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Livestream sul multiplayer di Uncharted 4: Fine di un Ladro.
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00:00and we can look at what we do with those relics
00:04so this is the out of game store
00:06where we unlock different customization vanity items
00:11in the beta
00:12the only thing we have in the store here are vanity items
00:16but in the final game there will also be some interesting gameplay items
00:19you can unlock with relics
00:21so let's use those relics to maybe purchase this vanity chest
00:25this treasure chest that gives us some random items
00:29what's it gonna be
00:33awesome
00:33three taunts
00:34we got some taunts
00:35so let's check them out
00:37oh snap
00:39we got the uppercut
00:40classics
00:41and we got the kiss it
00:43cool
00:44uh... so this is an interesting way to kind of uh...
00:47you know unlock new customization items
00:49but if you're interested in just getting a really specific item you're like you know
00:52i really just want tuxedo drake because he looks awesome
00:55uh... you can also use uncharted points which are the orange currency there
00:58uh... to purchase a specific item so let me let's just purchase one of these
01:02uh... tuxedo drake
01:04looking so suave
01:06awesome
01:06can we buy the aviators too
01:07oh yeah let's do that
01:09uh... so let's look at our uh... hat customization
01:12yeah
01:13uh... square aviators those are awesome
01:17cool
01:19uh... so yeah some cool customization options in the beta
01:22uh... there's a lot more variety in there
01:23maybe let's just go into customization briefly and take a quick look
01:26at some of the other stuff in there
01:28uh... so obviously now we can equip our tuxedo drake skin
01:32and uh... oh
01:33again
01:35awesome
01:36island of land is cool
01:38uh... and let's yeah let's take a look at some of the hats we've got
01:42so these are only a small selection of the final hats that will be in the game
01:45uh... and this is just what's in the beta just gonna give you guys a taste
01:48uh... you can see some of the classics like uh... tenzin's hat from uh... chart two
01:54um... square aviators a classic from a chart three
01:58cool drake's looking pretty suave i think he's ready to go into battle
02:02okay
02:03that's some great taunts
02:05cool all right so let's uh... jump into a match
02:14so one of the things you can do here while you're waiting for a match is at the bottom
02:19right hand corner is what we're calling sort of the player widget
02:22which shows the summary of your relics uncharted points and beta points
02:27and when you press square on this this gives you an idea of uh...
02:31how close you are to your next beta point which we'll cover here in a moment and
02:34where you're at with your current challenges
02:37so the way the beta points work uh... is that you're earning cash during the
02:41match and once you've earned enough cash um... then you'll earn your next beta
02:44point and those are used just during the beta to unlock the different guns
02:47and mysticals and sidekicks, correct
02:57all right looks like we've got a full match
02:59so now we're going to select your loadout what kind of loadout are you going to
03:02uh... so i'm going to use the assault loadout
03:05you're going to do a assault loadout
03:06yeah so uh... i like the assault loadout just because i'm an aggressive player so
03:11uh... let's take a look here real quick uh... so yeah here's the assault loadout
03:15uh... so i'm a huge hand of wrath of el dorado i'm a really aggressive player
03:18so i throw the el dorado in i'll brush after the guys chase them down kill them
03:22uh... of course i like close range weapons as well
03:26yeah there you go tuxedo drake with the aviators
03:29he's looking like he's going to a fancy party on a boat
03:40all right here we go
03:42all right
03:44uh... so the way the in-game store works is
03:49as you're performing in multiplayer
03:51with either
03:53doing well with your mystical
03:54your sidekick earning cash or you downing and ko-ing opponents
03:58or picking up treasures
03:59or picking up treasures that are marked throughout the map on your radar
04:02you'll earn cash
04:04and with this cash
04:06you're able to
04:08bring up the in-game store
04:12so you got lucky on that one
04:14just charging up
04:15oh look at that
04:16c4 someone just
04:18uh... with so one of the new pieces of gear we have is a revive kit
04:23and the way that works is that sort of like a grenade for downed allies
04:28and automatically kicks off a revive for them
04:31get there get there get there
04:35nice
04:42uh... so right now vanith has uh... $515 cash and this is the in-game store
04:47which you can bring up during while you're playing or while you're waiting to respawn
04:52and in the store he just upgraded his grenade
04:55we've introduced gear in the moment-to-moment of multiplayer
04:58gear ranges from everything for a grenade to a revive pack
05:02uh... c4 smoke grenade
05:05and the mine
05:07and as you upgrade these during a match
05:09you can increase the number you're carrying
