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Soma - Trailer del gameplay.
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00:04Hello, welcome back to Access, I'm Nathan, I'm here with Dave.
00:07Hello.
00:08Dave, this is Soma.
00:09Yes, Soma.
00:10This is so much fun.
00:12So much love for this game.
00:14A joke we've made so many times.
00:17Oh, not that one though.
00:18This is five reasons.
00:21We played it for about an hour, and these are five things that we really like about it.
00:24Yeah, five things you'll love about it, hopefully, too.
00:27You're in charge of the list.
00:28I am.
00:28What's number one?
00:29Well, the first one, Nath, is probably going to be down to you a little bit more, is Philip K.
00:33Dick.
00:33That's just it, that's number one.
00:36So, the people making the game have said a Philip K. Dick quote on their website,
00:43and it starts the game as well.
00:44Basically, what you're seeing now takes place about 20 minutes into the game.
00:48There's something we can't show you at the beginning,
00:51but I think we are allowed to say that you end up here in this facility, and it is a
00:55surprise.
00:56Yes.
00:57It is a distortion of your kind of reality, and there's a big kind of, like, what the hell is
01:02going on moment.
01:03And then when you get there, there are the kind of organic robot things,
01:08and lots of other stuff that we're going to talk about in a minute,
01:10but basically the whole basis of your life and reality is disturbed in a way which is very Philip K.
01:19Dickian.
01:19Yes.
01:20And Philip K. Dick is the basis for a ton of extraordinary science fiction, including stuff like Blade Runner,
01:24which just has a way of getting under your skin and making you kind of think about whether stuff is
01:29actually happening or not.
01:30Yeah. We should say, if people don't know, that he's a sci-fi author.
01:33Yeah, basically from the 1950s and 60s.
01:36And with hints to Soma, he's sort of, some of the themes that he thinks about are kind of consciousness
01:43and the way we perceive things.
01:45Yes, exactly. Tumbling multiple realities.
01:49Yes, exactly.
01:49So this moves us on to our second point then, which is the setting.
01:54Yeah.
01:55And this is actually the very start of the bit after the bit we can't show you.
02:00Yeah, the relax.
02:01And so this is you awaking in a darkened room and thinking what is going on.
02:05And I really love this setting.
02:09It's sort of quintessentially sci-fi.
02:11Yeah.
02:11But with a bit of a twist that you'll see shortly is that we're actually underwater.
02:16I know.
02:16And I just thought that's just brilliant.
02:19It's not completely new or anything, but it's just sort of a bit unexpected when you just assume from your
02:26surroundings
02:27you're maybe just in an underground or in space or something in a facility.
02:33There is something generic, I guess, about like, we'll have metal plate corridors and stuff.
02:38But the setting is sort of half alien.
02:40Yeah.
02:41And we've spoke again and again about just the, and it kind of goes into the character of this whole
02:45game, really.
02:45But just places where it looks like people are working and there's like a functional aesthetic to everything.
02:51And that kind of goes along with the other stuff that this game does.
02:54And so it's like, it is on the one hand, you know, it's like a creepy corridor shooter.
02:59But just looking at the kind of, this is where you are, right?
03:02There is a break room.
03:04There's an observation tower.
03:05There's like a real kind of blue collar, like, atmosphere to the whole place.
03:09And this is the moment now, right here, where you first fully realise that you're underwater.
03:14You might, maybe you've had an inkling before.
03:16I certainly didn't.
03:16It's like going into the turtle enclosure.
03:19Yeah, exactly.
03:20And it's just sort of really beautiful.
03:22But also, just personally, it kind of adds to the horror of the game.
03:25This is a horror sort of sci-fi game.
03:29And just being underwater, again, it's another of those environments where it's just like, I'm sort of safe inside than
03:36I am outside.
03:37But I don't want to be inside.
03:38I want to be outside.
03:39It's just sort of terrifying.
03:40It sort of weirdly reminds me of Predators.
03:42You know, the kind of sequel to Predators that they did a few years ago?
03:45Where I think they were in this enclosure and they're trying to get out.
03:47And then they zoomed out and they were just like on another planet.
03:50Yeah.
03:51And you kind of, you're in here, you're like, I want to get out of this facility.
03:53Oh, there's no escape.
03:55And now I have other problems.
03:56Exactly, yeah.
03:57And it's just that kind of, I just take the idea of submarines.
04:00And obviously, it made us think of loads of stuff.
