00:00Beggy 7
00:34Let's start with the crazy little zombie imp, and the reason we're in this mess to begin with.
00:38Dr. Zomboss was able to shift the tides of battle in his favor by weaponizing the imps with patented Z
00:43-Tech technology from the future.
00:46The imp is an agile, dual-wielding pest equipped with butt boosters, gravity grenades, and all sorts of other tricks.
00:52While on foot, the imp can use his speed and agility to get close to his enemies, set up some
00:56great team play moments with his gravity grenade,
00:58or just go wild with his impkata ability.
01:02But that's not all.
01:06He can call in a Z-mech pow, who's a hulking robot complete with shoulder-mounted missiles, a robo-laser,
01:11and some feat made for stomping.
01:19When the battle becomes too much for even the powerful Z-mech, the imp has his explosive escape to fall
01:24back on,
01:24ejecting himself from the mech and triggering an explosion in the process.
01:30Next up is the imp's stylish nemesis, Citron.
01:33Citron has a bounty hunting orange from the future, sent back in time to help the plants take back Suburbia.
01:39Being an orange, Citron can transform into a sphere and quickly roll from one area to the next.
01:43He can charge up and boost forward, dealing extra damage to zombies, or launch himself off the terrain.
01:49Paired with an energy shield for protection, he can not only defend allies when needed, but he can also hold
01:54his own against imps and their Z-mechs.
01:57Designed as their direct nemesis, he rocks an EM Peach that's super effective against Z-mechs, but can also stun
02:02other classes.
02:03Back on the zombie team, we have the flashy superhero, Super Brains.
02:07Zomboss engineered him as the punchy powerhouse and PR rep for Z-Tech, complete with exceptional hair and a charismatic
02:12smile.
02:13As the first zombie melee class in Garden Warfare, Super Brains causes mayhem up close with his heroic fists and
02:19Turbo Twister.
02:20He's no slouch at a distance either, as he can leap structures in a single bound, send plants flying with
02:25his heroic kick, and use a super ultra ball at range.
02:28His heroic fist laser is particularly noteworthy, as we actually transform his primary weapon from melee focused to ranged based
02:34on whether you're holding down the left trigger.
02:36With this blend of melee power and ranged attack, Super Brains is a staple in breaking up the plant offensive.
02:43What better way to bolster the plants and counter the mighty Super Brains than his supremely powerful sorcerers from the
02:48past?
02:49Meet Rose. Traveling forward in time, Rose has arrived to support the plants offensive with her magical abilities, summoning teleporters
02:55and turrets and turning tanks like Super Brains into stinky old goats.
02:59On top of that, Rose has a very effective team play ability called the Time Snare, slowing down time for
03:04all unlucky zombies caught within and making them easy targets.
03:09Combining that with her arcane enigma, the ability to become pure damage dealing energy, and her homing magic thistles, you
03:15have a powerful ally in the fight for Zomburbia.
03:20Now on to Captain Deadbeard, a crusty pirate from the past who was adrift for hundreds of years.
03:25As an expert at long range combat, he's just what the zombies need to defend against the plant offensive.
03:30His primary weapon has two modes. His long range spyglass shot, used to vanquish plants at a safe distance, and
03:36a slow firing short range scurvy scattershot.
03:41In keeping with his long range focus, Deadbeard's parrot pal ability allows the player to take to the skies and
03:46attack from above with laser beams and explosive air strikes.
03:50Captain Deadbeard also has his cannon rodeo ability, where he rides a giant cannon that fires explosive cannonballs.
03:56Finally, when the enemy gets too close and the scurvy scattershot isn't enough, our fearless captain has a dynamite equipped
04:02armored barrel to hide.
04:05Last, we have the surly Colonel Corn, who wields dual cob busters and leads the plant offensive as the primary
04:11assault class.
04:12He's deceptively quick and has a high rate of fire, and he can launch his cobs like rockets when he
04:16needs to deal a lot of damage very quickly.
04:20His husk-cop ability propels him into the air, allowing him to fire corn cobs from above.
04:24And if that's not enough, he can even call in a butter barrage air strike by lobbing out a hot
04:29potato to mark the target zone.
04:31With the Colonel on their side, the plants stand a real chance in their battle for Zomburbia.
04:37With these six new character classes and their crazy new variants, we have something for everyone in the battle for
04:41Zomburbia.
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