05:12and you can increase how they function
05:17or change how they function excuse me
05:26and decrease the time it takes for them to recharge
05:29so with gear
05:32when you use it it kicks off a timer to recharge
05:36tell us about these treasures that vanith is picking up here
05:38yeah so as the match progresses you have opportunities to pick up treasures that get marked on your radar
05:45and to see the yellow diamond up there on the radar
05:49the way that works is each treasure you pick up you get $200 cash and some ammo
05:54uh... you have the chance on a treasure pickup to get a relic
06:00and that relic can then be used to uh... unlock a chest
06:10so what you saw there is that we've really tried to be conscious of improving the melee
06:15as compared to the previous uncharted games
06:20so it's a three hit down now and you're able to roll to avoid
06:24and what vanith did right there with the rope
06:27once you murk these fools go back into a charge melee
06:29yeah
06:30you can hold l1
06:32and that'll put you in a charge melee state and then you press square and you can down your opponent
06:37in one hit
06:39so it looks like the villains just threw up the staff of aramanco
06:42you see it marked there on the radar and as you're on radar we let you know clearly
06:46and that's what that icon above vanith is right now
06:51when you're charging the melee that's all you can do though right it's like
06:54you're basically leaving yourself weak to being able to shoot you have to get out of the charge melee
07:00so the way revive works is that it stacks with more people involved during the revive
07:05it also stacks with a revive pack so when someone throws a revive pack it kicks off the revive
07:10anyone that joins into the revive it goes faster
07:15oh no you can roll and charge melee
07:25nade nade nade
07:29some help
07:42this is certainly an exciting game it's i want to start playing now
07:46yeah i'm actually what's our next play test i'm gonna ask vanith for the controller here in a minute
07:50sure
07:52so vanith just spawned a brute right
07:56correct yeah you can see the brute lays down some heavy firepower but moves move slowly
08:02uh we were initially the brute moved at the same speed as the other sidekicks and we realized that
08:10was bananas pretty quickly and i don't know if you mentioned it during the sidekick videos but we're
08:14seeing it here where uh the things that your sidekicks do also earn you cash correct yeah each
08:20time the brute damages an opponent you'll be earning cash
08:30so you might recognize some of the characters from the previous in charter games vanith was just aiming
08:35at marlo uh that's not there he's new of course we have elena
08:47who are we gonna spawn in with here all right and then i got got my my brother sam
08:55and each character uh you know we were again being conscious of of what kind of fan service we can
09:02put into the moment to moment of mp i mean you know at naughty dog we really aimed to make
09:07the games
09:08that we're interested in playing and one thing we were interested in doing was ensuring that uh
09:13we had the characters oh we had our characters were expressive of who they are in the moment
09:18of the multiplayer so each character has specific lines uh written to their persona so when internally
09:26and uh everyone's coming by to you after the games and even sending you emails providing feedback so
09:31even though this beta is being launched we've definitely hammered at it and iterated on it pretty
09:36much every day yeah and actually one of my favorite parts about the playtest is that people come over and
09:40talk about these moments we had during the match and everyone remembers them and it's just awesome
09:44it's rare to have a game that you get those moments you remember yeah i think the the the cool
09:50thing
09:50that i really saw coming to fruition over time was the fact that we created systems that allow for the
09:57creation for a wide vice was terrible there uh that allowed for a wide variety of short story moments to
10:03occur and it's the those watercolor moments that we see a lot of people share after a play test in
10:09the
10:09office all right i got to perform so you guys gotta you guys gotta speak to what i thought this
10:19was the
10:20hazing ritual where you've got to talk and play the game at the same time we'll test you on it
10:24i can
10:24do it there there's a lot of people look at me mine there right correct yeah and now you're trying
10:31to using the secondary zoom on that uh metler on the metler the metler is so good uh so this
10:40is a
10:41good this is one of the maps i really like because there's a couple like one-way spots where you
10:44can
10:44only go in one direction uh there's some really good like high advantage points as well where you can
10:50use the metler what what were you thinking about um like i know some of the maps you had some
10:55real
10:56distinct thoughts or philosophies behind how you wanted to design them with uh sight lines and and
11:02how players flowed through them um what was the thought process behind this map