04:02But this looks like the walkway in Rapture quite a lot in Bioshock.
04:06I know that there's too high praise.
04:08So the next thing then is robots.
04:12Yes, specifically sad and strange robots.
04:15Yes, exactly.
04:16They're very two distinct kinds.
04:18Maybe a little bit of both in each as well.
04:20This is the one you're seeing here.
04:24is, we've sort of speculatively called it a robot.
04:26It definitely has a mechanical element to it.
04:28This is going into the kind of the sci-fi-ness and the Philip K. dick-ness of it.
04:33When you're walking around this strange facility, look, there's a lean mechanic as well.
04:36Which we should point out, when me and Dave realised there were lean controls,
04:39Dave was like, it is a scary game.
04:40It may be much more terrified, yeah.
04:42But so these robots, they appear to be sort of semi-alive.
04:45And one of the things you might have noticed on some of our capture that we've shown you so far
04:48is that there are these kind of blue organic growths,
04:51like over there just on the right-hand side.
04:54And it looks like the robots, like there are other robots around
04:57who have just sort of sprung into organic being.
05:01Like this one, sort of.
05:02But then the other thing that we found as well
05:05is that there are robots who think they're like, who think they're people.
05:09Yeah.
05:09I mean, like they really think they're people.
05:11And real people.
05:13Carl.
05:16So that's like the bad robot.
05:18We haven't, you know, that's the only encounter we've had with it so far.
05:20You just know to keep away.
05:21And you don't know how he's made.
05:22But this is...
05:23This is Carl.
05:24Hello, Carl.
05:25And you have a chat with Carl, and you basically say to him,
05:28Carl, are you human?
05:30Like, you know, like...
05:31And he's like, yeah, of course I'm human.
05:32Like, look at me.
05:33He's quite sarcastic.
05:33He's got no idea that he's a robot.
05:36Sadly, after this, we found Carl's body.
05:39Yeah.
05:39So Carl was definitely a real man.
05:40And he was not in his body anymore.
05:43No.
05:44But he seems to be here.
05:45So there's obviously some kind of...
05:46We're talking about kind of consciousness or consciousness transfer
05:49or whether this is just like a robot who might sort of think he's Carl
05:52or who knows what's going on.
05:55Yeah.
05:55But there is obviously...
05:57And that made us think almost immediately,
06:00and I don't think this is a spoiler,
06:02because I think, as you pointed out,
06:03like, other people are going to think this too.
06:05Like, are we a robot?
06:07Yeah.
06:07I don't know.
06:07What did you do here, Dave?
06:08Explain this.
06:10Well, you know, what I had to do, Nath, okay?
06:12This is Dave murdering somebody.
06:13You can see that power button is off.
06:14I didn't know that it was going to murder...
06:16Do you need this?
06:16You need this.
06:17This thing plugged into this light,
06:18which is keeping you alive.
06:19I didn't know it was going to murder the nice lady robot.
06:21How was I supposed to know?
06:22But look, the computer's on.
06:23I was okay.
06:25She doesn't sound like that, Nath.
06:27That's the sad thing.
06:27She sounds like a person.
06:29Look, her light's gone out.
06:30A sort of distant person.
06:31So Dave accidentally murdered that lady.
06:33And these things,
06:33these are the kind of watchdoggy things
06:35that kind of are sort of alive.
06:37Yeah.
06:37These are the first things we encountered,
06:38and we were like,
06:39I don't like...
06:40Because we had already seen
06:41the kind of organic growths of something.
06:43Yeah.
06:43They look kind of dead space,
06:44but with the kind of David Cronenbergian,
06:47like,
06:50biomechanical horror element to them.
06:51Yeah.
06:52And we were in this room,
06:53and suddenly just getting...
06:54Even before we'd seen anything,
06:55we were suddenly like,
06:56what is going on?
06:57See, what I'm wondering
06:58is whether the walk-around...
07:00walking around scary robots
07:01are sort of the final phase of...
07:04And you know, like,
07:04Carl, he's like in a middle phase.
07:06Right.
07:07This one's like...
07:07You mean they get worse and worse?
07:09I mean, like,
07:09the organic sort of structure
07:12becomes greater and greater,
07:13and eventually they're walking around again
07:14sort of by themselves.
07:16That's what I'm wondering.
07:17Maybe.
07:17Who knows?
07:18But that other thing,
07:19the big thing,
07:20looked a bit like a big daddy from Bioshock.
07:21It did.
