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Videodiario sullo story mode di Dreams.
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00:00www.mesmerism.info
00:11www.mesmerism.info
00:13www.mesmerism.info
00:13The story mode in Dreams
00:15is the very first thing that will be presented to you.
00:18We feed you into it, basically.
00:20It is an interwoven narrative
00:23with common themes of loss
00:25and love and friendship
00:27and it's three different genres.
00:31So, we have
00:32a noir theme,
00:34an action
00:35sci-fi theme, and a
00:37puzzle platforming childhood
00:39horror theme. And as you play
00:42through the story, what you're doing is
00:43you're actually moving between these three
00:45telling the single story
00:47of Art's dream.
00:50Our campaign
00:51or story centres around
00:53a character called Art
00:55who's a kind of middle-aged
00:58down and out
00:59ragtag of a man
01:01who's sleeping rough
01:04in a film noir
01:05inspired surreal landscape
01:07of his own subconscious mind.
01:10With your imp,
01:11which manifests in Art's world
01:13as his imaginary friend,
01:15we help guide him through
01:17the maze of his tortured soul
01:19solving various obstacles
01:21of his own imagining.
01:22You then meet
01:24Francis and Foxy and Lance Wing.
01:27They're three good friends.
01:28It's a bit of a rites of passage story.
01:31Lance Wing gets kidnapped
01:33within the first level
01:35and so your journey is about
01:36going to save your friend.
01:38And the other dream that keeps happening
01:40that Art has is of
01:42this tiny little robot
01:44called Debug that
01:48reboots
01:48in this digital science fiction
01:53inspired forest
01:54which is Debug's home
01:56but it's been overrun
01:57by this really nasty looking virus
02:01and it's Debug's mission
02:03to clear the forest
02:04of this infestation essentially.
02:06So the interwoven nature of it
02:09sort of means that he's
02:10you know, dreaming
02:12sort of imagining
02:14these other threads
02:15and they sort of all come together
02:17to create this kind of mega narrative.
02:19So one of the golden rules
02:20of our content
02:21was that we would use the very same tools
02:24that we're giving to the community.
02:26There's absolutely no cheating.
02:27We haven't used external software
02:29to produce assets and import it in.
02:32We've made everything from an atomic level
02:34using a DualShock 4
02:37and a PlayStation 4.
02:39Dreams on all aspects
02:40is, you know, our most ambitious to date
02:42but it's born from everything
02:44we've done before.
02:50PS4
02:51for the players.
02:52for the players.
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