11:08so that's one for robert who's busy playing i'm performing i gotta perform i'm asking you a question
11:14uh yeah so you know the philosophy for our maps uh from once we realized that we were going to
11:20really uh latch on to a rich competitive game uh was to try to create spaces that let teams uh
11:29move
11:30together and also uh facilitate the idea of fronts that i spoke to earlier uh we really wanted the layouts
11:39to allow players to uh run into each other in large numbers and so we had to create spaces that
11:47would
11:48facilitate that as as often as possible
11:53this is a bad idea it's a bad idea
11:59you're too busy focused on the challenges is that what happened at least just say yes well
12:05be a camaraderie right i can't i can't let elena go down when i'm playing as drake unacceptable
12:15uh but yeah we're a strong believer in teamwork uh a lot of our mechanics are sort of designed around
12:19teamwork the revive system uh the radar itself is a big part kind of awareness of where your teammates
12:25are and where the enemies are uh and the team fights like we we think team is a lot more
12:30fun than one
12:30one love that c4 so much that was a great little bait you did there yeah that was real good
12:35i know
12:36thanks guys i was an expert at the c4 yeah i don't know about that probably gonna be the only
12:40time i'm
12:41ever gonna see that because i'm definitely don't have that much foresight when i play
12:47i was gonna get some indra's eternity action there but
12:54yeah it's interesting actually um so each of us in the design team sort of gravitate to a different
12:58type of gear um we've sort of become like the owners of the gear that we love and so we
13:03try to put
13:03as much effort into making it feel as awesome as we can uh and so robert's particularly interested in
13:09the c4 whoa there goes anybody i didn't get anybody oh he's in it get through
13:23it looks like someone combo'd it with the the wrath of the elder out of there
13:33this is a close match
13:40well somebody using chintamani yeah that's awesome we're down
13:47so it looks like you got a lot of cash there for killing a sidekick
13:52yes uh the sidekicks as they perform uh increase in the
13:59level of cash they can offer towards the enemy team when they're taken out
14:05sort of all one of our goals with all of our more powerful mechanics is that there should be some
14:09kind of uh counter player comeback uh that's built into it so even with npcs they're powerful
14:14uh sorry the sidekicks are powerful but uh of course the counter is that they're worth a lot
14:19of money to the enemy team
14:24oh i gotta get my treasure
14:29i've been a relic fiend since we've introduced the ability to get no relic
14:35so when the beta launches later this week there's only one mode in there right correct but we've got
14:40many modes planned uh yeah we'll be revealing more modes as we approach ship so this beta doesn't
14:46cover everything it's still small taste of a lot of things that we have yet to reveal yeah absolutely
14:52absolutely i mean we've definitely uh wanted to be pretty data hungry and so we've uh have a wide
15:00variety of things that are in the game that'll be in the beta uh but there's so much more to
15:05show off
15:06oh boy oh nice so as you kill players they have a chance of dropping a relic and it's that
15:15beautiful
15:16purple particle there and you pick them up and uh that's getting closer to buying your next uh treasure
15:24chest correct i saw some people asking just to remind everyone the beta starts on december 4th so
15:32later this week uh you'll have to uh own uncharted nathan drake collection and that gives you exclusive
15:37access into multiplayer beta and it runs till december 13th
15:44we gotta fix that bug
15:48and speaking of bugs it is a beta so you can definitely expect some bugs probably some crashes
15:53absolutely
15:56you saw elena just throw two grenades there that's because she upgraded her grenade that allows her
16:02to charge up to two well it does take quite a while to earn enough absolutely
16:07two grenades
16:10uh just real quick regarding guys given this is a beta please don't hesitate if you see something
16:15that looks terribly wrong letting us now yeah we'll we'll be making updates to the beta as we
16:22as it's going through the the 10 days that it's live right on
16:30so the staff of the staff uh someone's gonna gin out that's cool
16:38oh you got a guy behind you
16:46so you're preparing your charge melee there just in case there was someone around the corner i was uh
16:51looking at my radar when my teammate threw down the staff and now i'm chasing elena down
16:56but i didn't have to because we just won yeah we're uh really excited about the number of things
17:01we'll be introducing once the game launches on march 18th people keep asking about modes but we'll
17:08be talking about more modes later like we're focused on team deathmatch correct uh for the beta
17:12and both to get your impressions and to start getting some of our data as well
17:16uh but we'll be revealing again there's there's a lot more to the multiplayer beta that we're
