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  • 6 hours ago
Transcript
00:00You
00:19Zoe I see the spotlights and you're getting closer
00:23Listen Dylan, we're getting distress calls from the theater, but
00:27Research thinks we might have a resonant on our hands
00:30No one should have survived that
00:31Then I'll hurry
00:34Hello everyone
00:36I'm Mikael Kasurinen and I'm the creative director of Control Resonant
00:40The game-changing sequel to Control
00:42What you are seeing here is an early mission captured from our in-development build
00:47We play as Dylan Faden, our supernaturally gifted hero
00:51In a version of Manhattan like you haven't seen before
00:59We recently acquired Shift
01:01An ability that empowers Dylan to seamlessly move through gravity anomalies
01:06And adapt to the world around him
01:12Here we are showcasing a set of different forms of Dylan's main weapon
01:17The aberrant can take
01:18And his supernatural abilities
01:21There are a lot of different ones you can discover to shoot your playstyle
01:31While in combat, we encourage you to play aggressively
01:34Balancing between melee attacks and abilities
01:44Any updates for me?
01:45Uh, kind of
01:47You'll know it when you hear it
01:49Just try to stay alive out there, okay?
02:01Almost there, Zoe
02:07What the hell is that thing?
02:40I think I hear something
02:45I know where the resonant is, Zoe
02:47I'll call you back
02:49Resonants are the dominant threat in what's our most ambitious game to date
02:53And we can't wait to share it with you later in 2026
03:29Or maybe it'll do
03:30Because we're going to have a bit more
03:31The Fat War
03:31The Fat War
03:31The Fat War
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