still Mario.
20:51But if I push up, you actually have a pose of Marth.
20:54Yeah.
20:55There's no actual gameplay benefit of doing this other than it just looks awesome.
20:59Why don't you switch it to water real quick?
21:00I'm going to just switch your course to water so you can show some of those water animations.
21:05But I'll have to move myself back.
21:08Hit, tackle!
21:10Oops.
21:12And so each Costume Mario is going to have its own unique set of animations and sprite graphics as they
21:18move around.
21:19You can see Marth is getting his swear on now.
21:21Let's see if I fail real quick.
21:24I heard that slash.
21:26And the sound effects are another super cool aspect.
21:28Let's tap in a few more of it.
21:29Just so we can see sort of the treat of when these guys actually.
21:33I'm going to move my end back to right there.
21:36Just so Corey has a very, very simple course to get through here.
21:39I also want to hear at some point before we're done We Fit Trainer's sound effects because those are super
21:44cool.
21:45So go ahead and tap in another one.
21:47And we do need to point out that these Costume Mario's character skins,
21:49these are pixel skins that work in the Super Mario Bros. art style.
21:57Right.
21:59So go ahead and tap her over.
22:03Push play.
22:04If you switch to the other game styles,
22:07these aren't going to work.
22:09They are pixel skins to use.
22:11You've got to stretch out a little bit before you do your jumping.
22:14Down.
22:15Come on.
22:16So pay attention to those sound effects you're hearing.
22:19Down.
22:20I love that.
22:20Should I try to jump?
22:22I'll just go halfway.
22:24Up.
22:25Up.
22:25Down.
22:26Up.
22:27Down.
22:27Down.
22:27Did you hear it?
22:28Yeah, I heard it.
22:29I heard it.
22:30And it's crazy that they've implemented all these different sounds and animations,
22:34considering how many of these are being supported, you know?
22:37By the stylist?
22:38Yeah.
22:38I actually want to do one last thing here with the 30th anniversary Mario.
22:43This is just something I did yesterday.
22:45It was really fun, which was breaking, just hiding the goal pole.
22:51What are you doing, Corey?
22:53You're out of control.
22:55Why don't you put in, we've got a few minutes here, so actually, why don't you stretch that
22:57out a little bit and just put a few more.
22:59Why don't you take about 30 seconds, Corey?
23:02Move the goal pole over to the right.
23:04A little bit more.
23:04And then, oh, sorry, that all moved with it.
23:08No, that's okay.
23:08I can do a multi-grab here, quite a bit of items here.
23:12Move all that over.
23:13Oh.
23:15Because of the, this, we show this here, this anniversary Mario is a real treat because
23:22it, you can kind of see it's this big chunk.
23:24It's kind of matching the Mario on your shirt there.
23:27I want a Koopa Troopa.
23:28We'll make him giant and that's fine.
23:32Who else do we want here?
23:33Let's do a Lakitu.
23:35Let's bring Lakitu in, but let's have Lakitu throw, what do we want him to throw?
23:40Hmm.
23:41Maybe a Superstars.
23:43Oh, maybe not Superstars.
23:45I don't want to be too nice.
23:46Let him throw bloopers.
23:50And what else do we want?
23:51Maybe a Goomba?
23:52Yeah, a Bullet Bailer maybe.
23:53All right, let's do a Goomba.
23:55Couple Goombas.
23:56You want to drop a Bowser in there, maybe?
23:58No?
23:58You don't have to.
23:59I don't want to tell you what to do.
24:00I don't want to spoil too much yet, unless you guys want to see a Bowser, but let's go
24:07a, what do you say here?
24:08Maybe a Cheep Cheep.
24:10Just kind of down here.
24:12So what we're about to show off is when you scan the special 30th Anniversary Mario, you
24:17get a power-up that you only get by tapping that Mario, and it's not something you would
24:21ever need to beat a course, but it's something that you can certainly have a lot of fun with.
24:26Well.
24:27And you could also make courses that could potentially only be beaten with it.
24:31Go ahead and tap him in there, Morgan.
24:32I'm going to go ahead and tap this, this big dude.
24:35Oh, yeah.
24:36So that is a, what, what do we call this, a big mushroom?
24:38The big mushroom.
24:39That's the big mushroom.
24:40I'm going to go ahead and put that in the question block, and I'll just go ahead and
24:44push the minus button here, and I'm going to try to play it.
24:46Yeah.
24:48See if I can beat this course.
24:49And we'd like to point out, just like the costume Mario transformations, right?
24:55You notice that CRT effect that you got on the graphics there?
24:58Mr. Tejiko was talking about that the other day.
25:01Might see a couple differences on the enemies too, so.
25:04I've got to watch out for this blooper, what is going on.
25:07You can do this, Corey.
25:08You got it.
25:09It looks like a ROM hack right now.
25:11And again, and that big mushroom, that only works in the Super Mario Bros. style.
25:13We don't, just like the costume Mario.
25:16There we go.
25:16Yeah.
25:17Yeah.
25:18I'm looking at him.
25:18Get through there.
25:20That's awesome.
25:23That was great.
25:24That was a big finish, a strong finish.
25:25I love that Mario trailer.
25:26So that's all the time we had, guys.
25:28That's, I mean, it's, we could probably spend a full day up here showing Super Mario Maker
25:31if they'd let us.
25:32That's true.
25:32I feel like we've touched on, like, half of the actual editor.
25:35Yeah, there's so many things.
25:35They put in so many quirks and so many different ways to, you know,
25:38inspire creation as you're using the software with these little tweaks and quirks.
25:41Yeah.
25:41It's a blast showing off.
25:42So thank you, guys.
25:43Yeah, thank you, guys.
25:44Yeah, we'll be back later today, too, with sort of another session.
25:47We'll look at just a bunch of Super Mario Maker courses that have already made.
25:50We're going to play through those, and that'll show off a lot more.
25:52So we'll be right back with another segment.
25:53Thanks for tuning in to this one, guys.
25:55We'll be right back.
25:55Grazie.
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