07:22But he didn't seem to have much
07:23in the way of conversation going on.
07:25No, but we didn't get that close,
07:27to be fair.
07:27We didn't check.
07:28Who knows?
07:28No, we definitely didn't check.
07:30Anyway, this moves us on to our next point,
07:32which is you can sort of...
07:34I mean, it's kind of a mixture of points,
07:36but it started off as
07:37you can pick most everything up.
07:40Yay!
07:40I wish everyone loves.
07:41You can just, you know,
07:43fiddle about.
07:44The old shoulder button there, Dave.
07:45Just R2.
07:46You can just grab and, you know,
07:48take apart shelves to your heart's content.
07:50But, I mean,
07:51whilst that is kind of interesting,
07:52obviously it serves a much greater purpose,
07:55generally.
07:56I mean, I don't know how much
07:57that's just taking things off a shelf
07:59is going to be,
07:59but you find things everywhere to read.
08:02Like here, we picked up an OmniTool
08:03and it had a little manual
08:06that you could read,
08:08which I just really liked.
08:09You know, I've already mentioned Dead Space
08:10and the OmniTool has like...
08:12We picked it up
08:13and it's a bit like the kind of
08:14the scanning tool that you have
08:15in Alien Isolation,
08:16which I think is also
08:19very similar to this in different ways.
08:21But specifically,
08:22there was like an upgrade-y workbench,
08:24which is a lot like Dead Space.
08:26I just like the way it kind of unfolds
08:28and...
08:29Yeah.
08:29And it looks like...
08:30I mean, then we could open doors,
08:31but it looked like it would also do other stuff,
08:33maybe hacking into things.
08:34Yeah, definitely.
08:35We sort of...
08:35We upgraded it, didn't we?
08:37Like sort of manually put a chip in it
08:38earlier at a workbench.
08:40And then you upgrade the software
08:41and I think that's probably something
08:42that's going to be happening more and more.
08:43But this particular mechanic here
08:46is...
08:46This is what I just love.
08:48I could do this all day.
08:49It's just fiddling about with
08:50sort of sci-fi computer systems.
08:53Analog keyboards.
08:54Pressing buttons,
08:55filling up graphs,
08:55the sort of puzzle element.
08:57What am I doing?
08:58I know I need to do this,
08:59but what am I actually doing?
09:00Like here was turning on the power.
09:01Yeah, we had to divert power
09:03from one area to another area, Dave.
09:05Yeah.
09:05Basically, any game which asks me
09:06to make those kinds of decisions,
09:07I'm fully on board with.
09:08Exactly.
09:09And there seemed to be a lot of that in the game.
09:11But more sort of interestingly,
09:13it wasn't kind of, you know,
09:14the repeated...
09:15I mean, we only played for about an hour or so,
09:18but there wasn't a repeated sort of mechanic
09:20of just,
09:20now hack this terminal,
09:21now hack this terminal.
09:22No, it's true.
09:22And like as we were saying,
09:23the thing that's probably so impressive
09:24about the little bit of this game
09:25that we've played so far
09:26is the way that everything
09:27kind of folds into each other.
09:29so like obviously we've made a list of five things
09:31because the internet likes lists.
09:33But the way that you are solving puzzles,
09:36I mean, that seems important too, Dave.
09:37We missed this on the original playthrough,
09:38but that's a shark with robot bits on.
09:40Yes.
09:41I don't want to meet those sharks.
09:42What does that mean?
09:43But the fact that you're in a kind of
09:45like a blue colliery kind of a place
09:47and you're doing these kind of
09:49really functional dead spacey
09:51find a tram sort of problem solving.
09:53Yeah, exactly.
09:54And another thing I like about
09:55just this whole interaction
09:56and the kind of puzzle solving mechanic
09:58is that the game treats you
10:00like a real person, an adult.
10:02But we just put a code in there, right?
10:03Exactly.
10:04We had to go off and find this code
10:06on a man
10:07and we had to remember it
10:08with our own brains.
10:10It wasn't.
10:10It didn't just go in automatically.
10:11Exactly.
10:11It didn't even go into our log.
10:13I'm a big fan of that.
10:14It's something games used to do
10:15in the past,
10:16perhaps because, I don't know,
10:18they didn't have the capacity
10:18to remember things then.
10:20And I wish they'd bring it back.
10:50I want to have a pad and paper
10:52and he just kind of gets sucked into them
10:54and hears a kind of audio clip
10:58from the past.
