Vai al lettorePassa al contenuto principale
  • 7 ore fa
Un videodiario sulla creazione del protagonista di Styx: Shards of Darkness.
Trascrizione
00:00Peggy16
00:30Tix is an anti-hero
00:32It's not the kind of character you used to play
00:34What's the deal, Captain?
00:36He's an ugly, little green character
00:39When he wants something, he will get it
00:41or he will kill to have it
00:42We like the fact that sometimes
00:44he will break the force war
00:46I'm not gonna tell anyone
00:47if you put the level of difficulty down
00:49Or joking about the situations
00:51that he will face
00:52A goblin has killed the queen!
00:54Ooh, a goblin! A scary goblin!
00:57It's nice to play a weak hero
01:00The hell with you and your bullshit magic!
01:04Can you change it to a sandwich?
01:06His weakness is
01:07as well as his strength
01:08because he's small, so he can hide
01:11himself pretty much everywhere
01:15Animated goblin is very fun
01:17because it's a little creepy creature
01:19In the other games, we don't have
01:21a very good reactivity
01:23and on sticks, it's very
01:25It's very tac-tac-tac-tac-tac-tac-tac-tac-tac
01:27But animations are still
01:29smooth and nice
01:31Ow!
01:33The best reference was
01:35Gollum
01:37My precious!
01:38But sticks, it's not a monster
01:41It's a kind of
01:43human spirit
01:45Hi there!
01:46I'm the new accountant
01:48Score!
01:49He's not very muscular
01:51He's very skinny
01:54Ow!
01:55He can fight a man face-to-face
01:58I'd be surprised if my dagger
01:59could penetrate the armor
02:01You have to take care of where you are going
02:03You have to observe, detect the patterns
02:06of the guards, and then
02:07take action using the environment
02:09It's up to the player to choose how we want to play
02:12But you have to keep being very stealthy
02:15Oops! My bad!
02:17You can be the guy that go in and out through levels
02:20getting every items
02:22You can be the sneaky one
02:23who never raises an alarm
02:25It's kind of a hardcore game
02:27There are a lot of challenges
02:28Making a stealth game from scratch
02:31It's a big adventure
02:32To infinity and beyond
02:35But we had the opportunity to do it here
02:37You will have the honor
02:39of drinking his blood
02:41Dwarf Biz tastes better
02:43Plus calories too
02:44Stealth game is really
02:45level design oriented
02:47We have to take a different approach
02:49of building levels
02:50Our way to build levels
02:51is quite particular
02:53In the team we have a lot of people
02:55that really like the medieval architecture
02:58so we have some reference from
02:59artists like Escher
03:01We can't like the level just to be pretty
03:04We have to care about the gameplay
03:06It was very important for us to have
03:08different players' experiences
03:10That's it
03:11Just keep on ignoring what the developers want you to do
03:15And I'll just keep on dying
03:17Again
03:18And again
03:20That's why we have a lot of verticality
03:22For our goblin to reach a high point
03:24where nobody can reach him
03:27And you can also like customize your skills
03:30according to your play style
03:31We have the crafting branch
03:33that allows the player to craft some new gadgets
03:36and some new lethal weapons
03:39or non-lethal weapons as well
03:41Smoking's bad for you boys
03:43Real bad
03:44Stix is quite different from the other game
03:47because of its specific mechanics
03:49Like for example you can create a clone of yourself
03:51You have to be a bit smart to use it
03:54Because it allows you to be in different places
03:58at the same time
03:58I didn't think you'd follow me against you
04:04See? I got a few tricks too
04:07We can play with another friend
04:09in the same level
04:10Two guys you have twice more chances
04:12to reach the end of the level
04:13but also like twice more chances to raise alarms
04:17and depending on the missions
04:19sometimes raising even a single alarm
04:22is just like game over
04:24What the?
04:25Damn!
04:26What is more?
04:29Shit!
04:30What is great by doing a sequel
04:31is we had great feedbacks from the press
04:34and even the community, the players
04:36I'm coming baby
04:38It was like as if we had a rough diamond
04:41and we wanted to polish it
04:43We tried to improve everything
04:44It's all about improvement
04:48Thanks a lot! Bye-bye!
05:11Bye-bye!
Commenti

Consigliato