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  • 2 giorni fa
Il terzo videodiario di sviluppo per Planet Coaster.
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00:06Planet Coaster is a great game for telling stories, you know, it's got great character, it's got beautiful props, beautiful
00:16scenery and the rides themselves, you know, and when you go to a theme park it is like a story
00:21in itself, you know, you go out and the things you do throughout the day when you're in a theme
00:26park, you remember key moments and the same thing will happen.
00:30in Planet Coaster when you're playing a game. Because it's piece by piece, it's kind of, you know, it's pretty
00:36sort of simplified and initially it kind of just allows you to build something quite straightforward, you know, it's a
00:42simple, effective tool to kind of create, you know, a basic track.
00:48It's piece by piece but to me that means it's controllable, so the piece by piece is actually your means
00:54of input, so it makes planning your coaster far more simple.
00:58So what I love about what we do is I can channel my coaster through these buildings really easily because
01:05I can build beautiful straight tracks that I can build really intricate tracks too because I can vary the length
01:12of the piece of track that I'm creating to get the level of detail that I want.
01:16But if you want to get more complicated, you know, we have a range of special, you know, track elements
01:23as it were, things like cobra rolls and corkscrews and loops and stuff like this which are all scalable, they
01:31change size and supports will work around those pieces as well and that will allow you to create some really
01:38interesting shapes basically.
01:40So if I've created some fantastic piece of terrain or scenery and I want to chuck my coaster rail through
01:48that, it's actually very controllable.
01:50Say you build a gift shop immediately after a coaster, which is probably what you'd find in real life, then
01:57the guest comes off that ride happy.
02:00If they're happy, they're probably going to buy something because they're happy and they've got money and they see this
02:04shop and it's fantastically themed.
02:06So they go, they'll spend even more money on an item they get from this shop compared to the stall
02:10just down the road, which looks a bit placed in the way.
02:13The most impressive thing I'm seeing at the moment with Planet Coaster is that it's, it is emulating like the
02:19real, the real contemporary parks.
02:21And also we're, we're now looking at the equivalent of a dark ride, whether it be tunneling through the landscape
02:25or building an enclosed space with the fantastic kind of modular building tools we've got.
02:30It invites dark spaces so you want to start caring about the lighting in a way that you haven't done
02:35before.
02:35So very, very flexible, but you've got that, you've got that kind of basic idea of building off of an
02:41existing structure in a very, very simple way.
02:45And then just taking it as far as you like in terms of decorating it and, you know, how you,
02:50how you lay out your park and where you put these things.
02:53You take care of your fine detail with, with actual detail objects.
02:57So when you get down to a certain level in the, in the landscape, what you want to do is
03:02start pulling in scenery structures really stuff that builds into the landscape and doesn't just sit on it.
03:08It's part of it and rooted inside it.
03:10You've got the basic structure there.
03:12So it's going to work from a simulation point of view.
03:14Um, but if you want to make that shop or that ticket booth more attractive to guests and want to
03:19make it more enticing, maybe even make the guests consider paying a slightly higher price for whatever it is they're
03:24going to buy that.
03:25You can build off of it and build around it and decorate it with all these, all these fantastic assets
03:31that we've got packaged in with the game.
03:33If you want to be intricate all the time, then we let you do that.
03:35And we encourage you to do that as much as you want to do it.
03:38And then as soon as you want to copy things out and just make, you know, I made something cool.
03:44Now I want to put it everywhere in my park.
03:46I can do that. That's fine.
03:48You can share the stuff, which then becomes, you know, something which is aspirational to others.
03:53You know, we almost can't, but there's a, there's a really curious competition really in setting the art department whereby
04:00we're building stuff in the game and we're almost trying to outdo each other already.
04:05And that's, that's what amongst kind of, that's a very, that's a handful of people.
04:10Lord alone knows what's going to happen when this thing gets released and people start to play, build and share.
04:15Particularly when you're building stuff, which then has a direct input on the enjoyment of the guests in the park.
04:21That's really exciting. You know, that's not just making a bit of curious artwork that you want to do.
04:25That's actually making something which is purely yours. It excites the community and actually feeds back into gameplay.
04:32So that's, that's the nicest part is that you can go online, find things that other people have made that
04:38have put in this time.
04:39Maybe it's your favorite YouTuber. I don't know.
04:42But, and then just get, get some of their stuff, put it in your own park.
04:45And then you look at it and go, I don't like that specific window. I'm going to change that.
04:49And that's, you know, that's great.
04:50But yeah, I mean, it's that, it's that kind of confluence of all these different tools and all the different
04:56kind of ideas that, that they can spark in people that, that's really, really exciting.
05:02And also people are going to, people are going to do different things with these tools and people will share
05:06these ideas with each other and bounce off other people's ideas.
05:10And, you know, it's just, it's just the kind of toolbox that keeps on giving really.
05:20So, I'm like, I'll make a move on.
05:22Thank you.

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