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Ever wonder why Starfield's reception was more divided than classics like Skyrim or Oblivion? An ex-Bethesda developer provides his insider perspective, claiming the studio simply got too big for leads like Todd Howard to have the hands-on impact they used to.
Transcript
00:00The wins were in favour for Starfield to be another generational RPG from the genre titans at Bethesda.
00:06Industry maestro Todd Howard was in charge, it had an enormous budget with most estimates tripling that of Skyrim's,
00:13and the developers had more time to work on it than any previous Bethesda title.
00:17But there's no denying that its legacy pales in comparison to games like Skyrim, Oblivion and Morrowind.
00:23Former Bethesda Loremaster and Skyrim co-lead designer Kurt Coleman, who was around until about the time Starfield released,
00:30says that's because Bethesda Game Studios simply got too big for lead developers like Todd Howard to manage,
00:36while also having direct, hands-on input on the game.
00:39I was working directly on Skyrim, and I was a lead, he told PC Gamer.
00:44That was how all the leads worked then, and so I was directly working with all the people, all the quest designers, myself.
00:50He added that Skyrim marked a turning point in that regard, which was one of the main things that drove him to lead the company in 2023.
00:58Todd Howard was still the creative director on Starfield, Coleman added, and he had the leads,
01:03but the leads now included studio heads and producers, and were from multiple studios.
01:08Ultimately, Coleman reckons the main problem with Starfield is it didn't fully cohere as a game.
01:13Although he adds that Howard is a very good project lead, but with BGS's rapid growth,
01:18he would often get pulled away from the game, and that would really hurt the game.
01:22He would often get pulled away from the game, and that would really hurt the game.
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