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  • 19 minuti fa
Steve Jobs introduce Rand Miller, uno dei fondatori di Cyan, per presentare il DVD di Riven per Macintosh.
Trascrizione
00:02Lastly, today, Riven.
00:06You know, I guess some of the prior management didn't like games.
00:15Because I heard this from so many developers that they got no support from Apple on games.
00:21The current management team really likes games.
00:23So we are dedicated to get some great games back on the Mac.
00:29And we are working on that very hard, and I think we're starting to see some great results.
00:33And it's my great pleasure today to welcome Rand Miller on stage, the creator of Riven.
00:52I've got to start this off by telling you guys I feel a little out of place here for a
00:57couple reasons.
00:58First off, I usually sit home in Spokane, Washington, in the snow with my family.
01:02And I don't speak to, like, groups of 10 million people.
01:07So if you guys will just consider this like a chat, it'll kind of help me.
01:11The naked thing doesn't work for me, so just, you know, just have a little chat for me.
01:16The other reason I feel a little out of place is because the people who preceded me, Microsoft and Oracle
01:25and Macromedia and Apple,
01:28there's a lot of productivity software in there.
01:30And in case you don't know what we do, it's stuff to waste time.
01:35So actually, the way I figure it is, with all the time you'll save using the other products that have
01:44just been reduced,
01:46you get my picture there?
01:51It's actually pretty appropriate that I'm here, aside from the fact that I don't usually do this,
01:56because, well, let me start a little Riven walkthrough, and I'll explain why.
02:02I'm also a Mac fanatic.
02:03We use Macs at the office.
02:08Apple has provided the tools that we need to basically build our worlds.
02:12They've been the enabling technology from the beginning that we've used,
02:16with things like the Mac itself, things like HyperCard and even CD-ROM stuff, QuickTime.
02:23Those things have been the tools that enabled us to build worlds.
02:27Now that Apple has announced support for DVD,
02:31we've got additional tools to build our worlds even better.
02:52Wow.
03:02Wow.
03:03Wow.
03:04Wow.
03:04Wow.
03:05Wow.
03:06Wow.
03:08That's incredible.
03:21I'm tempted to stand right in the middle and like raise my hand
03:24with that part.
03:25I don't get to play it on this big of a screen
03:27usually.
03:30Now those of you who have played Riven will notice
03:32something really intriguing right here.
03:34No nasty dialogue box comes up
03:36telling you to swap CDs
03:37because this is
03:39the DVD version of Riven.
03:46That's the first obvious advantage
03:48we have with these new tools
03:50that Apple's providing us with.
03:51Riven comes on five CDs.
03:54How many of you used to think
03:55that CDs had a lot of storage space on them?
04:00Now we can fit those five CDs
04:02onto one DVD-ROM.
04:05Obviously giving us a nice advantage there.
04:09Riven is basically graphics
04:11and sound and animation, movement.
04:14Those are things that Apple has always led the way with.
04:19The Mac has always been there
04:20doing those things better.
04:22DVD at this point serves those things up
04:25just a little bit faster.
04:38Excuse my pregnant pauses here.
04:40I just like to watch.
04:42Riven does a better job of talking than I do, I think.
04:47Let me just say at this point,
04:48the pictures go into some of the ways we use Macs.
04:51I know a lot of you have heard
04:52that we used SGI workstations for the images,
04:54and we did.
04:55We modeled and rendered the images on SGI workstations.
04:57What you may not know is that every artist
05:00had next to his SGI workstation a Macintosh at Cyan.
05:04It was an integral tool.
05:06In fact, the textures that you see here,
05:07whether it's the dirt, the trees,
05:09the beetle climbing up the fence posts,
05:11the wood, the gates,
05:13those were all manipulated on the Mac
05:14before going over the SGIs.
05:18And they were post-processed on the Mac as well.
05:21All the compositing, all the retouching,
05:24all that stuff was done on the Macs.
05:26In fact, I think sometimes the artists couldn't wait
05:27to get onto the SGI and back off the SGI.
05:30That whole Unix thing kind of confused them.
05:33The sounds that you hear were all sampled on the Mac.
05:37They were compiled on the Mac.
05:38The music that Robin wrote in many of the locations,
05:41he had two Macs,
05:42one monitor that had either the visual or the movies,
05:45and another one hooked to the MIDI workstation
05:48to actually compose on the keyboards.
05:52And of course, what we do without QuickTime,
05:54all the motion, whether it's from that beetle
05:56that was walking up the wall to the live action
05:59to the CG built things
06:01that were composited, layered,
06:03and compressed in QuickTime.
06:06In fact, the compression that you're actually seeing here
06:08on some of the movies is QuickTime-based,
06:12but it's for the CD-ROM.
06:14DVD version will allow us to improve that even more.
06:35It's kind of a little 60s flashback there or something.
06:37I don't know.
06:40I've got to say at this point,
06:41you know, we started over 10 years ago
06:42building our worlds using Macs,
06:45using HyperCard,
06:47black and white world called the manhole.
06:48and it's, of all the crazy things,
06:54we built that world on five floppy disks
06:56that later will be able to be combined onto a CD-ROM.
06:59Well, it's a little bit of deja vu now at this point
07:01to be combining five Riven CDs onto one DVD.
07:05At this point, I'm going to stop the exploration.
07:16I decide I better leave some for you guys to explore
07:20if you haven't already.
07:22Let me end by saying that we're excited
07:24about the tools we get from Apple
07:26and from the people who support Apple.
07:29It's what's kept us in business.
07:30and as long as we get those tools,
07:32we'll continue to provide you bigger, better,
07:35more immersive worlds
07:36to make you much less productive.
07:39Thank you.
07:53Thank you, Rand.
07:55It's a little like the journey
07:56we've been on the last six months.
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