10:59I guess that is sort of a mechanic
11:00which is going to be familiar
11:01from loads of games.
11:02You get close to something
11:02and you go,
11:03oh, I'm sensing something.
11:04Yeah.
11:05But the way that it slides
11:06right into the whole
11:09conscious weird reality-ness of this
11:11and the fact that we don't know
11:12what's going on
11:13and everything's a mystery to us,
11:14I think it works really well.
11:15The thing that I like as well
11:16is that Simon doesn't know
11:17what's going on.
11:18so you really are right there
11:20with the character.
11:21When he wakes up,
11:22he doesn't know where he is
11:23or what's going on.
11:23I don't know what's going on.
11:24I don't know what's going on either way.
11:26And that's good
11:27because I have no idea
11:28what's going on
11:28so we sort of learn together.
11:30So this is another way.
11:31It's just guy audio clips
11:33and stuff within the computers
11:34but there is so much
11:36in this world
11:36to just,
11:37if you go searching for it,
11:39you'll find out a lot more.
11:41Well, like you said,
11:42you were looking through
11:43the footage and stuff
11:43that we captured
11:44and you were just saying,
11:45yeah, we missed loads of stuff.
11:47and what I like about that
11:48is because I think it's
11:49easy to overdo a mechanic
11:51where it's like
11:52you find all of the audio logs
11:53and then progress.
11:54Yes.
11:54But this is more like,
11:56obviously there's stuff
11:57we didn't really need to read
11:58but which would like
12:00enrichen our...
12:01Experience.
12:02Yeah, exactly.
12:03I think that's totally it
12:03and a lot of it just feels very,
12:06like it's not there,
12:07it's not being put there
12:08for you to read,
12:09gamer.
12:10Like, you know...
12:10It's not stuck on top.
12:12Yeah, exactly.
12:12It's part of the world.
12:13They've thought about
12:14who might have done this
12:15in the world
12:15and why it's been left there.
12:16Exactly, like this was a part
12:17that we looked at
12:19sort of quite briefly
12:19when we played the game
12:21and when I went back
12:21over the capture
12:22I read it again.
12:23These emails.
12:23These emails.
12:24There's no reason
12:25for you to read them.
12:26Like, nothing happens
12:27from reading them.
12:28It's just you get
12:29a bit more of a story.
12:29Look at the date, Dave.
12:31I know.
12:31Wait.
12:31I noticed the date.
12:32That's right.
12:33It's the year 2103
12:34which is interesting.
12:36And more interestingly,
12:37Nath,
12:38is that in these emails
12:39it reveals that they are
12:42preparing for
12:43and in fact
12:44come to terms with the fact
12:45that they can't stop
12:46a massive asteroid
12:47heading for Earth.
12:48Maybe it's good
12:48that we're underwater
12:49after all.
12:49It says
12:51prepare for the earthquake
12:52that's inevitably
12:53going to happen.
12:54This I liked a lot.
12:55I just liked at the bottom
12:56it looked like it had been added
12:57afterwards.
12:58Carl was not my fault.
12:59Yeah.
12:59What does that mean?
13:00What does that mean?
13:01We found Carl's body
13:02and Carl is the robot
13:03who thinks he's a man.
13:04Maybe.
13:05Carl's not my fault.
13:06What do they know?
13:07What happened?
13:07I don't even think it means
13:09I don't even know what it means.
13:10I don't know what it means either.
13:11It could mean the obvious thing
13:12but I think it could mean
13:13other things too.
13:14But again,
13:14these are just little things.
13:15This is the great thing
13:16about the story
13:16is it's sort of
13:17as much of it is there
13:19as you want to find.
13:21And it is scary, right?
13:22I mean,
13:22there was a bit of a stealthy
13:23kind of creeping around mechanic.
13:24Definitely.
13:25It's got that as well.
13:26Yeah, exactly.
13:26I knew to avoid those
13:28bad robots at all costs.
13:29The bad robots.
13:30And I'm sure it'll only get worse.
13:31So let us know
13:32what you thought about Soma
13:33down there in the comments
13:34but more importantly
13:35if you want Dave
13:37specifically to have to
13:38play more of it
13:39then put that in the comment too.
13:41And if there are loads of them
13:42we'll probably do some more of it.
13:44Like this video if you enjoyed it.
13:45Do subscribe to the channel
13:46because we've got loads more videos
13:47coming up
13:48and loads more of Dave as well.
13:50Say bye Dave.
13:51Bye Dave.
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