00:00www.watchdogs2.com
00:11www.watchdogs2.com
00:12Hi, I'm Dominic Gay, Senior Producer
00:13on Watch Dogs 2.
00:15For the PC version of the game, one of our priorities
00:18was to extend our rendering technology
00:20to additional graphic presets and features
00:22optimized for both older
00:23and newer hardware.
00:27We also have been collaborating
00:29with NVIDIA to enhance
00:31our recreation of San Francisco.
00:35Through HBAO+,
00:37ambient occlusion shading
00:39and rendering techniques add depth
00:41to a scene.
00:43Immersive lighting
00:45and details in shadows add realism
00:47to the Bay Area.
00:49NVIDIA's Hybrid Frost and Trace Shadows
00:51technology allows
00:53for more realistic shadows
00:54with a smooth transition from hard
00:56to soft edges.
00:58Subtle and detailed real-time shadows
01:00are also added to the scene.
01:03With the implementation of TXAA,
01:05aliasing is diminished
01:06and edges sharpened.
01:09San Francisco's most famous landmarks
01:12are rendered in high detail.
01:16With ENSOL, NVIDIA's game capture tool,
01:19you can even become a game photographer
01:21and share 360 HD captures
01:23of your favorite moments.
01:33You will also get to experience Watch Dogs 2
01:36with various PC exclusive features,
01:38all available at launch.
01:39no FPS cap,
01:41high-fidelity 4K textures,
01:44ray-marched volumetric plug,
01:46multi-monitor support,
01:47FOB slider,
01:49and many extra visual enhancements
01:50developed with multi-GPU support.
01:52Thanks for watching,
01:54and see you in San Francisco
01:56on November 29th.
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