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  • 2 days ago
Transcript
00:00Hi, Flameborn!
00:01Welcome to the 2026 Dev Update, Road to Release.
00:04I am Francois, Community Lead, and here with me today is our Creative Director, Anthony,
00:08who will, by the magic of editing, appear here.
00:11Hi, Anthony!
00:12Hello, guys!
00:13I'm happy to be here.
00:16Here we've got two significant milestones to talk about today.
00:18Yeah, that's right.
00:20This week marks the second anniversary of our early access, and we are also very happy
00:25to announce that we've recently crossed the 5 million players mark, which is actually
00:29mind-blowing.
00:30Yeah.
00:31I hear we're offering another set of Twitch drops to celebrate.
00:36Yes, our artists have prepared a really nice new armor set, as well as our first cushion
00:42to the game, so just weeks ahead of Valentine's Day.
00:46Nice.
00:47Oh, yeah, because of the cushion, right?
00:49We can probably show an image of it here.
00:51It's like a heart-shaped cushion.
00:52It looks great, and it's going to look even better in your bedroom, living room, just make
00:56the place cozy as hell.
00:57So, yeah, of course, as usual, this set will be accessible in-game through a quest.
01:03For those of you who prefer it, you just have to talk to the Huntress.
01:07Okay, right, on to the important stuff, because we have a lot to talk about today.
01:11The video is titled Road to Release.
01:13Can you tell us more about that?
01:15Yeah, we're finally announcing not a release date, but a release window.
01:20So, there's a lot of work that still has to go into the game before we lock down a definitive
01:24date.
01:25So, an estimate is the best we can do for now.
01:28Yeah, plus we've already had to move the release date for Wake of the Water, and saying
01:32a date and not being able to stick to it, it kind of sucks.
01:36So, yeah, that's what we found.
01:39What's the release window then?
01:40Yeah, it's autumn 2026.
01:42So, finally, it's coming this year, but we are going to also have another release this
01:48year, which is a smaller one, the 0.8, smaller in scope, and exclusively focused on raising
01:55the quality with balancing improvements, polishing and bug fixing, and we'll introduce the first
02:00version of adventure sharing that will allow you to share your creations with the community
02:05from within the game.
02:07And that's coming this spring, actually.
02:09Okay.
02:10Nice.
02:11Exciting.
02:12Okay.
02:13So, what about autumn 2026, then?
02:16Yeah, we want to have a really polished and complete version of Entrouded for 1.0, so everyone
02:22can enjoy the game as we envisioned it.
02:24We will unlock new areas for the world map, and there's going to be an advanced version
02:28of adventure sharing, where we add logic elements, spawners, traps, and more to our building
02:33systems.
02:34Yeah.
02:35So, basically, from what I heard, we've been very impressed with the all-player
02:39creations in buildings and the mini-games contest, and we're very excited to see more
02:43if we give you guys just more tools to build cool things.
02:47I heard the logic system is going to be somewhat like what we had in Portal Knights before.
02:54So that's really cool.
02:55To some degree.
02:56Okay, cool.
02:57And I hear we've also got some changes about combat?
03:00Yeah.
03:01Obviously, we're working on combat to give it more love.
03:04There has been criticism of combat, and we understand that, so we'll try to add more tactical
03:10depth, better enemy behavior, balancing changes, and a higher level of enemy variety to the game
03:15as well.
03:17Not to forget the great sword rework.
03:19I heard that it's going to be a lot more like slicing than smashing.
03:24And personally, I'm very excited to see a lot more of that coming from.
03:29And we have some more about combat you told me.
03:31Yeah.
03:32So we want to make it obviously more interesting.
03:35So for sure, we will still keep it customizable as we have before.
03:39So whether you're a fighter or a builder, we want still be able to enjoy the game your way.
03:44So it's not going to be just dialing up the difficulty or something like this to make combat
03:50focused players more happy, but it will also still continue ways to customize all of this.
03:56Hopefully, for release, we will also continue to work on optimization for smoother gameplay
04:01across hardware, especially lower-end configs.
04:04And yeah, shaded compilation is for sure also on our list of things to improve, as we understand
04:10that there's still some friction to work on.
04:13Yeah, I think a lot of people are going to be very glad to hear that.
04:26Some more?
04:27Yeah, we will also review the start of the game for a better new player experience and
04:33all the polishing and balancing mentioned already.
04:36And last but not least, there will be a console release.
04:39Yeah, so make sure to leave the consoles when in the comments so we know that you're still
04:44eager.
04:45We're counting on you.
04:46Okay, any final thoughts?
04:48Yeah, we also haven't forgot about the roadmap items and community wishes that we couldn't
04:54add to 1.0 yet or to the game yet.
04:58So it's not the end, but another beginning for us.
05:02And so the development will continue for years to come.
05:06We'll have free editions as well as paid expansions in the future.
05:10And I hope that's going to be fine for people.
05:13There is a world beyond Amber Vale and yeah, we're really happy to explore that together
05:18with you.
05:19Thank you, Anthony.
05:20So the drops will be available tomorrow on Twitch as well as in the quests in the game
05:26with the patch that drops tomorrow.
05:28As always, let us know your thoughts in the comments.
05:31Thanks for sticking with us today.
05:33Thanks for playing in Trotted.
05:34Bye!
05:35Bye-bye!
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