00:02Well, it's official. The Rabbids are teaming up with Mario and friends for a brand new adventure, Mario plus Rabbids
00:09Kingdom Battle.
00:10And to find out more about this game, I traveled all around the world and I interviewed a lot of
00:15different people. Like this guy.
00:18But before I got here, I had to go to where it all began, in Italy.
00:23Yup, that Italy.
00:28I'm here to visit Ubisoft Milan, the team that, along with Ubisoft Paris, has been pouring their hearts into Mario
00:34plus Rabbids Kingdom Battle.
00:36Nobody was believing it, not even me.
00:38The first reaction was maybe, mamma mia, being in Italian was clearly the first thing we said.
00:43I'm waiting for the game to come out because...
00:52Where did the idea for this begin?
00:55This is Davide Soliani, the game's creative director.
00:58Let's say that we were experimenting with the Rabbids, and we were trying to find the perfect match for them.
01:04So we started to work on a crazy combination of Mario and Rabbids, like two completely separate worlds, colliding and
01:15then uniting together.
01:17The first time we presented this game to Mr. Miyamoto, it was in Los Angeles, if really.
01:41And all of a sudden, I was not a player anymore. I was a game developer, speaking to Mr. Miyamoto,
01:48presenting
02:18my own game to win. It was like...
02:18It was weird, at the beginning, what? The Rabbids? In the Mushroom Kingdom? Do they work together?
02:25They do work together, don't they?
02:27Yeah, they do, they do. In practice, you see that they have this slapstick kind of action.
02:32They communicate a lot with their body, and in the end, they really work together. They get along with the
02:37way, I think.
02:39Yeah, Mr. Miyamoto was very clear from the start, since there are already many Mario games, that we needed to
02:46find something very new for the player.
02:48It's something very surprising, and that could balance, you know, the crazy and chaotic world of the Rabbids, with the
02:57beautiful world that Mr. Miyamoto has created through the years with Mario.
03:15In Mario plus Rabbids Kingdom Battle, you and your unlikely team of heroes explore the mixed up Mushroom Kingdom, collecting
03:22coins, seeking out hidden treasures, and solving puzzles of all shapes and sizes.
03:28Your intrepid crew is trying to set things right again, but you won't be able to do so without a
03:33fight.
03:34In combat, you and the enemy team take turns maneuvering around the battlefield, attacking each other with ranged and melee
03:41weapons, and using special abilities to try to gain an edge.
03:45You need to make clever use of the environment, and play to your hero's individual strengths, as you fight your
03:51way through each mixed up world.
03:52From the Rabbid-shaped pipes to the diverse array of weapons, your journey is chock-full of creative, colorful, and
04:00comical designs that are a testament to how hard the artistic team has worked to make two great looks look
04:06good together.
04:07We have to catch and grab the atmosphere, the poetry that Nintendo uses in all the entire games.
04:15So we start thinking to the colors, the shapes.
04:19At the same time, from the Rabbids world, we decide to keep the craziness that the Rabbids create.
04:28We take something from the Nintendo, the Piranha, and something from the Rabbids, the White Rabbids itself.
04:35The result is an enemy, completely new, that mixes the aspect of the boat.
04:41The designer of the Piranha plant represents the pillar of what we have done for all the other aspects in
04:47the game.
04:48It's easy to see how these colorful characters complement each other.
04:52But putting them down on paper is one thing. Bringing them to life with animation is another.
04:57You have to make everything understandable through their movement. That's an animator dream.
05:03All our choices, we always try to push the humor in every way we could.
05:08So between two ideas, the one that always won was the most fun one.
05:15We did everything from scratch, basically. So it's our game.
05:19But it's not just Ubisoft Milan who's been pouring their hearts into helping these two iconic franchises come together.
05:26To talk with the rest of the animators, designers, engineers, and producers on the project, I flew to Paris.
05:35That Paris.
05:38Where they told us not to use accordion music in this video.
05:43Much better.
05:44Much better.
05:45Much better.
05:48Much better.
05:49Now that I knew more about Mario plus Rabbids Kingdom Battle, I was curious to learn how designing it to
05:54launch on the Nintendo Switch influenced how the game took shape.
05:58We wanted to be in line with what Nintendo Switch is today, which is a platform on the go.
06:04So we decided to go for a very deep and long experience, but set up in a very different way.
06:10We wanted to have 10 to 15 minutes gameplay and fights that you can have, and then pause, and then
06:17come back again.
06:19We had the opportunity to work with this team on making sure that it's at the same level of what
06:24Mario fans are expecting.
06:26For instance, visually, so in terms of animation, in terms of sound, in terms of how even Mario behaves in
06:32the game.
06:48In fact, we try to make a good balance between Nintendo sounds, Rabbids sounds, and the something more we wanted
06:57to add to the game.
07:01That creates the real aesthetic and design for the audio of this game.
07:06They were really happy to see that we wanted to add something, a twist.
07:10You know, it's a Ubisoft game.
07:31There's a lot more to discover about Mario plus Rabbids Kingdom Battle.
07:35And we've got a lot more in store in the coming months.
07:38For more stories and videos on Ubisoft's best and brightest, subscribe to our YouTube channel and visit us at the
07:44UbiBlog.
07:46Barlife!
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