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Baldur’s Gate 3 not coming to Switch 2 isn’t about hardware power, it’s about IP ownership and a fractured relationship between Larian Studios and Hasbro. Let’s break down what really happened and why this decision matters for the future of the franchise.

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Transcript
00:00Today we need to talk about why Baldur's Gate 3 is not coming to the Switch 2, and no, this isn't
00:05just another story about weak hardware or technical limitations. This is a story about
00:10business relationships, IP ownerships, and how one of the greatest RPGs ever made is now stuck
00:16in a complicated corporate situation. When people first heard that Larian Studios wouldn't be
00:21bringing Baldur's Gate 3 to Nintendo's next console, the immediate assumption was that the
00:25Switch 2 simply couldn't handle it because Baldur's Gate 3 is massive, it's complex, it's
00:30system heavy, and even the Xbox Series S had issues running it at launch, but when you look
00:35deeper, it becomes clear that the real reason was far less to do with power and far more
00:40to do with Hasbro, the company that owns the Dungeons & Dragons IP. Baldur's Gate is not
00:45Larian's franchise, even though they created the definitive modern entry in the series,
00:50and that distinction is everything because it means every port, every sequel, and every
00:54major decision has to pass through Hasbro first. After Baldur's Gate 3 launched and
01:00became an enormous success, winning awards, breaking sales records, and bringing an entirely
01:05new generation of players into the world of Dungeons & Dragons, you would think Hasbro and
01:10Larian would lock arms and plan a future together. But instead, Larian publicly announced they were
01:15done with the franchise. No Baldur's Gate 4, no major DLC expansions, and no future D&D projects,
01:22which is an absolutely wild outcome considering the level of success the game achieved. That
01:27alone tells you something significant happened behind the scenes because companies do not
01:31walk away from a property this valuable unless the partnership itself has become a problem.
01:37Porting Baldur's Gate 3 to the Switch 2 would not be a small task. It would require months of
01:42optimization, engineering, testing, and long-term support, and that is a massive investment for
01:48a game that belongs to an IP Larian no longer wants to work with. From their perspective,
01:53it makes far more sense to put that time and money into a brand new project that they fully own
01:58where they control the direction, the platforms, the future expansions, and the long-term legacy
02:03of the game. This isn't Larian giving up. It's Larian protecting themselves creatively and financially.
02:09They already delivered a legendary RPG, and now they want to build something that doesn't come with
02:14the baggage of corporate licensing. When a developer doesn't own the IP, they don't control the future,
02:20and Baldur's Gate 3 is the perfect example of how frustrating that can be. Larian created a
02:26masterpiece, yet they cannot freely decide where it goes or what comes next without another company's
02:31approval. That kind of limitation can be creatively suffocating, especially for a studio that clearly
02:37values independence and artistic freedom. That situation also reflects poorly on Hasbro because
02:45they have lightning in a bottle. Baldur's Gate 3 didn't just sell well. It revitalized interest in
02:50Dungeons and Dragons across the world. It brought tabletop fans into gaming and gamers into tabletop.
02:56It created free marketing for the brand on a scale that most companies could only dream of.
03:01Losing the studio responsible for that success is not just unfortunate, it's a strategic failure.
03:06Even if Hasbro chooses to continue Baldur's Gate with another developer, it will never feel the
03:12same. Larian understood the soul of that game, from its writing and character death, to its
03:17mechanical complexity and player freedom. You can replace a studio on paper, but you can't replace
03:23the creative chemistry that made Baldur's Gate 3 special. For Switch 2 owners, this is a massive missed
03:28opportunity, because Baldur's Gate 3 would have been the perfect showcase RPG to prove that
03:33Nintendo's next console can handle deep, mature, hardcore gaming experiences, and instead, that
03:39door is likely closed unless Hasbro commissions a completely different team to attempt a port or
03:45re-release, which is unlikely given the cost and risk involved.
03:50What makes this story important is that it highlights the larger issue of IP ownership in the
03:54gaming industry. Larian made one of the best RPGs ever created, but they do not control its destiny.
04:00They cannot decide its future platforms, they cannot decide its sequels, and they can't even
04:06decide if it lives on through expansions without corporate approval. That's why they are walking
04:11away, not because they failed, but because they succeeded and realized that creative freedom matters
04:16more than being chained to an IP they don't own. Baldur's Gate 3 will stand as their masterpiece,
04:22but their next project will be their legacy fully controlled by them, shaped by their vision,
04:27and free from licensing complications. The Switch 2 missing out on Baldur's Gate 3 isn't a hardware
04:33failure, it's a business failure, a breakdown of partnership, and a reminder that in gaming,
04:38who owns the IP often matters just as much as who makes the game.
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