00:00Hi, Flameborn! Welcome to the 2026 Dev Update, Road to Release. I am Francois, Community Lead,
00:06and here with me today is our Creative Director, Anthony, who will, by the magic of editing,
00:10appear here. Hi, Anthony!
00:13Hello, guys! Happy to be here.
00:15Here we've got two significant milestones to talk about today.
00:19Yeah, that's right. This week marks the second anniversary of our early access,
00:23and we are also very happy to announce that we've recently crossed the 5 million players mark,
00:28which is actually mind-blowing.
00:31Yeah. I hear we're offering another set of Twitch drops to celebrate.
00:36Yes, our artists have prepared a really nice new armor set, as well as our first
00:41cushion to the game. So, just weeks ahead of Valentine's Day.
00:46Nice. Oh, yeah, because of the cushion, right? We can probably show an image of it here.
00:50It's like a heart-shaped cushion. It looks great, and it's going to look even better in
00:54your bedroom, living room. Just make the place cozy as hell. So, yeah, of course,
00:59as usual, this set will be accessible in-game through Quest. For those of you who prefer it,
01:05you just have to talk to the Huntress. Okay, right. On to the important stuff,
01:09because we have a lot to talk about today. The video is titled Road to Release. Can you
01:14tell us more about that?
01:16Yeah, we're finally announcing not a release date, but a release window. So, there's a lot of work that
01:21still has to go into the game before we lock down a definitive date. So, an estimate is the best
01:27we can do for now. Yeah, plus we've already had to move the release date for Wake of the Water,
01:32and saying a date and not being able to stick to it, it kind of sucks. So, yeah, that's the
01:38we found. What's the release window then? Yeah, it's autumn 2026. So, finally, it's coming this year.
01:44But we are going to also have another release this year, which is a smaller one, the 0.8,
01:52smaller in scope and exclusively focused on raising the quality with balancing improvements,
01:57polishing and bug fixing. And we'll introduce the first version of adventure sharing that will allow
02:03you to share your creations with the community from within the game. And that's coming this spring,
02:09actually. Okay, nice. Exciting. Okay, so what about autumn 2026 then? Yeah, we want to have a really
02:18polished and complete version of Entrouded for 1.0, so everyone can enjoy the game as we envisioned it.
02:24We will unlock new areas for the world map, and there's going to be an advanced version of
02:28adventure sharing where we add logic elements, spawners, traps and more to our building systems.
02:33Yeah, so basically, from what I heard, we've been very impressed with the player creations and
02:39buildings and the mini games contest. And we're very excited to see more if we give you guys just
02:45more tools to build cool things. I heard the logic system is going to be somewhat like what we had in
02:51Portal Knights before. So that's really cool. To some degree. Okay, cool. And I hear we also got some
02:58changes about combat. Yeah, obviously, we're working on combat to give it more love. There's been
03:05criticism of combat, and we understand that. So we'll try to add more tactical depth, better enemy
03:11behavior, balancing changes, and a higher level of enemy variety to the game as well. Not to forget
03:18the great sword rework. I heard that it's going to be a lot more like slicing than smashing. And
03:24personally, I'm very excited to see a lot more of that coming from. And we have some more about
03:30combat you told me. Yeah, so we want to make it obviously more interesting. So for sure, we will
03:36still keep it customizable as we have before. So whether you're a fighter or a builder, we won't
03:41still be able to enjoy the game your way. So it's not going to be just dialing up the difficulty or
03:47something like this to make combat focused players more happy. But it will also still continue ways
03:53to customize all of this. Obviously, for release, we will also continue work on optimization for
03:59smoother gameplay across hardware, especially lower end configs. And yeah, shaded compilation is
04:06for sure also on our list of things to improve as we understand that there's still some friction to work on.
04:17I think a lot of people are going to be very glad to hear that. Um, Samuel?
04:28Yeah, we also review the start of the game for a better new player experience and all the polishing
04:33and balancing mentioned already. And last but not least, there will be a console release.
04:40Yeah, so make sure to leave the consoles when in the comments so we know that you're still
04:44eager. We're counting on you. Okay, any final thoughts? Yeah, we also haven't forgot about the
04:51roadmap items and community wishes that we couldn't add to 1.0 yet or to the game yet. So it's not the
04:58end, but another beginning for us. And so the development will continue for years to come. We'll have
05:06free editions as well as paid expansions in the future. And I hope that's going to be fine for people.
05:14There is a world beyond Amber Vale and yeah, we're really happy to explore that together with you.
05:20Thank you, Anthony. So the drops will be available tomorrow on Twitch as well as in the quests in the
05:25game with the patch that drops tomorrow. As always, let us know your thoughts in the comments.
05:31Thanks for sticking with us today. And thanks for playing Entrouted. Bye!
05:35Bye-bye!
05:44Bye-bye!
06:00Bye-bye!