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Discover how the world of Elden Ring evolved from George R. R. Martin's initial concepts. Director Hidetaka Miyazaki explains the substantial changes made by the FromSoftware team, suggesting the 'Game of Thrones' author would be surprised by the final outcome.
Transcript
00:00The world of Elden Ring changed so significantly from the starting point established by Game of
00:06Thrones' George RR Martin that Game Director Hidetaka Miyazaki thinks his collaborator would
00:12be surprised by the end result. Speaking with Game Informer, Miyazaki explained that while
00:17Martin helped lay the groundwork for the worldbuilding and some character backstories,
00:21From Software's narrative team were the ones that brought them to life within the world of the game
00:26itself. In some instances, he suggests, those changes were so substantial that Miyazaki thinks
00:32Martin would be surprised by exactly what ended up in the game. The reason Miyazaki takes over,
00:38he explains, is because as a player walks through this world, they have a very fragmented understanding
00:43of the lore, the surroundings, and the type of monsters, whereas I don't. As someone who knows
00:48the game and its world in their entirety, he wants to make sure that the game's most important moments
00:54aren't lost. To do that, he says that he brings the map and level design together to serve as a guide,
01:00to help players pick up more information and piece together what they think that world is.
01:05It might surprise George RR Martin, who did actually say that he thought the game looks incredible,
01:10but Miyazaki certainly thinks his approach was successful. Experimenting with the narrative base
01:15provided by Martin allowed the entire game to coalesce into an experience that he claims is a game that
01:21remains in a league of its own, even several years after launch.
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