17:21revealing uh and so some of it's going to be modes as well uh there's other characters as well
17:27there's oh yeah there's a small snippet of uh what we'll have out there characters you'll see in the
17:32trailer but there are many more yeah just because they're not in the beta doesn't mean that uh and
17:36you saw them the trailer does not mean that they won't be available in the end oh
17:41that's the whole team there i would have been really sweet rushing through the smoke taking
17:45somebody out with that one hit i almost killed i almost got that it's hard to do it's got marlo
17:50there's flan nope
17:59oh boy there's that pistola deep ball
18:06yeah i shouldn't have tried to take out the whole team there
18:16yeah speaking of modes actually we've been testing a bunch internally and uh there's some
18:20promising results so i'm really excited to reveal that actually some promising results but i won't
18:26tell you about it right now so i'm trying to flank here oh so team deathmatch is 5v5 correct uh
18:34some
18:34people weren't uh we were going through the uh the loading screens real quick so i didn't see how many
18:39characters around so it's a 5v5 total 10 player uh team deathmatch correct
18:48uh so the beta will be roughly available worldwide at the same time uh if you've gone through a lot
18:54of
18:54the betas we've had before it it rolls out uh over regions uh just because everyone's at a different
18:59time zone um so it'll be available throughout the day so it might not be exactly uh not everyone will
19:04be
19:05to jump in at the exact same time um but generally all uh everybody should be pretty close to each
19:10other god damn that's
19:15which t-ball he's so good
19:20all right try buying a gin here
19:24see if i can turn things around this game's not going so well for me so far
19:28first i'm gonna pick up some more treasure though i saw in the trailer and there's a little bit in
19:33uh
19:33uh our other map and but the and there's some degree of destructibility with our environments as
19:39well right the environments are dynamic destructibility is definitely a uh a term i wouldn't use for what
19:47we're doing with our environments but we've definitely been been conscious of of introducing
19:51little snippets of uh bringing the environment to life in high action areas like for example those
19:57sandbags that you see there the top sandbags morph as they get shot uh in the market on this madagascar
20:04city map you'll see a wide variety of objects go flying in the air from fruit to containers
20:12and then we've also leveraged some key landmarks throughout the map that'll break apart
20:18uh as they're getting damaged
20:22yeah nice broke nice charge melee there so i was able to use the jane to kind of like flank
20:29around
20:29the enemy a little bit get a good position on that guy who's in cover um so speaking to the
20:34design of
20:34the charge melee a little bit um originally this is kind of meant as a replacement for the stealth
20:39kills we had in previous games um the reason behind it was wanted some kind of more interesting
20:43gameplay behind the charge melee wanted some kind of way for players to react and build a
20:48dodge uh and for the attacking players to kind of premeditate that stealth attack
20:54yeah there's actually our classic uh rope melee from the single-player trailers yep while you're in
20:59midair you can land on an opponent with square yeah melee was definitely you know looking back on
21:05uncharted 2 and uncharted 3 melee was it's definitely one of the the weaker aspects of of the core systems
21:11and we were very conscious of what we could do to make it better and we feel that what we've
21:17done
21:17with three hit down now and the charged melee and getting role to function a lot better to avoid
21:23melee we're we've definitely made melee far more interesting yeah we use a kind of a term internally
21:29called yomi which is some of you may know uh it's a term kind of coined by david surlin uh
21:35it's about
21:36kind of reading the situation and being able to respond and so we want to mail it to be kind
21:40of dynamic
21:40in that sense kind of predict what your team is going to your enemy is going to do and be
21:44able
21:44to dodge out of the way and kind of have more interesting melee encounters uh that don't just
21:48evolve into double downs yeah for anyone interested in video game development surlin.net
21:54yes legit website to go to yeah that guy's a smart man yeah there we go
22:00oh silly went down oh oh no that's nice the zarvich is coming around watch out
22:09left um backseat driving sorry i'm not gonna be a backseat gamer
22:18that was a pretty good job though i don't think i don't think i've really ever successfully rolled
22:25away from someone trying to melee attack me but oh yeah it's my reflexes aren't that good i guess
22:30pretty effective it's one of the big things we did with the melee let's make sure people always
22:35have a counter to it it's not a guaranteed kill
22:42damn okay a couple people missed uh dave surlin so it's surlin.net correct s-i-r-l-i-n
