- 2 giorni fa
Un trailer di presentazione per AMD Radeon RX Vega.
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00:02For a gamer, stepping up to a Vega card is like having terrible vision and putting on a pair of
00:07glasses for the very first time.
00:08Like you thought you were seeing before, but you weren't.
00:11The level of fidelity and performance you're going to get out of a Vega card, it's like you're playing video
00:15games again for the first time.
00:18I just got my Vega. The first thing that I'm going to do tonight when I get home is I'm
00:23going to play Prey with it.
00:24And I love Prey because I think the vision of putting Art Deco in space was just absolutely groundbreaking.
00:29I'm really looking forward to playing Wolfenstein 2, the new Colossus on RX Vega.
00:34It looks gorgeous and it plays great.
00:37I'm really looking forward to Far Cry 5. Since the teaser, that game looks stunning.
00:42For quick shoot-em-up fun, I'm really looking forward to Quake Champions.
00:46And to be terrified, I'm looking forward to Evil Within.
00:49RX Vega is going to play all of those titles really, really well and I'm going to have great fun.
00:55So to tell you the story of Vega, I have to go back 20 years of PC gaming.
01:00You know, the first Wolfenstein, Quake, all of those stuff started back then.
01:05At that point of time, most PCs were running sub-VGA resolution, like 320 by 240 pixels.
01:12Like just to get a perspective on how many pixels that is, that's less than like a small inch on
01:17your phone right now.
01:19Now as we were driving your games that you were playing to look much more beautiful, much more lifelike,
01:25in the process we evolved this thing called a GPU and this GPU became a supercomputer.
01:31We didn't plan for it, it just became that.
01:34And now this supercomputer is being used for many other interesting tasks outside gaming.
01:41Now as a gamer, you should look at this technology with pride,
01:46because what you have done over the last 20 years resulted in this technology.
01:55We are the supercomputer of the future.
02:00With the introduction of RX Vega, we bring to market a new technology
02:04which was previously the preserve of very, very high-end workstations costing many thousands of dollars.
02:11HBM2, or high bandwidth memory 2, gives us 8 gigabytes of RAM at unprecedented speeds.
02:18It will improve the experience by allowing you to run better visuals at higher resolutions
02:23with more effects, more bangs, crashes, whizzes, smoke, fire, supporting things like high dynamic range.
02:29In Vega, both your average frame rates, your maximum frame rates, and your minimum frame rates,
02:36all of them are going to be substantially better than previous generations
02:40because we have so much horsepower in Vega.
02:45You know, there are over 200 features in Vega,
02:48but if I have to pick one that in the long run is going to have the most impact,
02:53it's the high bandwidth cache.
02:54High bandwidth cache controller is a unique feature of the Vega architecture.
02:59Memory can be paged in and out without stalling the pipeline
03:03and without interrupting the flow of the compute shader.
03:06Imagine you're in a game, right, you know, turned around the wall,
03:09and then there is a, you know, a bad guy or a monster,
03:12and he's just about to, you know, shoot you,
03:14and you have a frame dropped there, and you're dead.
03:18So in Vega, a big reason why we created the high bandwidth cache technology
03:23is to completely avoid that because you never have to stall for loading your resources, loading your textures.
03:31HBCC makes it easier to manipulate and work with large datasets, large models.
03:37So obviously at Bethesda, we're known for making games with big worlds,
03:41and with those big worlds comes the need for more technology.
03:44It's not just about making a massive world where you can go anywhere and do anything,
03:48but it's about being able to see that whole world at a really incredible resolution
03:52to really feel like this is a place that you're in.
03:55On Far Cry 5, we spent almost a year just building the world,
04:00just building the space and making it feel credible.
04:03So that means from every blade of grass all the way up to the clouds in the sky,
04:07to the way the water works, to how people respond,
04:10to the way that the wind comes across the mountains, to the music that you hear,
04:13it has to feel like a real place.
04:17RX Vega supports a new feature called Rapid Packed Math.
04:21It is the ability to execute two shader instructions for the price of one.
04:26This means better performance,
04:28and obviously better performance is all good news for developers and gamers.
04:32So when we have low-level access to the hardware,
04:34we're able to spend a lot of our time optimizing for that specifically.
04:37That means we can take full advantage and design our engine around the graphics architecture.
04:41We've been working closely with a company in Finland called Futurmark.
04:45Futurmark has been developing a demo that aims to showcase
04:49what kind of results that a developer could achieve by leveraging Rapid Packed Math.
04:56This demo shows a performance benefit of at least 15%.
05:02If you've got a modern graphics card, it's pumping out so many frames per second
05:06and if your monitor can't keep up with it, you're going to end up with screen tearing.
05:10It's horrible and it takes away from your game.
05:13What FreeSync does is stop that tearing from happening.
05:16FreeSync is a technology that allows us to adapt the refresh rate of the monitor
05:22to the rate the game can actually render frames at.
