00:11My Arma nickname is Sumatra. My real name is Andrei Zanin. I'm the original developer and
00:18designer of the King of the Hill mod and Arma. Right from the start we knew we had to collaborate
00:24and work with the original founders of the King of the Hill mod Sumatra and Roidrage.
00:31I fell in love with that mod and playing it. The idea of like persistence. All of the actions
00:36that you're doing being worth something. What you do in this game matters for the next or the one after
00:41and so on and so on. We never played Arma 3 King of the Hill and said I just want
00:45to make this exactly.
00:47Even Sumatra and Roid I think would say that there's always more that they wanted to do.
00:51War Dogs is a chance to evolve King of the Hill as a game mode.
00:59When I saw the first playable versions of the game here I realized if it's going to be anything
01:05this is exactly the thing it should be. We wanted to sit down and play with them and have that
01:10conversation in real time. Things we were looking at in King of the Hill that we liked and wanted to
01:14amp up. Maybe things that we didn't like so much that we wanted to tone down. The essence is captured
01:21perfectly. The foundation is there. The core gameplay is there. And the most important thing for me
01:28I wanted to keep playing. With King of the Hill and it as a mode there aren't other examples other
01:34than
01:35Arma 3 King of the Hill. So the way that people approach that mode, play the mode, engage with it,
01:40community aspects, how people play different roles. All of that feedback that we get from them was
01:45priceless really. Since we have so much experience with the project we have a lot of insight on how
01:50different things play out. And I think that's one of the core reasons why Bulkhead hired us.
01:57Whilst we honor that source material we are looking to build something new and exciting.
02:02We're trying to take that secret source from the game mode and bring it to a wider audience.
02:08The second to second combat is wildly different to Arma.
02:15The tools you're able to add, the role items, the equipment you're able to get and use. That's
02:20where we can make it a lot more interesting and reward the other roles that aren't just infantry,
02:25foot soldier or being a pilot. We've actually iterated on the meta progression system. We have our
02:31progression tracks and roles. Really elevating destruction. We want the world to react to you
02:37as a player. The world changes, reacts and evolves as the match is going on. We're bringing building to
02:44War Dogs. We're building no two games will ever play the same. Player driven emergent gameplay. The
02:50landscape will change based on how players interact with building. The King of the Hill mode enables us to
02:57find that perfect spot between Milsim and arcade shooters. If you're a Milsim fan, yes there's
03:02things here for you. If you're a Battlefield player, a Call of Duty player and you want more depth,
03:07there's stuff for you too. It's for shooter fans and everyone else. It's kind of wanting to make a
03:12sandbox where your piece of the battle can be just as important as someone else's without you having to
03:17pick up a gun and shoot people. It is fundamentally a shooter game, but there's more facets to it than
03:24just
03:25running.
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