22:55that's right i'm trying to get to a bunch of questions but keep scrolling by real fast
23:01so um how long do matches take what are the winning conditions for uh tdm in uh the beta
23:08uh currently the match length is 12 minutes and the goal is 35 kills that's that's the maximum
23:14match length though like the actual match length is typically a fair bit shorter than that right
23:18uh yeah that times out at ten minutes yeah yeah generally varies between uh eight to ten minutes
23:25all depends on the caliber of players
23:35so we got a couple minutes left on the stream so maybe we can just go through a few more
23:39already
23:40yeah time flies doesn't it that's a bummer we can we can try to see if we can jump on
23:45a
23:45match while we answer a bunch of questions if you want we don't have to end right on time no
23:49no no
23:50yeah keep showing the game we should answer a lot more questions so you see i'm looking at
23:53questions instead of playing that's the fun part i don't get the fun part um let's see what else
24:00go open a chest oh do i have nothing yeah all right let's go open another chest awesome
24:06oh here we go yes what's the outfit what's the outfit i'll take it some people are asking about
24:17the size of the beta download which i know i wrote about and i completely forgot so i think it's
24:21seven
24:21gigs is the download uh for all regions but it'll look different on the install size will be different
24:28on each ps4 depending on uh if you're in europe and you have other languages installed the the download
24:34size is is no less than seven and no greater than 11. i can't recall exactly what it is yeah
24:39i think
24:39it's i think it varies per region yeah it varies per region but i think it it's generally about seven
24:43for everybody uh but the install size will be different even though the initial right download is
24:48only seven gigs so one of the cool things you can do in the beta is you can go full
24:53tuxedo
24:55team for the heroes with the exception of elena she's kind of an island outfit but everybody else has
25:00formal tire but island elena with aviators looks amazing that is a cool combination yeah big props
25:06to our character team they've done just an amazing job on these characters like we actually can't even
25:11believe that these are actually the same models that we use in the multiplayer game like just looks
25:15extraordinary if you just get closer to the character this is the exact same model that we use
25:18which is amazing character team has done a phenomenal job yeah absolutely extraordinary job
25:25truly next-gen looking one of my favorite characters is not is uh orca he's got some cool shades and
25:32when you put on different hats he always keeps his shades on that's what orca does yeah so i think
25:37we've got the yeah yeah a former outfielder in baseball those those sunglasses on and even when he
25:46put on the aviators he's still got his other shades on he's a little like exhibit he heard
25:53you like shades so he's got shades on top of his shades right cool uh were there any other questions
26:00there or is that the uh we're we're busy talking so uh people are asking about um when the when
26:07exactly
26:07the beta launches uh we haven't set a time yet but it will be on december 4th so just stay
26:11tuned
26:12uh and we'll let you know when it once it's live exact time uh when it's rolling around across all
26:17regions let's see uh there's a lot of questions about uh things that uh we we're not talking about
26:27yet or we haven't revealed yet so there's a lot more going into uh the beta that we haven't revealed
26:31yet or into multiplayer that haven't revealed yet so beta is going to be just a small section of what
26:36you're able to uh see in the final game with that said there is a lot of content in the
26:41beta though i mean
26:41this is actually a much broader beta than you typically get in most betas you know like we
26:46play a lot of betas from other games and we're like okay yeah they gave us a few guns they
26:50give
26:50us a few abilities and stuff like we're giving players a lot of things to play with because we
26:54really want feedback on all that stuff we really want them to try yeah and definitely a lot of
26:58other characters uh including fan favorites you just might not see them in the beta but if you look
27:03at the multiplayer trailer you'll see a lot of the other characters that you'll be able to see in
27:07multiplayer as well um and then uh yeah i'm pretty sure that there is no preload for the beta as
27:13well
27:17let's see
27:19like lazarich at the golfer hat you know he's got the kind of like mean look to him but he's
27:23like
27:23i'm kind of going out on the links today but he has a soft side too
27:33yeah you can't go wrong with that everybody looks good with eight years legit
27:40now you want to jump into another match oh sure are we doing another match i thought this was
27:44if you wanted to yeah we have we've got time we can do it great so maybe uh maybe uh
27:48finith here can make a loadout and dive in