05:25You get no tearing and you get low latency without motion judder.
05:29FreeSync 2 monitors will really be the highest quality version of FreeSync.
05:33I fought really hard for the term free because we believe in open standards
05:38and we wanted as many people as possible to have access to what we thought was really great technology.
05:44If you were in a tournament, every frame counts and if some of those frames are tearing,
05:48you're not sure if you've moved far enough, whether you're spot on, whether you can take the shot.
05:54Every single delay is going to set you back and then if they take the shot before you do,
05:58maybe you've lost the game and you're out of it.
06:02With 240Hz and FreeSync on, it felt like I was in the game again.
06:06It felt like I was completely connected and it meant I could play my game without worrying about the hardware.
06:12For a game like Quake Champions, you know, a FreeSync monitor and the refresh rate
06:17is all about having the right equipment to play the sport.
06:20You don't go play baseball without a bat, you shouldn't play football without a helmet,
06:23and you shouldn't be playing Quake Champions without FreeSync.
06:25Like, you need a monitor that is going to allow you to embrace what Quake Champions is,
06:30which is a true competitive, entirely skill-based game.
06:36FreeSync 2.0 is our latest and greatest FreeSync monitor technology.
06:40One of our partners, Samsung, is launching a brand new monitor very soon
06:43and it's got HDR and as well as a brand new range of settings that allow gamers to become more
06:49immersed.
06:49So HDR provides brilliant imagery and, more importantly, a rich environment
06:54that a gamer can have a fantastic immersive experience.
06:59Right from the start, Vega delivers amazing performance and amazing game experience.
07:05The thing with Radeon Software is that although it brings out the best from the hardware,
07:10it will actually take the hardware to the next level.
07:13We are delivering a set of tools that is also going to be enabling game developers
07:19to customize the gameplay for that hardware, for more responsive, sharper, more intense gaming.
07:27And this is the value of Vega.
07:30It's a platform that is great now, but it's going to be even greater in the future.
07:38One thing that's great about working with AMD and this new partnership we have
07:42is sort of recommitting ourselves to bringing the best out of Vega cards
07:47and unlocking all the things that they can do for our games on an ongoing basis.
07:52Well, I really love working with AMD.
07:54They're a really, really open company to work with.
07:57We love working with graphics hardware, right?
07:59And optimizing and squeezing out every little possible bit of power,
08:03designing our algorithms around it.
08:04and hopefully the gamers really benefit from that
08:07and they get great experience in playing our games.
08:09We announced the new Wolfenstein game,
08:11Wolfenstein 2, the new Colossus this year at E3
08:13and we're super excited about bringing this sort of non-stop, crazy, over-the-top action thrill ride
08:18and bringing it out using the Vulcan technology
08:20so that it's not only going to play amazing, but it's going to look amazing.
08:24We're super excited to announce that Far Cry 5 is collaborating with AMD.
08:28You know, on Far Cry, we really want to try and be pushing what we can be doing graphically.
08:32We know that this brand started on PC.
08:34We know that it's really important to the people who know Far Cry all the way back from the very
08:38beginning.
08:38And so we think about what we want to be able to do in the future,
08:41what we want to be able to build.
08:42We need a collaborative partner that's going to be able to say,
08:44OK, how far do you guys want to go?
08:46How do you want to push it?
08:47And AMD gives us that.
08:52We wanted to get out there on the road and give gamers a chance to test drive it,
08:56to sit in front of it, to have it up on a beautiful FreeSync monitor
09:02and being able to go and just drink up that gaming experience.
09:06Once they had a chance to experience the buttery smooth frame rates,
09:11the incredibly high resolutions, the high dynamic range,
09:16just seeing that sense of wonder and excitement on the face of the gamer,
09:20that just made us feel so excited and that all the effort that we went to bring Vega to market
09:26was worth it in every respect.
09:29You take a top line product and the price to performance value there is just amazing.
09:34Yeah, I can't wait for Vega.
09:35As soon as you guys release one, I want one in my hand.
09:38There was meetings and meetings that we had with Raja where we'd go on and on about the shroud
09:43and I would stop him and say, OK, can we move on to engineering?
09:46And Raja would be like, this is engineering.
09:49And I didn't understand it until I actually saw the final shroud.
09:52It blew my mind away. I'm like, wow, this is actually beautiful.
09:57You should choose Radeon RX Vega if you care about those higher resolutions,
10:01if you care about having the very best GPU for new standards like Vulkan or DirectX 12.
10:07You should choose and care about Vega if you want to make sure
10:11that your games are being played the way they were meant to be.
10:15Turn up all your quality settings and run your games in their fullest glory
10:21with the best visual quality that the game developer intended you to enjoy.
10:26You get a glass with FreeSync.
10:30Because that's the buttery smooth glass.
10:33And the best GPU to drive that is Vega.
10:37That's it. That's the simple answer.
10:56a couple sessions.
11:01Thank you.
11:01All right.
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