00:00Oh, what are we waiting for?
00:07007 First Light is an action-packed, story-driven, adventure spy-thriller
00:12where you play as a young James Bond as he ventures on his first journey
00:16and his first steps into the larger world of spycraft.
00:21Bond hasn't been in games for around 13 years or so.
00:25Because we're doing a younger Bond,
00:27it's a wonderful opportunity for us to really explore
00:30how the relationships he has in his younger years,
00:33how they affect him as a character.
00:36We want to make sure that the player is engaged all the way
00:39while telling a super, super interesting story.
00:41Since it's the origin story,
00:43really trying to hammer his license to kill
00:45and how he can actually become the superhero that we all know and love.
00:57We are a game-first company.
01:00We have a world system team to build tools
01:02so we can make better immersive worlds.
01:04Glacier Engine is truly a creative platform
01:07because of the visual graph that we have, the node-based editor,
01:10that gives the full freedom to our designers to have the overview
01:14so they can decide where to use what.
01:16So you can actually change an asset,
01:18could be a texture, could be a geometry,
01:20and you will be able to see it in the game instantly
01:23without any packing, loading, building times.
01:26The primary tech that we are developing together with NVIDIA
01:29is all the DLSS features, especially of DLSS 4.
01:33Everything from multi-frame generation to super resolution
01:36is incredibly useful
01:38and something that we have integrated very, very closely into the game.
01:41We've made a new volumetric smoke system
01:44that really tries to push the limits of how we can represent smoke
01:49and fog and explosions in the game
01:51and this is something that's not been done anywhere before.
01:54Having software and hardware working together
01:57and getting the best out of it while using these techniques
01:59really helps us to push the limits
02:01to give us a freedom that our designers can really go beyond limitations of the hardware.
02:08We also want to make sure that we can improve on the action elements of the game
02:13so shooting and cover mechanics and all that sort of stuff
02:17has also taken a huge leap forward
02:19to make sure that it's an actual action game.
02:22We've developed a completely new animation system for James Bond
02:26and we've also developed a new AI system
02:28that tries to take a hitman approach
02:30but in a new quality direction
02:32and making sure that the interactions that players get with NPCs
02:35are actually believable and as top-notch as we can do.
02:39As game developers, we entertain people
02:42but entertainment is not just fun, it's also creating those memories.
02:46So we are very proud building games that people remember.
02:50I would hope that we find a new fresh audience for Bond
02:53and that they get to connect to this character
02:55and I would hope for them that they get to fall in love with him a little bit
02:58like we have during this development.
03:00We are very proud at being the team that can actually bring 007 back into gaming.
03:06This is something that we want to nourish and see what we can do
03:10to encourage players to actually just enjoy this experience that we are crafting for them.
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