27:52my classic this is my favorite right here i'm going to go with the shotgun you can just add a
27:57new one up
28:01so a lot of work's been also been put into uh the character models for multiplayer i mean they're
28:09looking really good uh absolutely about when i was walking by a lot of the character team i saw them
28:15working on it i was like i had no idea that that was actually going into the beta at the
28:18time
28:20yeah yeah regarding you know with not only with with the characters you see in the beta but the
28:24the wide variety of other characters that will have it ship uh these characters are going to have
28:29a a very rich set of vanity items associated with them and they're all going to look incredible
28:38really looking forward to showing the rest of the character roster as we approach launch
28:47of all the different characters you'll be able to play as in multiplayer
28:51so guinth why don't you go back into the load and tell us what you made there okay so well
28:56i love
28:56the shotgun it's kind of a recent addition to the game but uh really suits my style of aggressive play
29:00uh i got the rafika sort of a backup pistol long range scenarios uh injures eternity i think
29:06combos really well with the shotgun so injures eternity as you may remember uh slows down players in
29:10an area so i just kind of rush them as they're slowed down it works really really well
29:14uh revive pack i like to support my teammates still so i use the revive pack as sort of
29:18both a support tool as well as it also generates kind of good cash um china lake is my favorite
29:23power weapon uh i just love the feeling of like stunning a guy and then downing him it's really
29:27great uh hunter is also another one that kind of combos with the shotgun because someone get grabbed
29:31and i'll go up to them and shotgun them in the face uh and then cash trip is uh one
29:35of our boosters
29:35that uh increases the amount of cash you get kind of per um per tick we have this kind of
29:40passive
29:41cash you're getting throughout the match uh so this is just a good way for me to generate more
29:44cash for my loadout so for just talking about the beta i'm trying to go through a bunch of the
29:49questions so again and people keep asking about different modes uh and different features about
29:54the game so um you know we're talking about what's in the beta right now there's a lot more other
29:58things
29:58that are going into the final version multiplayer that we haven't been able to reveal yet but we will
30:03before it launches so there's a much bigger picture to how multiplayer is so there will be more modes and
30:09and other things as well um someone did ask why is aaron so cool um i'll leave i'll leave that
30:17for
30:17you to answer why are you so uh another one is uh let's see i'm trying to go through all
30:30these questions
30:33we're getting a lot of requests already from people about the
30:36about the guns that they see in the game so uh it'd be good if uh you know play the
30:41game a little
30:41bit and leave us feedback in the beta forums if you get to serve give it give the game a
30:45chance i mean
30:46we spent a lot of time uh iterating it and balancing everything um so we'd really like you to uh
30:51hammer at
30:51uh let's see uh that's what the lord i chose
31:08so we were asking what or what does not carry over from uh beta into the final multiplayer game
31:14uh there'll be nothing that'll carry over yeah the beta's always help contain correct yeah the beta
31:20will stand entirely on its own and that's part of it because we're still developing a lot of uh like
31:28we'll be iterating on the feedback that we get so things will be changing so trying to carry some of
31:32that stuff over uh wouldn't really apply later later on
31:43yeah that was awesome
31:47oh no oh that car exploded
31:51i think we've actually just recently reduced the radius on that explosion it's a little large
31:59so this likes to use his revive pack instead of doing a normal arrive so that he can keep fighting
32:05while he's reviving his teammates and yes that's one of his tactics which is awesome
32:13so madagascar city is one of our maps that tries to facilitate a little more long-range combat so i'm
32:20interested in seeing uh vinith here rolls with the shotting uh the beta lasts till december 13th um someone
32:26was asking if uh if there'll be headshot indicator um so when you kill someone on the right side uh
32:33it'll indicate if you've managed to get them with a headshot as well um so again the beta yeah it's
32:38answered already there but the beta runs from december 4th to the 13th
32:45and yeah there definitely are headshot indicators in the game uh both when you're doing a headshot on
32:49a player and then also when you get down by a headshot we tell you in the kill card
32:59uh...
33:00really like these towers that uh...
33:02made this map rodney
33:05create some cool verticality give you some rope options
33:11oh no
33:12oh yeah awesome rope melee
33:24oh then i got killed by uh
33:27this guy over here
33:28divo no
33:29yeah rodney actually
33:31rodney nice
33:32i'm gonna buy my uh...
