00:00Wake up, sleeper. We're in trouble.
00:03Lane's closing in and we need this next contract to go right.
00:07But nothing's gone right so far.
00:16Having Citizen Sleeper 1 and 2 design works come together as one package
00:21and be in one big archive of all the work done is really satisfying
00:28but it's also a really emotional part of the development in a way.
00:31And looking back on what's been five years of just unbelievable response to the game
00:38of a process that I think has just been so beautiful to work with Guillaume and Amos
00:46and has produced such nice work.
00:48Yeah, it's really special to look through those books
00:51and to think about every little decision and little moment
00:54and the way in which we kind of followed our instincts and tried to build something special.
01:24Was five years ago?
01:26It's really amazing.
01:26I've never done that.
01:26Yeah, I know.
01:27I'm going to leave that community.
01:27And if you're in trouble, I'll take it away.
01:27Because of this vision, I think it's worth it.
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