33:34injures of trinity
33:35yes
33:36let's wreck some fools here
33:43all right
33:46oh shit
33:48well someone asked if the spawns are random which they're not obviously we're replacing people
33:52we're spawning teammates together
33:56nice
33:56yeah absolutely yeah i know that the spawn point this the spawn system's been something that
34:02we've no doubt looked at quite a bit uh to facilitate what we're trying to do by creating
34:08fronts and such and so uh the spawn system is not random it actually takes a wide variety of things
34:14uh into account
34:15uh some people ask about metals and there's one that just popped up a second ago
34:18correct uh the the metals in in the beta is a little light compared to previous uncharted games
34:24oh but it's a beta as well
34:25but for ship we'll have a wide variety of more metals present
34:35you can see players doing a lot of revives and you might think that's you know just for
34:40the stream but actually we do this all the time when we're playing because it's actually the
34:43most effective way to play the game is to keep your team alive absolutely and
34:49most high level players they're reviving constantly um we've seen some of our best
34:53qa guys that use the gentamani stone like the moment a player goes down they're trying to
34:58revive them instantly with gentamani just super effective but also costly and you can only use
35:03it a few number of times before you run out of cash i'm gonna follow my hunter here he's gonna
35:08seek out targets for me
35:12so we keep getting a lot of questions i'll just keep reiterating but uh we haven't revealed all of
35:16the modes and all the options for the beta again the beta is going to be just a limited look
35:20at
35:20uh what goes into the final version of multiplayer uh we'll be revealing a lot more of that uh once
35:26we're closer to launch oh that's a shame that's a change of events
35:33oh crap eldorado
35:37trying to crawl to my teammate here i got hit by make it nice oh yeah nice job
35:45so that was a great example of how the hunter it can be taken out by an effective team
35:54yeah the sidekicks generally
35:59are less effective when you're having a team really sort of uh coordinate themselves around taking them
36:05out it looked like they were focus firing from a distance on the hunter as he was approaching so
36:10it wasn't able to get a grab there so there's uh there's only two maps in the beta but we're
36:15launching with eight uh and if you missed it you almost got a sneaky sneak preview of a of a
36:21third
36:21map that we have yeah i don't know what that shouldn't be on there i don't know why that's on
36:25there
36:26because someone else has a hunter out here so we have a handy uh quick weapon swap that we put
36:31in
36:32ltu square it's really useful for these kind of loadouts we have close range and long range combined
36:40oh boy oh mine got you nice i'm gonna try to crawl over to my teammate here oh nice oh
36:46damn should
36:48have fell off
36:51and upgrade my gear some more yeah one of the great things to do when you're in the downstairs is
36:55actually just move to some cover it allows you to not only be protected those your allies as they
37:01come in for the revive oh oh he's got a brood out this is going to be tough
37:09oh and a hunter
37:10uh so someone nice uh someone asking if you can take multiple sidekicks so um that's something that
37:19is possible absolutely in in your in-game story you can equip up to three sidekicks if you want to
37:25the only key is that you can't spawn more than one at a time you have that limit yeah if
37:31you have a
37:32sidekick alive and you spawned a new one it will kill your current sidekick it's a close match
37:38yeah this is a really close match uh some people asking uh about the controller customization options
37:45in terms of um which triggers you can use and if that type of stuff is being switched i know
37:50in
37:50our single player that we were investigating a lot of options we were talking about that
37:54uh we'll go do it do it
37:59nice oh did you get them
38:03ah missed them that was uh the controller customization options aren't as rich as we want them quite yet
38:10uh but for those who are interested and i know there are a few of them we do have currently
38:15have the
38:15option to save your shoulder swap which was there there's also the l1 like r1 swapped with like l2r2
38:24i think did that make i thought that was in there oh no we should look at that well it's
38:29something
38:30it's definitely something that we're considering if it's not in the beta sometimes we're definitely
38:33looking into absolutely we're really trying to put in a lot of uh controller customization options and
38:38really listen to their feedback from previous games and from c4 uh especially things like the shoulder swap
38:44oh damn i have 15 health left like i disabled shoulder swap we were talking about this yesterday
38:50because uh i'm really hard on the r3 button so all right this is a really close match this is
39:01pretty
39:01good we've seen games like this turn around though where we're up 33 29 and then the other team wins
39:07oh my god no way all right last kill last kill oh nice that was a good match to end
39:16on that was a very
39:17good match to end on pretty good
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